Continuing rewrite. Add plants.
This commit is contained in:
parent
d65c6acdf4
commit
61f3bd007d
12 changed files with 408 additions and 312 deletions
7
deco.lua
7
deco.lua
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@ -34,12 +34,9 @@ minetest.register_craft({
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minetest.add_group("default:cactus", {oddly_breakable_by_hand=1})
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minetest.add_group("default:cactus", {oddly_breakable_by_hand=1})
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dofile(fun_caves.path.."/deco_caves.lua")
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dofile(fun_caves.path.."/deco_caves.lua")
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--dofile(fun_caves.path.."/deco_coral.lua")
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--dofile(fun_caves.path.."/deco_dirt.lua")
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--dofile(fun_caves.path.."/deco_dirt.lua")
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--dofile(fun_caves.path.."/deco_trees.lua")
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dofile(fun_caves.path.."/deco_plants.lua")
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--dofile(fun_caves.path.."/deco_plants.lua")
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--dofile(fun_caves.path.."/deco_rocks.lua")
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--dofile(fun_caves.path.."/deco_rocks.lua")
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--dofile(fun_caves.path.."/deco_fungal_tree.lua")
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--dofile(fun_caves.path.."/deco_ferns.lua")
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--dofile(fun_caves.path.."/deco_ferns.lua")
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--dofile(fun_caves.path.."/deco_ferns_tree.lua")
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--dofile(fun_caves.path.."/deco_ferns_tree.lua")
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--dofile(fun_caves.path.."/deco_water.lua")
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dofile(fun_caves.path.."/deco_water.lua")
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174
deco_caves.lua
174
deco_caves.lua
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@ -2,6 +2,10 @@ local node = fun_caves.node
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local min_surface = -80
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local min_surface = -80
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function fun_caves.decorate_cave(data, area, minp, y, ivm, biome_val_in)
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function fun_caves.decorate_cave(data, area, minp, y, ivm, biome_val_in)
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if not (data[ivm] == node("air") or data[ivm] == node("default:stone")) then
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return
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end
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local ivm_below = ivm - area.ystride
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local ivm_below = ivm - area.ystride
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local ivm_above = ivm + area.ystride
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local ivm_above = ivm + area.ystride
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local biome_val = biome_val_in
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local biome_val = biome_val_in
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@ -9,7 +13,6 @@ function fun_caves.decorate_cave(data, area, minp, y, ivm, biome_val_in)
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-------------------
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-------------------
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local stone_type = node("default:stone")
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local stone_type = node("default:stone")
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local stone_depth = 1
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local stone_depth = 1
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local air_count = 0
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if y > -500 then
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if y > -500 then
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biome_val = biome_val / math.max(1, math.log(500 + y))
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biome_val = biome_val / math.max(1, math.log(500 + y))
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@ -34,9 +37,6 @@ function fun_caves.decorate_cave(data, area, minp, y, ivm, biome_val_in)
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elseif biome_val < 0.35 then
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elseif biome_val < 0.35 then
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stone_type = node("fun_caves:stone_with_salt")
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stone_type = node("fun_caves:stone_with_salt")
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stone_depth = 2
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stone_depth = 2
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if data[ivm] == node("default:stone") then
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return stone_type
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end
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elseif biome_val < 0.5 then
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elseif biome_val < 0.5 then
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stone_type = node("default:sand")
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stone_type = node("default:sand")
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stone_depth = 2
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stone_depth = 2
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@ -54,6 +54,7 @@ function fun_caves.decorate_cave(data, area, minp, y, ivm, biome_val_in)
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end
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end
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local node_above = data[ivm + area.ystride]
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local node_above = data[ivm + area.ystride]
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if data[ivm] == node("default:stone") then
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local air_above = false
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local air_above = false
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for i = 1, stone_depth do
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for i = 1, stone_depth do
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if data[ivm + area.ystride * i] == node("air") then
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if data[ivm + area.ystride * i] == node("air") then
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@ -61,13 +62,15 @@ function fun_caves.decorate_cave(data, area, minp, y, ivm, biome_val_in)
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end
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end
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end
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end
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if data[ivm] == node("default:stone") and (stone_type == node("fun_caves:stone_with_algae") or stone_type == node("fun_caves:stone_with_lichen")) and node_above == node("air") and math.random(3) == 1 then
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if node_above == node("air") and (stone_type == node("fun_caves:stone_with_algae") or stone_type == node("fun_caves:stone_with_lichen")) and math.random(4) == 1 then
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return node("dirt")
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return node("dirt")
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end
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end
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if data[ivm] == node("default:stone") and air_above then
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if air_above then
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if stone_type == node("fun_caves:stone_with_salt") and math.random(500) == 1 then
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if stone_type == node("fun_caves:stone_with_salt") and math.random(500) == 1 then
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return node("fun_caves:radioactive_ore")
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return node("fun_caves:radioactive_ore")
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elseif node_above == node("air") and stone_type == node("fun_caves:stone_with_moss") and math.random(50) == 1 then
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return node("fun_caves:glowing_fungal_stone")
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else
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else
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return stone_type
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return stone_type
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end
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end
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@ -83,16 +86,12 @@ function fun_caves.decorate_cave(data, area, minp, y, ivm, biome_val_in)
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if data[ivm] == node("default:stone") and air_below then
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if data[ivm] == node("default:stone") and air_below then
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if stone_type == node("fun_caves:stone_with_salt") and math.random(500) == 1 then
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if stone_type == node("fun_caves:stone_with_salt") and math.random(500) == 1 then
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return node("fun_caves:radioactive_ore")
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return node("fun_caves:radioactive_ore")
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elseif node_below == node("air") and (stone_type == node("fun_caves:stone_with_lichen") or stone_type == node("fun_caves:stone_with_moss")) and math.random(50) == 1 then
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return node("fun_caves:glowing_fungal_stone")
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else
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else
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return stone_type
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return stone_type
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end
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end
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end
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end
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if node_below == node("air") and (data[ivm] == node("fun_caves:stone_with_lichen") or data[ivm] == node("fun_caves:stone_with_moss")) and math.random(50) == 1 then
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return node("fun_caves:glowing_fungal_stone")
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end
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if node_above == node("air") and data[ivm] == node("fun_caves:stone_with_moss") and math.random(50) == 1 then
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return node("fun_caves:glowing_fungal_stone")
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end
