Streamline abms.

This commit is contained in:
Duane Robertson 2016-05-28 05:24:36 -05:00
parent 942d6c6a9c
commit 65a6df1e44
17 changed files with 374 additions and 344 deletions

359
abms.lua
View file

@ -1,29 +1,45 @@
-- see also, fungal_tree.lua
-- player surface damage and hunger -- player surface damage and hunger
local dps_delay = 3000000 local dps_delay = 3000000
local last_dps_check = 0 local last_dps_check = 0
local cold_delay = 5 local cold_delay = 5
local hunger_delay = 60 local hunger_delay = 60
local dps_count = hunger_delay local dps_count = hunger_delay
local get_us_time = minetest.get_us_time
local floor = math.floor
local abs = math.abs
local max = math.max
local rand = math.random
local mushrooms = {"flowers:mushroom_brown", "flowers:mushroom_red"}
local get_node_light = minetest.get_node_light
local remove_node = minetest.remove_node
local set_node = minetest.set_node
local get_node_or_nil = minetest.get_node_or_nil
local get_connected_players = minetest.get_connected_players
local find_nodes_in_area = minetest.find_nodes_in_area
local get_item_group = minetest.get_item_group
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
local minp, maxp, counts local minp, maxp, counts
local time = minetest.get_us_time() local time = get_us_time()
if last_dps_check and time - last_dps_check < dps_delay then if last_dps_check and time - last_dps_check < dps_delay then
return return
end end
local pos, factor local pos, factor, mob
for _, mob in pairs(minetest.luaentities) do for _, mob in pairs(minetest.luaentities) do
if not mob.initial_promotion then if not mob.initial_promotion then
pos = mob.object:getpos() pos = mob.object:getpos()
if mob.hp_max and mob.object and mob.health and mob.damage then if mob.hp_max and mob.object and mob.health and mob.damage then
factor = 1 + (math.max(math.abs(pos.x), math.abs(pos.y), math.abs(pos.z)) / 6200) factor = 1 + (max(abs(pos.x), abs(pos.y), abs(pos.z)) / 6200)
if fun_caves.is_fortress(pos) then if fun_caves.is_fortress(pos) then
factor = factor * 1.5 factor = factor * 1.5
end end
mob.hp_max = math.floor(mob.hp_max * factor) mob.hp_max = floor(mob.hp_max * factor)
mob.damage = math.floor(mob.damage * factor) mob.damage = floor(mob.damage * factor)
print("Promoting "..mob.name..": "..mob.hp_max.." at "..pos.x..","..pos.y..","..pos.z) --print("Promoting "..mob.name..": "..mob.hp_max.." at "..pos.x..","..pos.y..","..pos.z)
mob.object:set_hp(mob.hp_max) mob.object:set_hp(mob.hp_max)
mob.health = mob.hp_max mob.health = mob.hp_max
mob.initial_promotion = true mob.initial_promotion = true
@ -32,17 +48,20 @@ minetest.register_globalstep(function(dtime)
end end
end end
for _, player in pairs(minetest.get_connected_players()) do local players = get_connected_players()
local player
for i = 1, #players do
player = players[i]
minp = vector.subtract(player:getpos(), 0.5) minp = vector.subtract(player:getpos(), 0.5)
maxp = vector.add(player:getpos(), 0.5) maxp = vector.add(player:getpos(), 0.5)
counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_hot"}) counts = find_nodes_in_area(minp, maxp, {"group:surface_hot"})
if #counts > 1 then if #counts > 1 then
player:set_hp(player:get_hp() - 1) player:set_hp(player:get_hp() - 1)
end end
if dps_count % cold_delay == 0 then if dps_count % cold_delay == 0 then
counts = minetest.find_nodes_in_area(minp, maxp, {"group:surface_cold"}) counts = find_nodes_in_area(minp, maxp, {"group:surface_cold"})
if #counts > 1 then if #counts > 1 then
player:set_hp(player:get_hp() - 1) player:set_hp(player:get_hp() - 1)
end end
@ -55,33 +74,56 @@ minetest.register_globalstep(function(dtime)
end end
end end
last_dps_check = minetest.get_us_time() last_dps_check = get_us_time()
dps_count = dps_count - 1 dps_count = dps_count - 1
end) end)
-- Exploding fungal fruit
minetest.register_abm({
nodenames = {"fun_caves:fungal_tree_fruit"},
interval = 20 * fun_caves.time_factor,
chance = 14,
catch_up = false,
action = function(pos, node)
fun_caves.soft_boom(pos)
end
})
-- Exploding fungal fruit -- in a fire
minetest.register_abm({
nodenames = {"fun_caves:fungal_tree_fruit"},
neighbors = {"fire:basic_flame"},
interval = 10 * fun_caves.time_factor,
chance = 5,
catch_up = false,
action = function(pos, node)
fun_caves.soft_boom(pos)
end
})
-- mushroom growth -- small into huge -- mushroom growth -- small into huge
minetest.register_abm({ minetest.register_abm({
nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"}, nodenames = mushrooms,
interval = 200 * fun_caves.time_factor, interval = 200 * fun_caves.time_factor,
chance = 25, chance = 25,
action = function(pos, node) action = function(pos, node)
local pos_up = {x=pos.x,y=pos.y+1,z=pos.z} local pos_up = {x=pos.x,y=pos.y+1,z=pos.z}
local node_up = minetest.get_node_or_nil(pos_up) local node_up = get_node_or_nil(pos_up)
if not node_up then if not node_up then
return return
end end
if node_up.name ~= "air" then if node_up.name ~= "air" then
return return
end end
local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) local node_under = get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
if not node_under then if not node_under then
return return
end end
if minetest.get_item_group(node_under.name, "soil") ~= 0 and if get_item_group(node_under.name, "soil") ~= 0 and
minetest.get_node_light(pos_up, nil) <= fun_caves.light_max then (get_node_light(pos_up, nil) or 99) <= fun_caves.light_max then
minetest.set_node(pos_up, {name = "fun_caves:huge_mushroom_cap"}) set_node(pos_up, {name = "fun_caves:huge_mushroom_cap"})
minetest.set_node(pos, {name = "fun_caves:giant_mushroom_stem"}) set_node(pos, {name = "fun_caves:giant_mushroom_stem"})
end end
end end
