Add Styx and giant sharks.
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parent
87c065153a
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6296eafcd9
3 changed files with 46 additions and 4 deletions
30
mapgen.lua
30
mapgen.lua
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@ -336,7 +336,14 @@ local function generate(p_minp, p_maxp, seed)
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for y = minp.y, maxp.y do
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-- Dis
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if underzone == 3 then
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if underzone == 6 and y % 4960 < cave_3[index] + 160 and y % 4960 > cave_3[index] + 80 then
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if y < -29620 then
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data[ivm] = node["default:water_source"]
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else
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data[ivm] = node["air"]
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end
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write = true
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elseif underzone == 3 then
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if (x - minp.x) < 8 and (z - minp.z) < 8 then
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data[ivm] = node["default:steelblock"]
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elseif data[ivm] ~= node['air'] and y % 4960 < 160 and y % 4960 > 80 then
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@ -357,10 +364,18 @@ local function generate(p_minp, p_maxp, seed)
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write = true
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-- Dis
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elseif column == 1 and underzone ~= 3 and data[ivm] ~= node['air'] and y % 4960 < cave_3[index] + 160 and y % 4960 > cave_3[index] + 80 then
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data[ivm] = node["air"]
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if y < -29620 then
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data[ivm] = node["default:water_source"]
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else
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data[ivm] = node["air"]
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end
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write = true
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elseif column < 2 and underzone ~= 3 and data[ivm] ~= node['air'] and y < height - cave_3[index] and cave_1[index3d] * cave_2[index3d] > cave_width then
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data[ivm] = node["air"]
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if y < -29620 then
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data[ivm] = node["default:water_source"]
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else
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data[ivm] = node["air"]
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end
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write = true
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if y > 0 and cave_3[index] < 1 and y == height then
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@ -421,6 +436,9 @@ local function generate(p_minp, p_maxp, seed)
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elseif underzone == 3 then
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stone_type = node["fun_caves:hot_brass"]
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stone_depth = 1
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elseif underzone == 6 then
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stone_type = node["default:dirt"]
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stone_depth = 2
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elseif underzone and y % 4960 <= 145 then
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stone_type = node["fun_caves:hot_cobble"]
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elseif underzone and y % 4960 > 145 then
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@ -440,6 +458,10 @@ local function generate(p_minp, p_maxp, seed)
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stone_type = node["fun_caves:stone_with_lichen"]
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elseif biome_val < 0.2 then
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stone_type = node["fun_caves:stone_with_algae"]
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elseif y < 29620 then
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-- This is seperate to prevent the hot biomes spawning underwater.
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stone_type = node["default:dirt"]
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stone_depth = 2
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elseif biome_val < 0.35 then
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stone_type = node["fun_caves:stone_with_salt"]
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stone_depth = 2
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@ -463,7 +485,7 @@ local function generate(p_minp, p_maxp, seed)
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if data[ivm] == node["default:stone"] then
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local air_above = false
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for i = 1, stone_depth do
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if data[ivm + area.ystride * i] == node["air"] then
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if data[ivm + area.ystride * i] == node["air"] or (y < 29620 and data[ivm + area.ystride * i] == node["default:water_source"]) then
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air_above = true
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end
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end
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