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end
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if data[ivm] == node("air") then
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if data[ivm] == node("air") then
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@ -114,11 +113,11 @@ function fun_caves.decorate_cave(data, area, minp, y, ivm, biome_val_in)
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end
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end
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-- fluids
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-- fluids
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--if y < min_surface and (node_below == node("default:stone") or node_below == node("fun_caves:hot_cobble")) and sr < 3 then
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if y > minp.y and (node_below == node("default:stone") or node_below == node("fun_caves:hot_cobble")) and sr < 3 then
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if y > minp.y and (node_below == node("default:stone") or node_below == node("fun_caves:hot_cobble")) and sr < 3 then
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return node("default:lava_source")
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return node("default:lava_source")
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elseif node_below == node("fun_caves:stone_with_moss") and sr < 3 then
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elseif node_below == node("fun_caves:stone_with_moss") and sr < 3 then
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return node("default:water_source")
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return node("default:water_source")
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-- standing up
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-- standing up
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elseif node_below == node("default:ice") and sr < 80 then
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elseif node_below == node("default:ice") and sr < 80 then
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return node("fun_caves:icicle_up")
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return node("fun_caves:icicle_up")
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@ -138,6 +137,7 @@ function fun_caves.decorate_cave(data, area, minp, y, ivm, biome_val_in)
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end
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end
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elseif node_below == node("default:coalblock") and sr < 20 then
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elseif node_below == node("default:coalblock") and sr < 20 then
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return node("fun_caves:constant_flame")
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return node("fun_caves:constant_flame")
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-- vegetation
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-- vegetation
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elseif node_below == node("default:dirt") and (stone_type == node("fun_caves:stone_with_lichen") or stone_type == node("fun_caves:stone_with_algae")) and biome_val >= -0.5 then
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elseif node_below == node("default:dirt") and (stone_type == node("fun_caves:stone_with_lichen") or stone_type == node("fun_caves:stone_with_algae")) and biome_val >= -0.5 then
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if sr < 110 then
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if sr < 110 then
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@ -147,6 +147,7 @@ function fun_caves.decorate_cave(data, area, minp, y, ivm, biome_val_in)
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elseif node_above == node("air") and sr < 330 then
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elseif node_above == node("air") and sr < 330 then
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return node("fun_caves:giant_mushroom_stem")
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return node("fun_caves:giant_mushroom_stem")
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elseif sr < 360 then
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elseif sr < 360 then
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local air_count = 0
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for i = 1, 12 do
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for i = 1, 12 do
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local j = ivm + area.ystride * i
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local j = ivm + area.ystride * i
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if j <= #data and data[j] == node("air") then
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if j <= #data and data[j] == node("air") then
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@ -155,7 +156,6 @@ function fun_caves.decorate_cave(data, area, minp, y, ivm, biome_val_in)
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end
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end
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if air_count > 5 then
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if air_count > 5 then
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fun_caves.make_fungal_tree(data, area, ivm, math.random(2,math.min(air_count, 12)), node(fun_caves.fungal_tree_leaves[math.random(1,#fun_caves.fungal_tree_leaves)]), node("fun_caves:fungal_tree_fruit"))
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fun_caves.make_fungal_tree(data, area, ivm, math.random(2,math.min(air_count, 12)), node(fun_caves.fungal_tree_leaves[math.random(1,#fun_caves.fungal_tree_leaves)]), node("fun_caves:fungal_tree_fruit"))
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--node_below = node("dirt")
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end
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end
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end
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end
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elseif node_below == node("fun_caves:giant_mushroom_stem") and data[ivm - area.ystride * 2] == node("fun_caves:giant_mushroom_stem") then
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elseif node_below == node("fun_caves:giant_mushroom_stem") and data[ivm - area.ystride * 2] == node("fun_caves:giant_mushroom_stem") then
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@ -167,151 +167,5 @@ function fun_caves.decorate_cave(data, area, minp, y, ivm, biome_val_in)
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return node("fun_caves:huge_mushroom_cap")
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return node("fun_caves:huge_mushroom_cap")
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end
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end
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end
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end
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if data[ivm] == node("air") then
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air_count = air_count + 1
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end
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end
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end
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end
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end
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--function original_fun_caves_decorate_cave(data, area)
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-- local ivm_below = ivm - area.ystride
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-- local ivm_above = ivm + area.ystride
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-- local dy = y - minp.y
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--
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-- -------------------
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-- local stone_type = node("default:stone")
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-- local stone_depth = 1
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-- local biome_val = biome_n[index3d]
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-- if y > -500 then
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-- biome_val = biome_val / math.max(1, math.log(500 + y))
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-- end
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-- -------------------
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-- --biome_val = 0.7
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-- -------------------
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-- if biome_val < -0.6 then
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-- if true then
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-- stone_type = node("default:ice")
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-- stone_depth = 2
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-- else
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-- stone_type = node("fun_caves:thinice")
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-- stone_depth = 2
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-- end
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-- elseif biome_val < -0.5 then
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-- stone_type = node("fun_caves:stone_with_lichen")
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-- elseif biome_val < -0.3 then
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-- stone_type = node("fun_caves:stone_with_moss")
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-- elseif biome_val < -0.0 then
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-- stone_type = node("fun_caves:stone_with_lichen")
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-- elseif biome_val < 0.2 then
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-- stone_type = node("fun_caves:stone_with_algae")
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-- elseif biome_val < 0.35 then
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-- stone_type = node("fun_caves:stone_with_salt")
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-- stone_depth = 2
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-- if data[ivm] == node("default:stone") then
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-- data[ivm] = stone_type
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-- end
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-- elseif biome_val < 0.5 then
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-- stone_type = node("default:sand")
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-- stone_depth = 2
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-- elseif biome_val < 0.6 then
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-- stone_type = node("default:coalblock")
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-- stone_depth = 2
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-- else
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-- stone_type = node("fun_caves:hot_cobble")
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-- end
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-- -- "glow"
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--
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-- if data[ivm] == node("air") then
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-- -- Change stone per biome.