}) })
@ -92,30 +134,30 @@ minetest.register_abm({
interval = 500 * fun_caves.time_factor, interval = 500 * fun_caves.time_factor,
chance = 30, chance = 30,
action = function(pos, node) action = function(pos, node)
if minetest.get_node_light(pos, nil) >= default.LIGHT_MAX - 2 then if get_node_light(pos, nil) >= default.LIGHT_MAX - 2 then
minetest.set_node(pos, {name = "air"}) set_node(pos, {name = "air"})
return return
end end
local pos_up = {x=pos.x,y=pos.y+1,z=pos.z} local pos_up = {x=pos.x,y=pos.y+1,z=pos.z}
local node_up = minetest.get_node_or_nil(pos_up) local node_up = get_node_or_nil(pos_up)
if not node_up then if not node_up then
return return
end end
if node_up.name ~= "air" then if node_up.name ~= "air" then
return return
end end
local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) local node_under = get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
if not node_under or node_under.name ~= "fun_caves:giant_mushroom_stem" then if not node_under or node_under.name ~= "fun_caves:giant_mushroom_stem" then
return return
end end
node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 2, z = pos.z}) node_under = get_node_or_nil({x = pos.x, y = pos.y - 2, z = pos.z})
if not node_under then if not node_under then
return return
end end
if minetest.get_item_group(node_under.name, "soil") ~= 0 and if get_item_group(node_under.name, "soil") ~= 0 and
minetest.get_node_light(pos_up, nil) <= fun_caves.light_max then (get_node_light(pos_up, nil) or 99) <= fun_caves.light_max then
minetest.set_node(pos_up, {name = "fun_caves:giant_mushroom_cap"}) set_node(pos_up, {name = "fun_caves:giant_mushroom_cap"})
minetest.set_node(pos, {name = "fun_caves:giant_mushroom_stem"}) set_node(pos, {name = "fun_caves:giant_mushroom_stem"})
end end
end end
}) })
@ -127,15 +169,15 @@ minetest.register_abm({
chance = 10, chance = 10,
action = function(pos, node) action = function(pos, node)
local pos_up = {x=pos.x,y=pos.y+1,z=pos.z} local pos_up = {x=pos.x,y=pos.y+1,z=pos.z}
local node_up = minetest.get_node_or_nil(pos_up) local node_up = get_node_or_nil(pos_up)
if not node_up then if not node_up then
return return
end end
if node_up.name ~= "air" then if node_up.name ~= "air" then
return return
end end
if minetest.get_node_light(pos_up, nil) <= fun_caves.light_max then if (get_node_light(pos_up, nil) or 99) <= fun_caves.light_max then
minetest.set_node(pos_up, {name = "fun_caves:huge_mushroom_cap"}) set_node(pos_up, {name = "fun_caves:huge_mushroom_cap"})
end end
end end
}) })
@ -146,60 +188,42 @@ minetest.register_abm({
interval = 15 * fun_caves.time_factor, interval = 15 * fun_caves.time_factor,
chance = 10, chance = 10,
action = function(pos, node) action = function(pos, node)
if minetest.get_node_light(pos, nil) >= 14 then if get_node_light(pos, nil) >= default.LIGHT_MAX - 2 then
minetest.set_node(pos, {name = "air"}) set_node(pos, {name = "air"})
return return
end end
local pos_down = pos local pos_down = pos
pos_down.y = pos_down.y - 1 pos_down.y = pos_down.y - 1
local pos1, count = minetest.find_nodes_in_area_under_air(vector.subtract(pos_down, 4), vector.add(pos_down, 4), {"group:soil"}) local pos1, count = find_nodes_in_area_under_air(vector.subtract(pos_down, 4), vector.add(pos_down, 4), {"group:soil"})
if #pos1 < 1 then if #pos1 < 1 then
return return
end end
local random = pos1[math.random(1, #pos1)] local random = pos1[rand(1, #pos1)]
random.y = random.y + 1 random.y = random.y + 1
local mushroom_type if (get_node_light(random, nil) or 99) <= fun_caves.light_max then
if math.random(1,2) == 1 then set_node(random, {name = mushrooms[rand(#mushrooms)]})
mushroom_type = "flowers:mushroom_red"
else
mushroom_type = "flowers:mushroom_brown"
end
if minetest.get_node_light(random, nil) <= fun_caves.light_max then
minetest.set_node(random, {name = mushroom_type})
end end
end end
}) })
-- Mushroom spread and death -- new mushrooms
minetest.register_abm({ minetest.register_abm({
nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"}, nodenames = {"default:dirt"},
interval = 15 * fun_caves.time_factor, neighbors = {"air"},
chance = 10, interval = 20 * fun_caves.time_factor,
chance = 25,
action = function(pos, node) action = function(pos, node)
if minetest.get_node_light(pos, nil) >= default.LIGHT_MAX - 2 then if pos.y > 0 then
minetest.remove_node(pos)
return
end
local random = {
x = pos.x + math.random(-2, 2),
y = pos.y + math.random(-1, 1),
z = pos.z + math.random(-2, 2)
}
local random_node = minetest.get_node_or_nil(random)
if not random_node or random_node.name ~= "air" then
return
end
local node_under = minetest.get_node_or_nil({x = random.x,
y = random.y - 1, z = random.z})
if not node_under then
return return
end end
if (minetest.get_item_group(node_under.name, "soil") ~= 0 or local grow_pos = {x=pos.x, y=pos.y+1, z=pos.z}
minetest.get_item_group(node_under.name, "tree") ~= 0) and local grow_node = get_node_or_nil(grow_pos)
minetest.get_node_light(pos, 0.5) <= fun_caves.light_max and if grow_node and grow_node.name == "air" then
minetest.get_node_light(random, 0.5) <= fun_caves.light_max then if (get_node_light(grow_pos, nil) or 99) <= fun_caves.light_max then
minetest.set_node(random, {name = node.name}) set_node(grow_pos, {name = mushrooms[rand(#mushrooms)]})
return
end
end end
end end
}) })
@ -221,20 +245,20 @@ minetest.register_abm({
end end
if spike_num < #hot_spikes then if spike_num < #hot_spikes then
minetest.set_node(pos, {name=hot_spikes[spike_num+1]}) set_node(pos, {name=hot_spikes[spike_num+1]})
return return
end end
local random = { local random = {
x = pos.x + math.random(-2, 2), x = pos.x + rand(-2, 2),
y = pos.y + math.random(-1, 1), y = pos.y + rand(-1, 1),
