Continuing rewrite. Add plants.
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d65c6acdf4
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12 changed files with 408 additions and 312 deletions
84
mapgen.lua
84
mapgen.lua
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@ -16,6 +16,15 @@ local data = {}
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local vm, emin, emax, area, noise_area, csize
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local minp, maxp
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-- Create a table of biome ids, so I can use the biomemap.
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if not fun_caves.biome_ids then
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fun_caves.biome_ids = {}
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for name, desc in pairs(minetest.registered_biomes) do
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local i = minetest.get_biome_id(desc.name)
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fun_caves.biome_ids[i] = desc.name
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end
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end
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local function place_schematic(pos, schem, center)
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local rot = math.random(4) - 1
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local yslice = {}
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@ -84,37 +93,44 @@ local function get_decoration(biome)
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end
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local function detect_bull(heightmap, csize)
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local j = -31000
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local k = 0
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local cutoff = (csize.x * csize.z) * 0.3
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for i = 1, #heightmap do
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if j == heightmap[i] then
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k = k + 1
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if k > cutoff then
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return true
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end
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else
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k = 0
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end
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j = heightmap[i]
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end
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return false
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end
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function fun_caves.generate(p_minp, p_maxp, seed)
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minp, maxp = p_minp, p_maxp
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vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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vm:get_data(data)
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--p2data = vm:get_param2_data()
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local heightmap = minetest.get_mapgen_object("heightmap")
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local biomemap = minetest.get_mapgen_object("biomemap")
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area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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csize = vector.add(vector.subtract(maxp, minp), 1)
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noise_area = VoxelArea:new({MinEdge={x=0,y=0,z=0}, MaxEdge=vector.subtract(csize, 1)})
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-- There's a bug in the heightmap from valleys_c. Check for it.
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local bullshit_heightmap = false
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do
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local j = -31000
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local k = 0
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for i = 1, #heightmap do
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if j == heightmap[i] then
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k = k + 1
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if k > (csize.x ^ 2) * 0.5 then
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bullshit_heightmap = true
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end
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else
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k = 0
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end
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j = heightmap[i]
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end
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end
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local bullshit_heightmap = detect_bull(heightmap, csize)
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local write = false
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-- Deal with memory issues. This, of course, is supposed to be automatic.
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local mem = math.floor(collectgarbage("count")/1024)
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if mem > 300 then
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if mem > 200 then
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print("Fun Caves: Manually collecting garbage...")
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collectgarbage("collect")
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end
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@ -138,9 +154,11 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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local ivm = area:index(x, minp.y, z)
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for y = minp.y, maxp.y do
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if (y < min_surface or bullshit_heightmap or y < heightmap[index] - cave_3[index]) and cave_1[index3d] * cave_2[index3d] > 0.05 then
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if (y < min_surface or (bullshit_heightmap and y < 0) or y < heightmap[index] - cave_3[index]) and cave_1[index3d] * cave_2[index3d] > 0.05 then
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data[ivm] = node("air")
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if y > min_surface and cave_3[index] < 1 and heightmap[index] == y and y > 0 then
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write = true
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if y > 0 and cave_3[index] < 1 and heightmap[index] == y then
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local ivm2 = ivm
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for y2 = y + 1, maxp.y + 8 do
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ivm2 = ivm2 + area.ystride
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@ -157,6 +175,7 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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end
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end
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-- Air needs to be placed prior to decorations.
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local index = 0
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local index3d = 0
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for z = minp.z, maxp.z do
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@ -172,12 +191,21 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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local i = fun_caves.decorate_cave(data, area, minp, y, ivm, biome_n[index3d])
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if i then
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data[ivm] = i
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write = true
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end
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elseif y < heightmap[index] and not bullshit_heightmap then
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local ivm_below = ivm - area.ystride
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if data[ivm] == node("air") and data[ivm_below] ~= node('air') then
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data[ivm_below] = node("dirt")
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end
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else
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local pn = minetest.get_perlin(plant_noise):get2d({x=x, y=z})
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local biome = fun_caves.biome_ids[biomemap[index]]
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local i = fun_caves.decorate_water(data, area, minp, maxp, {x=x,y=y,z=z}, ivm, biome, pn)
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if i then
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data[ivm] = i
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write = true
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end
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end
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ivm = ivm + area.ystride
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@ -187,15 +215,17 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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end
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vm:set_data(data)
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--vm:set_param2_data(p2data)
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if DEBUG then
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vm:set_lighting({day = 15, night = 15})
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else
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vm:calc_lighting()
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if write then
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vm:set_data(data)
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--vm:set_param2_data(p2data)
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if DEBUG then
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vm:set_lighting({day = 15, night = 15})
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else
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vm:calc_lighting()
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end
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vm:update_liquids()
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vm:write_to_map()
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end
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vm:update_liquids()
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vm:write_to_map()
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vm, area, noise_area = nil, nil, nil
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end
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