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-- if data[ivm_below] == node("default:stone") or (stone_type == node("fun_caves:stone_with_salt") and data[ivm_below] ~= node("fun_caves:stone_with_salt") and data[ivm_below] ~= node("air")) then
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-- data[ivm_below] = stone_type
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-- if stone_type == node("fun_caves:stone_with_salt") and math.random(500) == 1 then
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-- data[ivm_below - area.ystride] = node("fun_caves:radioactive_ore")
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-- elseif stone_depth == 2 then
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-- data[ivm_below - area.ystride] = stone_type
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-- end
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-- end
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-- if data[ivm_above] == node("default:stone") or (stone_type == node("fun_caves:stone_with_salt") and data[ivm_above] ~= node("fun_caves:stone_with_salt") and data[ivm_above] ~= node("air")) then
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-- data[ivm_above] = stone_type
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-- if stone_type == node("fun_caves:stone_with_salt") and math.random(500) == 1 then
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-- data[ivm_above - area.ystride] = node("fun_caves:radioactive_ore")
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-- elseif stone_depth == 2 then
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-- data[ivm_above + area.ystride] = stone_type
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-- end
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-- end
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--
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-- if (data[ivm_above] == node("fun_caves:stone_with_lichen") or data[ivm_above] == node("fun_caves:stone_with_moss")) and math.random(1,50) == 1 then
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-- data[ivm_above] = node("fun_caves:glowing_fungal_stone")
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-- end
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--
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-- if data[ivm] == node("air") then
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-- local sr = math.random(1,1000)
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--
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-- -- fluids
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-- if (data[ivm_below] == node("default:stone") or data[ivm_below] == node("fun_caves:hot_cobble")) and sr < 3 then
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-- data[ivm] = node("default:lava_source")
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-- elseif data[ivm_below] == node("fun_caves:stone_with_moss") and sr < 3 then
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-- data[ivm] = node("default:water_source")
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-- -- hanging down
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-- elseif data[ivm_above] == node("default:ice") and sr < 80 then
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-- data[ivm] = node("fun_caves:icicle_down")
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-- elseif (data[ivm_above] == node("fun_caves:stone_with_lichen") or data[ivm_above] == node("fun_caves:stone_with_moss") or data[ivm_above] == node("fun_caves:stone_with_algae") or data[ivm_above] == node("default:stone")) and sr < 80 then
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-- if data[ivm_above] == node("fun_caves:stone_with_algae") then
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-- data[ivm] = node("fun_caves:stalactite_slimy")
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-- elseif data[ivm_above] == node("fun_caves:stone_with_moss") then
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-- data[ivm] = node("fun_caves:stalactite_mossy")
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-- else
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-- data[ivm] = node("fun_caves:stalactite")
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-- end
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-- -- standing up
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-- elseif data[ivm_below] == node("fun_caves:hot_cobble") and sr < 20 then
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-- if sr < 10 then
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-- data[ivm] = node("fun_caves:hot_spike")
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-- else
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-- data[ivm] = node("fun_caves:hot_spike_"..(math.ceil(sr / 3) - 2))
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-- end
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-- elseif data[ivm_below] == node("default:coalblock") and sr < 20 then
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-- data[ivm] = node("fun_caves:constant_flame")
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-- elseif data[ivm_below] == node("default:ice") and sr < 80 then
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-- data[ivm] = node("fun_caves:icicle_up")
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-- elseif (data[ivm_below] == node("fun_caves:stone_with_lichen") or data[ivm_below] == node("fun_caves:stone_with_algae") or data[ivm_below] == node("default:stone") or data[ivm_below] == node("fun_caves:stone_with_moss")) and sr < 80 then