z = pos.z + math.random(-2, 2) z = pos.z + rand(-2, 2)
} }
local random_node = minetest.get_node_or_nil(random) local random_node = get_node_or_nil(random)
if not random_node or (random_node.name ~= "air" and random_node.name ~= "default:lava_source" and random_node.name ~= "default:lava_flowing") then if not random_node or (random_node.name ~= "air" and random_node.name ~= "default:lava_source" and random_node.name ~= "default:lava_flowing") then
return return
end end
local node_under = minetest.get_node_or_nil({x = random.x, local node_under = get_node_or_nil({x = random.x,
y = random.y - 1, z = random.z}) y = random.y - 1, z = random.z})
if not node_under then if not node_under then
return return
@ -243,7 +267,196 @@ minetest.register_abm({
--print("node_under ("..random.x..","..(random.y-1)..","..random.z.."): "..node_under.name) --print("node_under ("..random.x..","..(random.y-1)..","..random.z.."): "..node_under.name)
if node_under.name == "fun_caves:hot_cobble" or node_under.name == "fun_caves:black_sand" then if node_under.name == "fun_caves:hot_cobble" or node_under.name == "fun_caves:black_sand" then
--print("setting ("..random.x..","..random.y..","..random.z.."): "..node_under.name) --print("setting ("..random.x..","..random.y..","..random.z.."): "..node_under.name)
minetest.set_node(random, {name = hot_spikes[1]}) set_node(random, {name = hot_spikes[1]})
end end
end end
}) })
-- All of this is copied from TNT, but modified to leave stone intact.
-- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {}
minetest.after(0, function()
for name, def in pairs(minetest.registered_nodes) do
cid_data[minetest.get_content_id(name)] = {
name = name,
--drops = def.drops,
flammable = def.groups.flammable,
choppy = def.groups.choppy,
fleshy = def.groups.fleshy,
snappy = def.groups.snappy,
on_blast = def.on_blast,
}
end
end)
local function add_effects(pos, radius)
minetest.add_particlespawner({
amount = 128,
time = 1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-20, y=-20, z=-20},
maxvel = {x=20, y=20, z=20},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 3,
minsize = 8,
maxsize = 16,
texture = "tnt_smoke.png",
})
end
local function destroy(pos, cid)
if minetest.is_protected(pos, "") then
return
end
local def = cid_data[cid]
if def and def.on_blast then
def.on_blast(vector.new(pos), 1)
return
end
if def.snappy == nil and def.choppy == nil and def.fleshy == nil and def.name ~= "fire:basic_flame" then
return
end
local new = "air"
--if rand(1,2) == 1 then
if true then
local node_under = get_node_or_nil({x = pos.x,
y = pos.y - 1, z = pos.z})
if node_under and node_under.name ~= "air" then
--new = node.name
end
end
set_node(pos, {name=new})
end
local function explode(pos, radius)
local pos = vector.round(pos)
local vm = VoxelManip()
local p1 = vector.subtract(pos, radius)
local p2 = vector.add(pos, radius)
local minp, maxp = vm:read_from_map(p1, p2)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local drops = {}
local p = {}
local c_air = minetest.get_content_id("air")
for z = -radius, radius do
for y = -radius, 4*radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
for x = -radius, radius do
if (x * x) + (y * y / 4) + (z * z) <=
(radius * radius) + rand(-radius, radius) then
local cid = data[vi]
p.x = pos.x + x
p.y = pos.y + y
p.z = pos.z + z
if cid ~= c_air then
destroy(p, cid)
end
end
vi = vi + 1
end
end
end
end
local function calc_velocity(pos1, pos2, old_vel, power)
local vel = vector.direction(pos1, pos2)
vel = vector.normalize(vel)
vel = vector.multiply(vel, power)
-- Divide by distance
local dist = vector.distance(pos1, pos2)
dist = max(dist, 1)
vel = vector.divide(vel, dist)
-- Add old velocity
vel = vector.add(vel, old_vel)
return vel
end
local function entity_physics(pos, radius)
-- Make the damage radius larger than the destruction radius
radius = radius * 2
local objs = minetest.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do
local obj_pos = obj:getpos()
local obj_vel = obj:getvelocity()
local dist = max(1, vector.distance(pos, obj_pos))
if obj_vel ~= nil then
obj:setvelocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10))
end
local damage = (4 / dist) * radius
obj:set_hp(obj:get_hp() - damage)
end
end
fun_caves.soft_boom = function(pos)
if not pos then
return
end
local node = get_node_or_nil(pos)
if not node then
return
end
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
local radius = 5
set_node(pos, {name="air"})
explode(pos, radius)
entity_physics(pos, radius)
add_effects(pos, radius)
end
--local function burn(pos)
-- minetest.get_node_timer(pos):start(1)
--end
-----------------------------------------------
-- testing only -- remove before distribution
-----------------------------------------------
-- Mushroom spread and death
--minetest.register_abm({
-- nodenames = mushrooms,
-- interval = 1 * fun_caves.time_factor,
-- chance = 50,
-- action = function(pos, node)
-- if get_node_light(pos, nil) >= default.LIGHT_MAX - 2 then
-- remove_node(pos)
-- return
-- end
-- local random = {
-- x = pos.x + rand(-2, 2),
-- y = pos.y + rand(-1, 1),
-- z = pos.z + rand(-2, 2)
-- }
-- local random_node = get_node_or_nil(random)
-- if not random_node or random_node.name ~= "air" then
-- return
-- end
-- local node_under = get_node_or_nil({x = random.x,
-- y = random.y - 1, z = random.z})
-- if not node_under then
-- return
-- end
--
-- if (get_item_group(node_under.name, "soil") ~= 0 or
-- get_item_group(node_under.name, "tree") ~= 0) and
-- get_node_light(pos, 0.5) <= fun_caves.light_max and
-- get_node_light(random, 0.5) <= fun_caves.light_max then
-- set_node(random, {name = node.name})
-- end
-- end
--})

