Dungeon hardening, part 1

This commit is contained in:
Duane Robertson 2016-05-27 08:05:51 -05:00
parent d02f04504b
commit 6225566875
7 changed files with 76 additions and 10 deletions

View file

@ -1,6 +1,26 @@
-- dungeon floor, basic
local newnode = fun_caves.clone_node("default:stone")
newnode.description = "Dungeon Stone"
newnode.legacy_mineral = false
newnode.groups = {fortress = 1}
minetest.register_node("fun_caves:dungeon_floor_1", newnode)
-- dungeon walls, basic
local newnode = fun_caves.clone_node("default:sandstone")
newnode.description = "Dungeon Stone"
newnode.groups = {fortress = 1}
minetest.register_node("fun_caves:dungeon_wall_1", newnode)
-- dungeon walls, type 2
local newnode = fun_caves.clone_node("default:desert_stone")
newnode.description = "Dungeon Stone"
newnode.groups = {fortress = 1}
minetest.register_node("fun_caves:dungeon_wall_2", newnode)
-- ice -- add cold damage
minetest.add_group("default:ice", {surface_cold = 3})
--thin (transparent) ice
-- ice, thin -- transparent
minetest.register_node("fun_caves:thin_ice", {
description = "Thin Ice",
tiles = {"caverealms_thin_ice.png"},
@ -15,7 +35,6 @@ minetest.register_node("fun_caves:thin_ice", {
paramtype = "light",
})
--minetest.register_node("fun_caves:bright_air", {
-- drawtype = "glasslike",
-- tiles = {"technic_light.png"},