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-- if data[ivm_below] == node("fun_caves:stone_with_algae") then
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-- data[ivm] = node("fun_caves:stalagmite_slimy")
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-- elseif data[ivm_below] == node("fun_caves:stone_with_moss") then
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-- data[ivm] = node("fun_caves:stalagmite_mossy")
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-- elseif data[ivm_below] == node("fun_caves:stone_with_lichen") or data[ivm_above] == node("default:stone") then
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-- data[ivm] = node("fun_caves:stalagmite")
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|
||||||
-- end
|
|
||||||
-- elseif data[ivm_below] == node("fun_caves:stone_with_moss") and sr < 90 then
|
|
||||||
-- data[ivm_below] = node("fun_caves:glowing_fungal_stone")
|
|
||||||
-- -- vegetation
|
|
||||||
-- elseif (data[ivm_below] == node("fun_caves:stone_with_lichen") or data[ivm_below] == node("fun_caves:stone_with_algae")) and biome_val >= -0.5 then
|
|
||||||
-- if sr < 110 then
|
|
||||||
-- data[ivm] = node("flowers:mushroom_red")
|
|
||||||
-- elseif sr < 140 then
|
|
||||||
-- data[ivm] = node("flowers:mushroom_brown")
|
|
||||||
-- elseif air_count > 1 and sr < 160 then
|
|
||||||
-- data[ivm_above] = node("fun_caves:huge_mushroom_cap")
|
|
||||||
-- data[ivm] = node("fun_caves:giant_mushroom_stem")
|
|
||||||
-- elseif air_count > 2 and sr < 170 then
|
|
||||||
-- data[ivm + 2 * area.ystride] = node("fun_caves:giant_mushroom_cap")
|
|
||||||
-- data[ivm_above] = node("fun_caves:giant_mushroom_stem")
|
|
||||||
-- data[ivm] = node("fun_caves:giant_mushroom_stem")
|
|
||||||
-- elseif air_count > 5 and sr < 180 then
|
|
||||||
-- fun_caves.make_fungal_tree(data, area, ivm, math.random(2,math.min(air_count, 12)), node(fun_caves.fungal_tree_leaves[math.random(1,#fun_caves.fungal_tree_leaves)]), node("fun_caves:fungal_tree_fruit"))
|
|
||||||
-- data[ivm_below] = node("dirt")
|
|
||||||
-- elseif sr < 300 then
|
|
||||||
-- data[ivm_below] = node("dirt")
|
|
||||||
-- end
|
|
||||||
-- if data[ivm] ~= node("air") then
|
|
||||||
-- data[ivm_below] = node("dirt")
|
|
||||||
-- end
|
|
||||||
-- end
|
|
||||||
-- end
|
|
||||||
--
|
|
||||||
-- if data[ivm] == node("air") then
|
|
||||||
-- air_count = air_count + 1
|
|
||||||
-- end
|
|
||||||
-- end
|
|
||||||
--end
|
|
||||||
|
|
|
@ -1,97 +0,0 @@
|
||||||
|
|
||||||
minetest.register_node("fun_caves:pillar_coral", {
|
|
||||||
description = "Pillar Coral",
|
|
||||||
tiles = {"fun_caves_pillar_coral.png"},
|
|
||||||
paramtype = "light",
|
|
||||||
light_source = 2,
|
|
||||||
groups = {cracky = 3, stone=1},
|
|
||||||
sounds = default.node_sound_stone_defaults(),
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_node("fun_caves:brain_coral", {
|
|
||||||
description = "Brain Coral",
|
|
||||||
tiles = {"fun_caves_brain_coral.png"},
|
|
||||||
light_source = 4,
|
|
||||||
groups = {cracky = 3, stone=1,},
|
|
||||||
sounds = default.node_sound_stone_defaults(),
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_node("fun_caves:dragon_eye", {
|
|
||||||
description = "Dragon Eye",
|
|
||||||
tiles = {"fun_caves_dragon_eye.png"},
|
|
||||||
light_source = 4,
|
|
||||||
groups = {cracky = 3, stone=1,},
|
|
||||||
sounds = default.node_sound_stone_defaults(),
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_node("fun_caves:staghorn_coral", {
|
|
||||||
description = "Staghorn Coral",
|
|
||||||
drawtype = "plantlike",
|
|
||||||
tiles = {"fun_caves_staghorn_coral.png"},
|
|
||||||
waving = false,
|
|
||||||
sunlight_propagates = true,
|
|
||||||
paramtype = "light",
|
|
||||||
light_source = 2,
|
|
||||||
walkable = false,
|
|
||||||
groups = {cracky = 3, stone=1, attached_node=1, sea=1},
|
|
||||||
sounds = default.node_sound_stone_defaults(),
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
function fun_caves.sea_plants()
|
|
||||||
if y >= light_depth and (data[index_3d] == node["sand"] or data[index_3d] == node["dirt"]) and (data[index_3d_above] == node["water_source"] or data[index_3d_above] == node["river_water_source"]) then
|
|
||||||
-- Check the biomes and plant water plants, if called for.
|
|
||||||
biome = valc.biome_ids[biomemap[index_2d]]
|
|
||||||
if y < water_level and data[index_3d_above + ystride] == node["water_source"] and table.contains(coral_biomes, biome) and n21[index_2d] < -0.1 and math_random(1,3) ~= 1 then
|
|
||||||
sr = math_random(1,100)
|
|
||||||
if sr < 4 then
|
|
||||||
data[index_3d_above] = node["brain_coral"]
|
|
||||||
elseif sr < 6 then
|
|
||||||
data[index_3d_above] = node["dragon_eye"]
|
|
||||||
elseif sr < 35 then
|
|
||||||
data[index_3d_above] = node["staghorn_coral"]
|
|
||||||
elseif sr < 100 then
|
|
||||||
data[index_3d_above] = node["pillar_coral"]
|
|
||||||
end
|
|
||||||
elseif surround then
|
|
||||||
for _, desc in pairs(valc.water_plants) do
|
|
||||||
placeable = false
|
|
||||||
|
|
||||||
if not node_match_cache[desc] then
|
|
||||||
node_match_cache[desc] = {}
|
|
||||||
end
|
|
||||||
|
|
||||||
if node_match_cache[desc][data[index_3d]] then
|
|
||||||
placeable = node_match_cache[desc][data[index_3d]]
|
|
||||||
else
|
|
||||||
-- This is a great way to match all node type strings
|
|
||||||
-- against a given node (or nodes). However, it's slow.
|
|
||||||
-- To speed it up, we cache the results for each plant
|
|
||||||
-- on each node, and avoid calling find_nodes every time.