View file

@ -81,7 +81,7 @@ mobs:register_mob("fun_caves:dangler", {
end, end,
}) })
mobs:register_spawn("fun_caves:dangler", {"fun_caves:stone_with_moss", "fun_caves:stone_with_lichen", "fun_caves:stone_with_algae"}, 14, 0, 2500, 3, 31000) mobs:register_spawn("fun_caves:dangler", {"fun_caves:stone_with_moss", "fun_caves:stone_with_lichen", "fun_caves:stone_with_algae"}, 14, 0, 2500, 3, -51)
mobs:register_egg("fun_caves:dangler", "Dangling Spider", "mobs_cobweb.png", 1) mobs:register_egg("fun_caves:dangler", "Dangling Spider", "mobs_cobweb.png", 1)

View file

@ -86,7 +86,7 @@ minetest.register_node("fun_caves:glowing_fungus", {
paramtype = "light", paramtype = "light",
tiles = {"vmg_glowing_fungus.png"}, tiles = {"vmg_glowing_fungus.png"},
inventory_image = "vmg_glowing_fungus.png", inventory_image = "vmg_glowing_fungus.png",
groups = {dig_immediate = 3, attached_node = 1}, groups = {dig_immediate = 3},
}) })
-- moon glass (glows) -- moon glass (glows)
@ -101,7 +101,8 @@ minetest.register_node("fun_caves:moon_juice", {
paramtype = "light", paramtype = "light",
tiles = {"vmg_moon_juice.png"}, tiles = {"vmg_moon_juice.png"},
inventory_image = "vmg_moon_juice.png", inventory_image = "vmg_moon_juice.png",
groups = {dig_immediate = 3, attached_node = 1}, --groups = {dig_immediate = 3, attached_node = 1},
groups = {dig_immediate = 3},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
}) })
@ -121,7 +122,7 @@ minetest.register_node("fun_caves:giant_mushroom_cap", {
{-0.4, -0.5, 0.4, 0.4, -0.25, 0.75}, {-0.4, -0.5, 0.4, 0.4, -0.25, 0.75},
} }, } },
light_source = fun_caves.light_max, light_source = fun_caves.light_max,
groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1}, groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1},
}) })
-- mushroom cap, huge -- mushroom cap, huge
@ -139,7 +140,7 @@ minetest.register_node("fun_caves:huge_mushroom_cap", {
{-0.33, -0.33, -0.33, 0.33, -0.17, 0.33}, {-0.33, -0.33, -0.33, 0.33, -0.17, 0.33},
} }, } },
light_source = fun_caves.light_max, light_source = fun_caves.light_max,
groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1}, groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1},
}) })
-- mushroom stem, giant or huge -- mushroom stem, giant or huge
@ -147,7 +148,7 @@ minetest.register_node("fun_caves:giant_mushroom_stem", {
description = "Giant Mushroom Stem", description = "Giant Mushroom Stem",
tiles = {"vmg_mushroom_giant_stem.png", "vmg_mushroom_giant_stem.png", "vmg_mushroom_giant_stem.png"}, tiles = {"vmg_mushroom_giant_stem.png", "vmg_mushroom_giant_stem.png", "vmg_mushroom_giant_stem.png"},
is_ground_content = false, is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, plant=1}, groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2, plant=1},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
paramtype = "light", paramtype = "light",
drawtype = "nodebox", drawtype = "nodebox",
@ -266,7 +267,7 @@ for i in ipairs(spike_size) do
inventory_image = "fun_caves_hot_spike.png", inventory_image = "fun_caves_hot_spike.png",
wield_image = "fun_caves_hot_spike.png", wield_image = "fun_caves_hot_spike.png",
is_ground_content = true, is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1, hot=3}, groups = {cracky=3, oddly_breakable_by_hand=1, surface_hot=3},
damage_per_second = 1, damage_per_second = 1,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
paramtype = "light", paramtype = "light",
@ -362,7 +363,8 @@ minetest.register_node("fun_caves:mushroom_steak", {
tiles = {"vmg_mushroom_steak.png"}, tiles = {"vmg_mushroom_steak.png"},
inventory_image = "vmg_mushroom_steak.png", inventory_image = "vmg_mushroom_steak.png",
on_use = minetest.item_eat(4), on_use = minetest.item_eat(4),
groups = {dig_immediate = 3, attached_node = 1}, --groups = {dig_immediate = 3, attached_node = 1},
groups = {dig_immediate = 3},
}) })
minetest.register_craft({ minetest.register_craft({

