Change pyramid spawns to center on caskets.

This commit is contained in:
Duane 2016-07-03 02:49:09 -05:00
parent 70c39c6c0e
commit 6286a4e829
3 changed files with 26 additions and 2 deletions

View file

@ -298,6 +298,29 @@ minetest.register_abm({
end
})
minetest.register_abm({
nodenames = {"fun_caves:casket"},
interval = 2,
chance = 10,
action = function(pos, node)
local objs = minetest.get_objects_inside_radius(pos, 7)
for i = 1, #objs do
if objs[i]:is_player() then
local p1 = vector.subtract(pos, 3)
local p2 = vector.add(pos, 3)
local nodes = minetest.find_nodes_in_area_under_air(p1, p2, {'fun_caves:pyramid_1'})
if nodes and #nodes > 0 then
if math.random(3) == 1 then
minetest.add_entity(nodes[math.random(#nodes)], 'mobs_monster:stone_monster')
else
minetest.add_entity(nodes[math.random(#nodes)], 'fun_caves:sand_monster')
end
end
end
end
end
})
local no_tree_grow = {'fun_caves:bark', 'fun_caves:leaves'}
local wood_nodes = {{name = 'fun_caves:diamondwood'}, {name = 'fun_caves:ironwood'}, {name = 'fun_caves:sap'}, {name = 'fun_caves:tree'}}
minetest.register_abm({