|
|
||||||
pos, count = minetest.find_nodes_in_area({x=x,y=y,z=z}, {x=x,y=y,z=z}, desc.place_on)
|
|
||||||
if #pos > 0 then
|
|
||||||
placeable = true
|
|
||||||
end
|
|
||||||
node_match_cache[desc][data[index_3d]] = placeable
|
|
||||||
end
|
|
||||||
|
|
||||||
if placeable and desc.fill_ratio and desc.content_id then
|
|
||||||
biome = valc.biome_ids[biomemap[index_2d]]
|
|
||||||
|
|
||||||
if not desc.biomes or (biome and desc.biomes and table.contains(desc.biomes, biome)) then
|
|
||||||
if math_random() <= desc.fill_ratio then
|
|
||||||
data[index_3d] = desc.content_id
|
|
||||||
write = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
209
deco_plants.lua
Normal file
209
deco_plants.lua
Normal file
|
@ -0,0 +1,209 @@
|
||||||
|
fun_caves.water_plants = {}
|
||||||
|
function fun_caves.register_water_plant(desc)
|
||||||
|
fun_caves.water_plants[#fun_caves.water_plants+1] = desc
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_node("fun_caves:pillar_coral", {
|
||||||
|
description = "Pillar Coral",
|
||||||
|
tiles = {"fun_caves_pillar_coral.png"},
|
||||||
|
paramtype = "light",
|
||||||
|
light_source = 2,
|
||||||
|
groups = {cracky = 3, stone=1},
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_node("fun_caves:brain_coral", {
|
||||||
|
description = "Brain Coral",
|
||||||
|
tiles = {"fun_caves_brain_coral.png"},
|
||||||
|
light_source = 4,
|
||||||
|
groups = {cracky = 3, stone=1,},
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_node("fun_caves:dragon_eye", {
|
||||||
|
description = "Dragon Eye",
|
||||||
|
tiles = {"fun_caves_dragon_eye.png"},
|
||||||
|
light_source = 4,
|
||||||
|
groups = {cracky = 3, stone=1,},
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
fun_caves.plantlist = {
|
||||||
|
{name="staghorn_coral",
|
||||||
|
desc="Staghorn Coral",
|
||||||
|
water=true,
|
||||||
|
light_source=1,
|
||||||
|
coral=true,
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
},
|
||||||
|
|
||||||
|
{name="water_plant_1",
|
||||||
|
desc="Water Plant",
|
||||||
|
water=true,
|
||||||
|
},
|
||||||
|
|
||||||
|
{name="bird_of_paradise",
|
||||||
|
desc="Bird of Paradise",
|
||||||
|
light=true,
|
||||||
|
groups={flower=1},
|
||||||
|
},
|
||||||
|
|
||||||
|
{name="gerbera",
|
||||||
|
desc="Gerbera",
|
||||||
|
light=true,
|
||||||
|
groups={flower=1, color_pink=1},
|
||||||
|
},
|
||||||
|
|
||||||
|
{name="hibiscus",
|
||||||
|
desc="Hibiscus",
|
||||||
|
wave=true,
|
||||||
|
groups={flower=1, color_white=1},
|
||||||
|
},
|
||||||
|
|
||||||
|
{name="orchid",
|
||||||
|
desc="Orchid",
|
||||||
|
wave=true,
|
||||||
|
light=true,
|
||||||
|
groups={flower=1, color_white=1},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for _, plant in ipairs(fun_caves.plantlist) do
|
||||||
|
if plant.coral then
|
||||||
|
groups = {cracky=3, stone=1, attached_node=1}
|
||||||
|
else
|
||||||
|
groups = {snappy=3,flammable=2,flora=1,attached_node=1}
|
||||||
|
end
|
||||||
|
if plant.groups then
|
||||||
|
for k,v in pairs(plant.groups) do
|
||||||
|
groups[k] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_node("fun_caves:"..plant.name, {
|
||||||
|
description = plant.desc,
|
||||||
|
drawtype = "plantlike",
|
||||||
|
tiles = {"fun_caves_"..plant.name..".png"},
|
||||||
|
waving = plant.wave,
|
||||||
|
sunlight_propagates = plant.light,
|
||||||
|
paramtype = "light",
|
||||||
|
walkable = false,
|
||||||
|
groups = groups,
|
||||||
|
sounds = default.node_sound_leaves_defaults(),
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
if plant.water then
|
||||||
|
local def = {
|
||||||
|
description = plant.desc,
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = {type='fixed', fixed={{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-0.5, 0.5, -0.001, 0.5, 1.5, 0.001}, {-0.001, 0.5, -0.5, 0.001, 1.5, 0.5}}},
|
||||||
|
drop = {max_items=2, items={{items={"fun_caves:"..plant.name}, rarity=1}, {items={"default:sand"}, rarity=1}}},
|
||||||
|
tiles = { "default_sand.png", "fun_caves_"..plant.name..".png",},
|
||||||
|
--tiles = { "default_dirt.png", "fun_caves_"..plant.name..".png",},
|
||||||
|
sunlight_propagates = plant.light,
|
||||||
|
--light_source = 14,
|
||||||
|
paramtype = "light",
|
||||||
|
light_source = plant.light_source,
|
||||||
|
walkable = false,
|
||||||
|
groups = groups,
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {-0.5, 0.5, -0.5, 0.5, 11/16, 0.5},
|
||||||
|
},
|
||||||
|
sounds = plant.sounds or default.node_sound_leaves_defaults(),
|
||||||
|
}
|
||||||
|
minetest.register_node("fun_caves:"..plant.name.."_water_sand", def)
|
||||||
|
def2 = table.copy(def)
|
||||||
|
def2.tiles = { "default_dirt.png", "fun_caves_"..plant.name..".png",}
|
||||||
|
def2.drop = {max_items=2, items={{items={"fun_caves:"..plant.name}, rarity=1}, {items={"default:dirt"}, rarity=1}}}
|
||||||
|
minetest.register_node("fun_caves:"..plant.name.."_water_soil", def2)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function register_flower(name, seed, biomes)
|
||||||
|
local param = {
|
||||||
|
deco_type = "simple",
|
||||||
|
place_on = {"default:dirt_with_grass"},
|
||||||
|
sidelen = 16,
|
||||||
|
noise_params = {
|
||||||
|
offset = -0.02,
|
||||||
|
scale = 0.03,
|
||||||
|
spread = {x = 200, y = 200, z = 200},
|
||||||
|
seed = seed,
|
||||||
|
octaves = 3,
|
||||||
|
persist = 0.6
|
||||||
|
},
|
||||||
|
biomes = biomes,
|
||||||
|
y_min = 6,
|
||||||
|
y_max = 31000,
|
||||||
|
decoration = "fun_caves:"..name,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Let rainforest plants show up more often.