View file

@ -2,7 +2,8 @@
-- Fungal Tree -- -- Fungal Tree --
------------------- -------------------
local light_max = 8 local rand = math.random
local max = math.max
local colors = {} local colors = {}
colors["^[colorize:#FF00FF:60"] = "dye:violet" colors["^[colorize:#FF00FF:60"] = "dye:violet"
@ -16,201 +17,6 @@ newnode.description = "Dry Fiber"
minetest.register_node("fun_caves:dry_fiber", newnode) minetest.register_node("fun_caves:dry_fiber", newnode)
-- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {}
minetest.after(0, function()
for name, def in pairs(minetest.registered_nodes) do
cid_data[minetest.get_content_id(name)] = {
name = name,
--drops = def.drops,
flammable = def.groups.flammable,
choppy = def.groups.choppy,
fleshy = def.groups.fleshy,
snappy = def.groups.snappy,
on_blast = def.on_blast,
}
end
end)
local function add_effects(pos, radius)
minetest.add_particlespawner({
amount = 128,
time = 1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-20, y=-20, z=-20},
maxvel = {x=20, y=20, z=20},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 3,
minsize = 8,
maxsize = 16,
texture = "tnt_smoke.png",
})
end
local function destroy(pos, cid)
if minetest.is_protected(pos, "") then
return
end
local def = cid_data[cid]
if def and def.on_blast then
def.on_blast(vector.new(pos), 1)
return
end
if def.snappy == nil and def.choppy == nil and def.fleshy == nil and def.name ~= "fire:basic_flame" then
return
end
local new = "air"
--if math.random(1,2) == 1 then
if true then
local node_under = minetest.get_node_or_nil({x = pos.x,
y = pos.y - 1, z = pos.z})
if node_under and node_under.name ~= "air" then
--new = node.name
end
end
minetest.set_node(pos, {name=new})
end
local function explode(pos, radius)
local pos = vector.round(pos)
local vm = VoxelManip()
local p1 = vector.subtract(pos, radius)
local p2 = vector.add(pos, radius)
local minp, maxp = vm:read_from_map(p1, p2)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local drops = {}
local p = {}
local c_air = minetest.get_content_id("air")
for z = -radius, radius do
for y = -radius, 4*radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
for x = -radius, radius do
if (x * x) + (y * y / 4) + (z * z) <=
(radius * radius) + math.random(-radius, radius) then
local cid = data[vi]
p.x = pos.x + x
p.y = pos.y + y
p.z = pos.z + z
if cid ~= c_air then
destroy(p, cid)
end
end
vi = vi + 1
end
end
end
end
local function calc_velocity(pos1, pos2, old_vel, power)
local vel = vector.direction(pos1, pos2)
vel = vector.normalize(vel)
vel = vector.multiply(vel, power)
-- Divide by distance
local dist = vector.distance(pos1, pos2)
dist = math.max(dist, 1)
vel = vector.divide(vel, dist)
-- Add old velocity
vel = vector.add(vel, old_vel)
return vel
end
local function entity_physics(pos, radius)
-- Make the damage radius larger than the destruction radius
radius = radius * 2
local objs = minetest.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do
local obj_pos = obj:getpos()
local obj_vel = obj:getvelocity()
local dist = math.max(1, vector.distance(pos, obj_pos))
if obj_vel ~= nil then
obj:setvelocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10))
end
local damage = (4 / dist) * radius
obj:set_hp(obj:get_hp() - damage)
end
end
local function boom(pos)
if not pos then
return
end
local node = minetest.get_node_or_nil(pos)
if not node then
return
end
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
local radius = 5
minetest.set_node(pos, {name="air"})
explode(pos, radius)
entity_physics(pos, radius)
add_effects(pos, radius)
end
local function burn(pos)
minetest.get_node_timer(pos):start(1)
end
local good_stone = {}
good_stone["fun_caves:stone_with_lichen"] = true
good_stone["fun_caves:stone_with_algae"] = true
local function find_ground(pos)
for y1 = 1, 16 do
local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-y1, z=pos.z})
if node then
if minetest.get_item_group(node.name, "soil") ~= 0 or
good_stone[node.name] then
return y1
end
end
end
return 1000
end
-- Exploding fruit
minetest.register_abm({
nodenames = {"fun_caves:fungal_tree_fruit"},
interval = 3 * fun_caves.time_factor,
chance = 20,
action = function(pos, node)
local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 1), vector.add(pos, 1), {"fire:basic_flame"})
if #pos1 > 0 then
boom(pos)
return
end
local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 1), vector.add(pos, 1), fungal_tree_leaves)
if #pos1 < 3 then
minetest.set_node(pos, {name="air"})
return
end
local g = find_ground(pos)
if g > 4 and g < 17 then
if math.random(1,17 - g) == 1 then
boom(pos)
end
elseif math.random(1,2) == 1 then
minetest.set_node(pos, {name="air"})
end
end
})
minetest.register_node("fun_caves:fungal_tree_fruit", { minetest.register_node("fun_caves:fungal_tree_fruit", {
description = "Fungal tree fruit", description = "Fungal tree fruit",
drawtype = "plantlike", drawtype = "plantlike",
@ -229,14 +35,14 @@ minetest.register_node("fun_caves:fungal_tree_fruit", {
groups = {fleshy = 3, dig_immediate = 3, flammable = 2}, groups = {fleshy = 3, dig_immediate = 3, flammable = 2},
--on_use = minetest.item_eat(2), --on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
on_timer = boom, on_timer = fun_caves.soft_boom,
on_punch = boom, on_punch = fun_caves.soft_boom,
}) })
local fruit = minetest.get_content_id("fun_caves:fungal_tree_fruit") local fruit = minetest.get_content_id("fun_caves:fungal_tree_fruit")
function fun_caves.make_fungal_tree(data, area, ivm, height) function fun_caves.make_fungal_tree(data, area, ivm, height)
local leaf = minetest.get_content_id(fungal_tree_leaves[math.random(#fungal_tree_leaves)]) local leaf = minetest.get_content_id(fungal_tree_leaves[rand(#fungal_tree_leaves)])
for y = 0, height do for y = 0, height do
local radius = 1 local radius = 1
if y > 1 and y < height - 2 then if y > 1 and y < height - 2 then
@ -244,7 +50,7 @@ function fun_caves.make_fungal_tree(data, area, ivm, height)
end end
for z = -radius,radius do for z = -radius,radius do
for x = -radius,radius do for x = -radius,radius do
local sr = math.random(1,100) local sr = rand(1,100)
local i = ivm + z*area.zstride + y*area.ystride + x local i = ivm + z*area.zstride + y*area.ystride + x
if x == 0 and y == 0 and z == 0 then if x == 0 and y == 0 and z == 0 then
data[i] = leaf data[i] = leaf
@ -273,7 +79,7 @@ for color, dye in pairs(colors) do
tiles = {"fun_caves_fungal_tree_leaves.png"..color}, tiles = {"fun_caves_fungal_tree_leaves.png"..color},
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
groups = {snappy=3, flammable=3, leaves=1, plant=1}, groups = {snappy=3, flammable=3, plant=1},
drop = { drop = {
max_items = 1, max_items = 1,
items = { items = {
@ -310,71 +116,74 @@ minetest.register_craft({
}) })
local leaves_and_air = table.copy(fungal_tree_leaves) local leaves = {}
leaves_and_air[#leaves_and_air+1] = "air" for _, leaf in pairs(fungal_tree_leaves) do
leaves[leaf] = true
end
local get_node_light = minetest.get_node_light
local remove_node = minetest.remove_node
local set_node = minetest.set_node
local get_node_or_nil = minetest.get_node_or_nil
-- fungal spread -- fungal spread
minetest.register_abm({ minetest.register_abm({
nodenames = fungal_tree_leaves, nodenames = fungal_tree_leaves,
neighbors = {"air", "group:liquid"},
interval = 2 * fun_caves.time_factor, interval = 2 * fun_caves.time_factor,
chance = 10, chance = 10,
catch_up = false,
action = function(pos, node) action = function(pos, node)
if minetest.get_node_light(pos, nil) >= default.LIGHT_MAX - 2 then if get_node_light(pos, nil) >= default.LIGHT_MAX - 2 then
minetest.remove_node(pos) remove_node(pos)
return
end
if find_ground(pos) > 16 then
minetest.remove_node(pos)
return return
end end
local grow_pos = {x=pos.x, y=pos.y-1, z=pos.z} local grow_pos = {x=pos.x, y=pos.y-1, z=pos.z}
local grow_node = minetest.get_node_or_nil(grow_pos) local grow_node = get_node_or_nil(grow_pos)
if grow_node and grow_node.name == "air" then if grow_node and grow_node.name == "air" then
minetest.set_node(grow_pos, {name = node.name}) set_node(grow_pos, {name = node.name})
return
end
if math.random(1,3) ~= 1 then
return return
end end
local foreign = {} grow_pos = {x=rand(-1,1)+pos.x, y=rand(-1,1)+pos.y, z=rand(-1,1)+pos.z}
for _, i in pairs(fungal_tree_leaves) do grow_node = get_node_or_nil(grow_pos)
if i ~= node.name then if grow_node and grow_node.name == "air" and get_node_light(grow_pos, nil) <= fun_caves.light_max then
foreign[#foreign+1] = i set_node(grow_pos, {name = node.name})
end return
end elseif grow_node and leaves[grow_node.name] and grow_node.name ~= node.name then
local pos1, count = minetest.find_nodes_in_area(vector.subtract(pos, 3), vector.add(pos, 3), foreign) set_node(grow_pos, {name = 'air'})
if #pos1 > 0 then
minetest.set_node(pos1[math.random(1,#pos1)], {name="air"})
return return
end end
if math.random(1,201) == 1 then if rand(40) == 1 then
local new = fungal_tree_leaves[math.random(1,#fungal_tree_leaves)] set_node(pos, {name = "fun_caves:fungal_tree_fruit"})
local pos1, count = minetest.find_nodes_in_area({x=pos.x-8, y=pos.y-16, z=pos.z-8}, {x=pos.x+8, y=pos.y+16, z=pos.z+8}, node.name)
for _, p in pairs(pos1) do
minetest.set_node(p, {name=new})
end
return return
end end
grow_pos = {x = pos.x + math.random(-1,1), y = pos.y + math.random(-1,1), z = pos.z + math.random(-1,1)} if rand(100) == 1 then
grow_node = minetest.get_node_or_nil(grow_pos) set_node(pos, {name = fungal_tree_leaves[rand(#fungal_tree_leaves)]})
--if math.random(1,2) == 1 then return
minetest.set_node(pos, {name = "air"}) end
--end end
if not grow_node or not table.contains(leaves_and_air, grow_node.name) or find_ground(grow_pos) > 16 then })
-- new fungi
minetest.register_abm({
nodenames = {"default:dirt"},
neighbors = {"air"},
interval = 20 * fun_caves.time_factor,
chance = 25,
action = function(pos, node)
if pos.y > 0 then
return
end
local grow_pos = {x=pos.x, y=pos.y+1, z=pos.z}
local grow_node = get_node_or_nil(grow_pos)
if grow_node and grow_node.name == "air" and (get_node_light(grow_pos, nil) or 99) <= fun_caves.light_max then
set_node(grow_pos, {name = fungal_tree_leaves[rand(#fungal_tree_leaves)]})
return return
end end
if minetest.get_node_light(grow_pos, nil) <= light_max then
minetest.set_node(pos, {name = "air"})
if math.random(1,27) == 1 then
minetest.set_node(grow_pos, {name = "fun_caves:fungal_tree_fruit"})
else
minetest.set_node(grow_pos, {name = node.name})
end
end
end end
}) })