|
||||||
|
local key1 = table.contains(biomes, "rainforest")
|
||||||
|
--local key2 = table.contains(biomes, "desertstone_grassland")
|
||||||
|
--if key1 or key2 then
|
||||||
|
if key1 then
|
||||||
|
if key1 then
|
||||||
|
table.remove(param.biomes, key1)
|
||||||
|
--else
|
||||||
|
-- table.remove(param.biomes, key2)
|
||||||
|
end
|
||||||
|
if #param.biomes > 0 then
|
||||||
|
minetest.register_decoration(param)
|
||||||
|
end
|
||||||
|
|
||||||
|
local param2 = table.copy(param)
|
||||||
|
--param2.biomes = {"rainforest", "desertstone_grassland", }
|
||||||
|
param2.biomes = {"rainforest", }
|
||||||
|
param2.noise_params.seed = param2.noise_params.seed + 20
|
||||||
|
param2.noise_params.offset = param2.noise_params.offset + 0.01
|
||||||
|
minetest.register_decoration(param2)
|
||||||
|
else
|
||||||
|
minetest.register_decoration(param)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
register_flower("bird_of_paradise", 8402, {"rainforest", })
|
||||||
|
register_flower("orchid", 3944, {"sandstone_grassland", "tundra", "taiga", "stone_grassland", "coniferous_forest", "deciduous_forest", "savanna", "rainforest", "rainforest_swamp", })
|
||||||
|
register_flower("hibiscus", 7831, {"sandstone_grassland", "deciduous_forest", "savanna", "rainforest", "rainforest_swamp", })
|
||||||
|
--register_flower("calla_lily", 7985, {"sandstone_grassland", "stone_grassland", "deciduous_forest", "rainforest", })
|
||||||
|
register_flower("gerbera", 1976, {"savanna", "rainforest", })
|
||||||
|
|
||||||
|
do
|
||||||
|
-- Water Plant
|
||||||
|
local water_plant_1_def_sand = {
|
||||||
|
fill_ratio = 0.05,
|
||||||
|
place_on = {"group:sand"},
|
||||||
|
decoration = {"fun_caves:water_plant_1_water_sand"},
|
||||||
|
--biomes = {"sandstone_grassland", "stone_grassland", "coniferous_forest", "deciduous_forest", "desert", "savanna", "rainforest", "rainforest_swamp", },
|
||||||
|
biomes = {"sandstone_grassland", "stone_grassland", "coniferous_forest", "deciduous_forest", "savanna", "rainforest", "rainforest_swamp","sandstone_grassland_ocean", "stone_grassland_ocean", "coniferous_forest_ocean", "deciduous_forest_ocean", "desert_ocean", "savanna_ocean", },
|
||||||
|
y_max = 60,
|
||||||
|
}
|
||||||
|
local water_plant_1_def_soil = table.copy(water_plant_1_def_sand)
|
||||||
|
water_plant_1_def_soil.place_on = {"group:soil"}
|
||||||
|
water_plant_1_def_soil.decoration = {"fun_caves:water_plant_1_water_soil",}
|
||||||
|
|
||||||
|
fun_caves.register_water_plant(water_plant_1_def_sand)
|
||||||
|
fun_caves.register_water_plant(water_plant_1_def_soil)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Get the content ids for all registered water plants.
|
||||||
|
for _, desc in pairs(fun_caves.water_plants) do
|
||||||
|
if type(desc.decoration) == 'string' then
|
||||||
|
desc.content_id = minetest.get_content_id(desc.decoration)
|
||||||
|
elseif type(desc.decoration) == 'table' then
|
||||||
|
desc.content_id = minetest.get_content_id(desc.decoration[1])
|
||||||
|
end
|
||||||
|
end
|
102
deco_water.lua
Normal file
102
deco_water.lua
Normal file
|
@ -0,0 +1,102 @@
|
||||||
|
local node = fun_caves.node
|
||||||
|
local light_depth = -13
|
||||||
|
local water_level = 1
|
||||||
|
|
||||||
|
local water_lily_biomes = {}
|
||||||
|
for _, i in pairs({"rainforest_swamp", "rainforest", "savanna_swamp", "savanna", "deciduous_forest_swamp", "deciduous_forest", }) do
|
||||||
|
water_lily_biomes[i] = true
|
||||||
|
end
|
||||||
|
local coral_biomes = {}
|
||||||
|
for _, i in pairs({"desert_ocean", "savanna_ocean", "rainforest_ocean", }) do
|
||||||
|
coral_biomes[i] = true
|
||||||
|
end
|
||||||
|
|
||||||
|
plant_noise = {offset = 0.0, scale = 1.0, spread = {x = 200, y = 200, z = 200}, seed = 33, octaves = 3, persist = 0.7, lacunarity = 2.0}
|
||||||
|
|
||||||
|
local function surround(data, area, ivm)
|
||||||
|
local n
|
||||||
|
|
||||||
|
-- Check to make sure that a plant root is fully surrounded.
|
||||||
|
-- This is due to the kludgy way you have to make water plants
|
||||||
|
-- in minetest, to avoid bubbles.
|
||||||
|
for x1 = -1,1,2 do
|
||||||
|
n = data[ivm+x1]
|
||||||
|
if n == node("default:river_water_source") or n == node("default:water_source") or n == node("air") then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for z1 = -area.zstride,area.zstride,2*area.zstride do
|
||||||
|
n = data[ivm+z1]
|
||||||
|
if n == node("default:river_water_source") or n == node("default:water_source") or n == node("air") then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function fun_caves.decorate_water(data, area, minp, maxp, pos, ivm, biome_in, pn)
|
||||||
|
if pos.y < light_depth then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local biome = biome_in
|
||||||
|
|
||||||
|
local node_below = data[ivm - area.ystride]
|
||||||
|
local node_above = data[ivm + area.ystride]
|
||||||
|
|
||||||
|
local inside = false
|
||||||
|
if pos.x < maxp.x and pos.y < maxp.y and pos.z < maxp.z and pos.x > minp.x and pos.y > minp.y and pos.z > minp.z then
|
||||||
|
inside = true
|
||||||
|
end
|
||||||
|
|
||||||
|
if pos.y < water_level and data[ivm] == node("default:sand") and node_above == node("default:water_source") and data[ivm + area.ystride * 2] == node("default:water_source") and coral_biomes[biome] and pn < -0.1 and math.random(5) == 1 and surround(data, area, ivm) then
|
||||||
|
return node("fun_caves:staghorn_coral_water_sand")
|
||||||
|
elseif pos.y < water_level and node_below == node("default:sand") and node_above == node("default:water_source") and data[ivm] == node("default:water_source") and coral_biomes[biome] and pn < -0.1 and math.random(5) < 3 then
|
||||||
|
local sr = math.random(65)
|
||||||
|
if sr < 4 then
|
||||||
|
return node("fun_caves:brain_coral")
|
||||||
|
elseif sr < 6 then
|
||||||
|
return node("fun_caves:dragon_eye")
|
||||||
|
elseif sr < 65 then
|
||||||
|
return node("fun_caves:pillar_coral")
|
||||||
|
end
|
||||||
|
elseif inside and (node_above == node("default:water_source") or node_above == node("default:river_water_source")) and (data[ivm] == node("default:sand") or data[ivm] == node("default:dirt")) then
|
||||||
|
-- Check the biomes and plant water plants, if called for.