View file

@ -121,8 +121,8 @@ mobs:register_mob("fun_caves:goblin_coal", {
}) })
mobs:register_egg("fun_caves:goblin_coal", "Goblin Egg (coal)", "default_mossycobble.png", 1) mobs:register_egg("fun_caves:goblin_coal", "Goblin Egg (coal)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_coal", {"default:coalblock", "default:stone_with_coal", "group:fortress"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, 101) mobs:register_spawn("fun_caves:goblin_coal", {"default:coalblock", "default:stone_with_coal", "group:fortress"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_coal", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, 101) mobs:register_spawn("fun_caves:goblin_coal", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
minetest.register_node("fun_caves:stone_with_coal_trap", { minetest.register_node("fun_caves:stone_with_coal_trap", {
description = "Coal Trap", description = "Coal Trap",

View file

@ -124,8 +124,8 @@ mobs:register_mob("fun_caves:goblin_cobble", {
end, end,
}) })
mobs:register_egg("fun_caves:goblin_cobble", "Goblin Egg (cobble)", "default_mossycobble.png", 1) mobs:register_egg("fun_caves:goblin_cobble", "Goblin Egg (cobble)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_cobble", {"group:stone"}, 100, 0, 10 * fun_caves.goblin_spawn_frequency, 3, 101) mobs:register_spawn("fun_caves:goblin_cobble", {"group:stone"}, 100, 0, 10 * fun_caves.goblin_spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_cobble", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, 101) mobs:register_spawn("fun_caves:goblin_cobble", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
minetest.register_node("fun_caves:mossycobble_trap", { minetest.register_node("fun_caves:mossycobble_trap", {
description = "Messy Gobblestone", description = "Messy Gobblestone",

View file

@ -120,8 +120,8 @@ mobs:register_mob("fun_caves:goblin_copper", {
end, end,
}) })
mobs:register_egg("fun_caves:goblin_copper", "Goblin Egg (copper)", "default_mossycobble.png", 1) mobs:register_egg("fun_caves:goblin_copper", "Goblin Egg (copper)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_copper", {"default:stone_with_copper", "group:fortress"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, 101) mobs:register_spawn("fun_caves:goblin_copper", {"default:stone_with_copper", "group:fortress"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_copper", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, 101) mobs:register_spawn("fun_caves:goblin_copper", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
minetest.register_node("fun_caves:stone_with_copper_trap", { minetest.register_node("fun_caves:stone_with_copper_trap", {
description = "Copper Trap", description = "Copper Trap",

View file

@ -123,8 +123,8 @@ mobs:register_mob("fun_caves:goblin_diamond", {
}) })
mobs:register_egg("fun_caves:goblin_diamond", "Goblin Egg (diamond)", "default_mossycobble.png", 1) mobs:register_egg("fun_caves:goblin_diamond", "Goblin Egg (diamond)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_diamond", {"default:stone_with_diamond" }, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 2, 101) mobs:register_spawn("fun_caves:goblin_diamond", {"default:stone_with_diamond" }, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 2, -51)
mobs:register_spawn("fun_caves:goblin_diamond", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 2 * fun_caves.goblin_spawn_frequency, 3, 101) mobs:register_spawn("fun_caves:goblin_diamond", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 2 * fun_caves.goblin_spawn_frequency, 3, -51)
minetest.register_node("fun_caves:stone_with_diamond_trap", { minetest.register_node("fun_caves:stone_with_diamond_trap", {
description = "Diamond Trap", description = "Diamond Trap",

View file

@ -219,6 +219,6 @@ mobs:register_mob("fun_caves:goblin_digger", {
}) })
mobs:register_egg("fun_caves:goblin_digger", "Goblin Egg (digger)", "default_mossycobble.png", 1) mobs:register_egg("fun_caves:goblin_digger", "Goblin Egg (digger)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_digger", {"group:stone"}, 100, 0, 20 * fun_caves.goblin_spawn_frequency, 3, 101) mobs:register_spawn("fun_caves:goblin_digger", {"group:stone"}, 100, 0, 20 * fun_caves.goblin_spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_digger", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, 101) mobs:register_spawn("fun_caves:goblin_digger", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)