|
||||||
|
if not surround(data, area, ivm) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, desc in pairs(fun_caves.water_plants) do
|
||||||
|
if desc.content_id then
|
||||||
|
if not fun_caves.node_match_cache[desc.content_id] then
|
||||||
|
fun_caves.node_match_cache[desc.content_id] = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
if not fun_caves.node_match_cache[desc.content_id][data[ivm]] then
|
||||||
|
-- This is a great way to match all node type strings
|
||||||
|
-- against a given node (or nodes). However, it's slow.
|
||||||
|
-- To speed it up, we cache the results for each plant
|
||||||
|
-- on each node, and avoid calling find_nodes every time.
|
||||||
|
local posm, count = minetest.find_nodes_in_area(pos, pos, desc.place_on)
|
||||||
|
if #posm > 0 then
|
||||||
|
fun_caves.node_match_cache[desc.content_id][data[ivm]] = "good"
|
||||||
|
else
|
||||||
|
fun_caves.node_match_cache[desc.content_id][data[ivm]] = "bad"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if fun_caves.node_match_cache[desc.content_id][data[ivm]] == "good" and desc.fill_ratio and (not desc.biomes or (biome and desc.biomes and table.contains(desc.biomes, biome))) and math.random() <= desc.fill_ratio then
|
||||||
|
return desc.content_id
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif pos.y > minp.y and node_below == node("default:river_water_source") and data[ivm] == node("air") then
|
||||||
|
-- on top of the water
|
||||||
|
-- I haven't figured out what the decoration manager is
|
||||||
|
-- doing with the noise functions, but this works ok.
|
||||||
|
if water_lily_biomes[biome] and pn > 0.5 and math.random(15) == 1 then
|
||||||
|
return node("flowers:waterlily")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
1
init.lua
1
init.lua
|
@ -3,6 +3,7 @@ fun_caves.version = "1.0"
|
||||||
fun_caves.path = minetest.get_modpath(minetest.get_current_modname())
|
fun_caves.path = minetest.get_modpath(minetest.get_current_modname())
|
||||||
fun_caves.world = false
|
fun_caves.world = false
|
||||||
fun_caves.time_factor = 10
|
fun_caves.time_factor = 10
|
||||||
|
fun_caves.node_match_cache = {}
|
||||||
|
|
||||||
|
|
||||||
minetest.register_on_mapgen_init(function(mgparams)
|
minetest.register_on_mapgen_init(function(mgparams)
|
||||||
|
|
66
mapgen.lua
66
mapgen.lua
|
@ -16,6 +16,15 @@ local data = {}
|
||||||
local vm, emin, emax, area, noise_area, csize
|
local vm, emin, emax, area, noise_area, csize
|
||||||
local minp, maxp
|
local minp, maxp
|
||||||
|
|
||||||
|
-- Create a table of biome ids, so I can use the biomemap.
|
||||||
|
if not fun_caves.biome_ids then
|
||||||
|
fun_caves.biome_ids = {}
|
||||||
|
for name, desc in pairs(minetest.registered_biomes) do
|
||||||
|
local i = minetest.get_biome_id(desc.name)
|
||||||
|
fun_caves.biome_ids[i] = desc.name
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local function place_schematic(pos, schem, center)
|
local function place_schematic(pos, schem, center)
|
||||||
local rot = math.random(4) - 1
|
local rot = math.random(4) - 1
|
||||||
local yslice = {}
|
local yslice = {}
|
||||||
|
@ -84,37 +93,44 @@ local function get_decoration(biome)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function fun_caves.generate(p_minp, p_maxp, seed)
|
local function detect_bull(heightmap, csize)
|
||||||
minp, maxp = p_minp, p_maxp
|
|
||||||
vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
|
||||||
vm:get_data(data)
|
|
||||||
--p2data = vm:get_param2_data()
|
|
||||||
local heightmap = minetest.get_mapgen_object("heightmap")
|
|
||||||
area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
|
|
||||||
csize = vector.add(vector.subtract(maxp, minp), 1)
|
|
||||||
noise_area = VoxelArea:new({MinEdge={x=0,y=0,z=0}, MaxEdge=vector.subtract(csize, 1)})
|
|
||||||
|
|
||||||
-- There's a bug in the heightmap from valleys_c. Check for it.
|
|
||||||
local bullshit_heightmap = false
|
|
||||||
do
|
|
||||||
local j = -31000
|
local j = -31000
|
||||||
local k = 0
|
local k = 0
|
||||||
|
local cutoff = (csize.x * csize.z) * 0.3
|
||||||
for i = 1, #heightmap do
|
for i = 1, #heightmap do
|
||||||
if j == heightmap[i] then
|
if j == heightmap[i] then
|
||||||
k = k + 1
|
k = k + 1
|
||||||
if k > (csize.x ^ 2) * 0.5 then
|
if k > cutoff then
|
||||||
bullshit_heightmap = true
|
return true
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
k = 0
|
k = 0
|
||||||
end
|
end
|
||||||
j = heightmap[i]
|
j = heightmap[i]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function fun_caves.generate(p_minp, p_maxp, seed)
|
||||||
|
minp, maxp = p_minp, p_maxp
|
||||||
|
vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||||
|
vm:get_data(data)
|
||||||
|
--p2data = vm:get_param2_data()
|
||||||
|
local heightmap = minetest.get_mapgen_object("heightmap")
|
||||||
|
local biomemap = minetest.get_mapgen_object("biomemap")
|
||||||
|
area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
|
||||||
|
csize = vector.add(vector.subtract(maxp, minp), 1)
|
||||||
|
noise_area = VoxelArea:new({MinEdge={x=0,y=0,z=0}, MaxEdge=vector.subtract(csize, 1)})
|
||||||
|
|
||||||
|
-- There's a bug in the heightmap from valleys_c. Check for it.