View file

@ -120,8 +120,8 @@ mobs:register_mob("fun_caves:goblin_gold", {
end, end,
}) })
mobs:register_egg("fun_caves:goblin_gold", "Goblin Egg (gold)", "default_mossycobble.png", 1) mobs:register_egg("fun_caves:goblin_gold", "Goblin Egg (gold)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_gold", {"default:stone_with_gold" }, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 2, 101) mobs:register_spawn("fun_caves:goblin_gold", {"default:stone_with_gold" }, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 2, -51)
mobs:register_spawn("fun_caves:goblin_gold", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 2 * fun_caves.goblin_spawn_frequency, 3, 101) mobs:register_spawn("fun_caves:goblin_gold", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 2 * fun_caves.goblin_spawn_frequency, 3, -51)
minetest.register_node("fun_caves:molten_gold_source", { minetest.register_node("fun_caves:molten_gold_source", {
description = "Molten Gold Source", description = "Molten Gold Source",

View file

@ -120,7 +120,7 @@ mobs:register_mob("fun_caves:goblin_ice", {
}) })
mobs:register_egg("fun_caves:goblin_ice", "Goblin Egg (ice)", "default_mossycobble.png", 1) mobs:register_egg("fun_caves:goblin_ice", "Goblin Egg (ice)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_ice", {"default:ice"}, 100, 0, 5 * fun_caves.goblin_spawn_frequency, 3, 101) mobs:register_spawn("fun_caves:goblin_ice", {"default:ice"}, 100, 0, 5 * fun_caves.goblin_spawn_frequency, 3, -51)
minetest.register_node("fun_caves:ice_trap", { minetest.register_node("fun_caves:ice_trap", {
description = "Ice Trap", description = "Ice Trap",

View file

@ -122,8 +122,8 @@ mobs:register_mob("fun_caves:goblin_iron", {
end, end,
}) })
mobs:register_egg("fun_caves:goblin_iron", "Goblin Egg (iron)", "default_mossycobble.png", 1) mobs:register_egg("fun_caves:goblin_iron", "Goblin Egg (iron)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_iron", {"default:stone_with_iron"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, 101) mobs:register_spawn("fun_caves:goblin_iron", {"default:stone_with_iron"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_iron", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 2 * fun_caves.goblin_spawn_frequency, 3, 101) mobs:register_spawn("fun_caves:goblin_iron", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 2 * fun_caves.goblin_spawn_frequency, 3, -51)
minetest.register_node("fun_caves:stone_with_iron_trap", { minetest.register_node("fun_caves:stone_with_iron_trap", {
description = "Iron Trap", description = "Iron Trap",

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@ -125,6 +125,6 @@ mobs:register_mob("fun_caves:goblin_king", {
end, end,
}) })
mobs:register_egg("fun_caves:goblin_king", "Goblin King Egg", "default_mossycobble.png", 1) mobs:register_egg("fun_caves:goblin_king", "Goblin King Egg", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_king", {"default:stone_with_mese"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 1, 101) mobs:register_spawn("fun_caves:goblin_king", {"default:stone_with_mese"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 1, -51)
mobs:register_spawn("fun_caves:goblin_king", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 3 * fun_caves.goblin_spawn_frequency, 3, 101) mobs:register_spawn("fun_caves:goblin_king", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 3 * fun_caves.goblin_spawn_frequency, 3, -51)

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@ -49,6 +49,7 @@ function fun_caves.clone_node(name)
end end
dofile(fun_caves.path .. "/abms.lua")
dofile(fun_caves.path .. "/unionfind.lua") dofile(fun_caves.path .. "/unionfind.lua")
dofile(fun_caves.path .. "/nodes.lua") dofile(fun_caves.path .. "/nodes.lua")
dofile(fun_caves.path .. "/deco.lua") dofile(fun_caves.path .. "/deco.lua")
@ -56,4 +57,3 @@ dofile(fun_caves.path .. "/fungal_tree.lua")
dofile(fun_caves.path .. "/fortress.lua") dofile(fun_caves.path .. "/fortress.lua")
dofile(fun_caves.path .. "/mapgen.lua") dofile(fun_caves.path .. "/mapgen.lua")
dofile(fun_caves.path .. "/mobs.lua") dofile(fun_caves.path .. "/mobs.lua")
dofile(fun_caves.path .. "/abms.lua")

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@ -219,7 +219,7 @@ local function generate(p_minp, p_maxp, seed)
end end
elseif y < height then elseif y < height then
if data[ivm] == node("air") and (data[ivm - area.ystride] == node('default:stone') or data[ivm - area.ystride] == node('default:sandstone')) then if data[ivm] == node("air") and (data[ivm - area.ystride] == node('default:stone') or data[ivm - area.ystride] == node('default:sandstone')) then
data[ivm - area.ystride] = node("dirt") data[ivm - area.ystride] = node("fun_caves:dirt")
write = true write = true
end end
else else

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@ -1,3 +1,9 @@
-- dirt, cave
local newnode = fun_caves.clone_node("default:dirt")
newnode.drop = "default:dirt"
newnode.groups.soil = 0
minetest.register_node("fun_caves:dirt", newnode)
-- dungeon floor, basic -- dungeon floor, basic
local newnode = fun_caves.clone_node("default:stone") local newnode = fun_caves.clone_node("default:stone")
newnode.description = "Dungeon Stone" newnode.description = "Dungeon Stone"

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@ -56,6 +56,6 @@ mobs:register_mob("fun_caves:spider", {
end, end,
}) })
mobs:register_spawn("fun_caves:spider", {"fun_caves:stone_with_moss", "fun_caves:stone_with_lichen", "fun_caves:stone_with_algae"}, 14, 0, 5000, 2, 31000) mobs:register_spawn("fun_caves:spider", {"fun_caves:stone_with_moss", "fun_caves:stone_with_lichen", "fun_caves:stone_with_algae"}, 14, 0, 5000, 2, -51)
mobs:register_egg("fun_caves:spider", "Deep Spider", "mobs_cobweb.png", 1) mobs:register_egg("fun_caves:spider", "Deep Spider", "mobs_cobweb.png", 1)