|
||||||
|
local bullshit_heightmap = detect_bull(heightmap, csize)
|
||||||
|
local write = false
|
||||||
|
|
||||||
-- Deal with memory issues. This, of course, is supposed to be automatic.
|
-- Deal with memory issues. This, of course, is supposed to be automatic.
|
||||||
local mem = math.floor(collectgarbage("count")/1024)
|
local mem = math.floor(collectgarbage("count")/1024)
|
||||||
if mem > 300 then
|
if mem > 200 then
|
||||||
print("Fun Caves: Manually collecting garbage...")
|
print("Fun Caves: Manually collecting garbage...")
|
||||||
collectgarbage("collect")
|
collectgarbage("collect")
|
||||||
end
|
end
|
||||||
|
@ -138,9 +154,11 @@ function fun_caves.generate(p_minp, p_maxp, seed)
|
||||||
local ivm = area:index(x, minp.y, z)
|
local ivm = area:index(x, minp.y, z)
|
||||||
|
|
||||||
for y = minp.y, maxp.y do
|
for y = minp.y, maxp.y do
|
||||||
if (y < min_surface or bullshit_heightmap or y < heightmap[index] - cave_3[index]) and cave_1[index3d] * cave_2[index3d] > 0.05 then
|
if (y < min_surface or (bullshit_heightmap and y < 0) or y < heightmap[index] - cave_3[index]) and cave_1[index3d] * cave_2[index3d] > 0.05 then
|
||||||
data[ivm] = node("air")
|
data[ivm] = node("air")
|
||||||
if y > min_surface and cave_3[index] < 1 and heightmap[index] == y and y > 0 then
|
write = true
|
||||||
|
|
||||||
|
if y > 0 and cave_3[index] < 1 and heightmap[index] == y then
|
||||||
local ivm2 = ivm
|
local ivm2 = ivm
|
||||||
for y2 = y + 1, maxp.y + 8 do
|
for y2 = y + 1, maxp.y + 8 do
|
||||||
ivm2 = ivm2 + area.ystride
|
ivm2 = ivm2 + area.ystride
|
||||||
|
@ -157,6 +175,7 @@ function fun_caves.generate(p_minp, p_maxp, seed)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Air needs to be placed prior to decorations.
|
||||||
local index = 0
|
local index = 0
|
||||||
local index3d = 0
|
local index3d = 0
|
||||||
for z = minp.z, maxp.z do
|
for z = minp.z, maxp.z do
|
||||||
|
@ -172,12 +191,21 @@ function fun_caves.generate(p_minp, p_maxp, seed)
|
||||||
local i = fun_caves.decorate_cave(data, area, minp, y, ivm, biome_n[index3d])
|
local i = fun_caves.decorate_cave(data, area, minp, y, ivm, biome_n[index3d])
|
||||||
if i then
|
if i then
|
||||||
data[ivm] = i
|
data[ivm] = i
|
||||||
|
write = true
|
||||||
end
|
end
|
||||||
elseif y < heightmap[index] and not bullshit_heightmap then
|
elseif y < heightmap[index] and not bullshit_heightmap then
|
||||||
local ivm_below = ivm - area.ystride
|
local ivm_below = ivm - area.ystride
|
||||||
if data[ivm] == node("air") and data[ivm_below] ~= node('air') then
|
if data[ivm] == node("air") and data[ivm_below] ~= node('air') then
|
||||||
data[ivm_below] = node("dirt")
|
data[ivm_below] = node("dirt")
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
local pn = minetest.get_perlin(plant_noise):get2d({x=x, y=z})
|
||||||
|
local biome = fun_caves.biome_ids[biomemap[index]]
|
||||||
|
local i = fun_caves.decorate_water(data, area, minp, maxp, {x=x,y=y,z=z}, ivm, biome, pn)
|
||||||
|
if i then
|
||||||
|
data[ivm] = i
|
||||||
|
write = true
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
ivm = ivm + area.ystride
|
ivm = ivm + area.ystride
|
||||||
|
@ -187,6 +215,7 @@ function fun_caves.generate(p_minp, p_maxp, seed)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
if write then
|
||||||
vm:set_data(data)
|
vm:set_data(data)
|
||||||
--vm:set_param2_data(p2data)
|
--vm:set_param2_data(p2data)
|
||||||
if DEBUG then
|
if DEBUG then
|
||||||
|
@ -196,6 +225,7 @@ function fun_caves.generate(p_minp, p_maxp, seed)
|
||||||
end
|
end
|
||||||
vm:update_liquids()
|
vm:update_liquids()
|
||||||
vm:write_to_map()
|
vm:write_to_map()
|
||||||
|
end
|
||||||
|
|
||||||
vm, area, noise_area = nil, nil, nil
|
vm, area, noise_area = nil, nil, nil
|
||||||
end
|
end
|
||||||
|
|
BIN
textures/fun_caves_bird_of_paradise.png
Normal file
BIN
textures/fun_caves_bird_of_paradise.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 352 B |
BIN
textures/fun_caves_gerbera.png
Normal file
BIN
textures/fun_caves_gerbera.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 683 B |
BIN
textures/fun_caves_hibiscus.png
Normal file
BIN
textures/fun_caves_hibiscus.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
textures/fun_caves_orchid.png
Normal file
BIN
textures/fun_caves_orchid.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
textures/fun_caves_water_plant_1.png
Normal file
BIN
textures/fun_caves_water_plant_1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.8 KiB |
Loading…
Add table
Add a link
Reference in a new issue