Initial fortress work (mazes).

This commit is contained in:
Duane Robertson 2016-05-26 07:07:14 -05:00
parent 68397c7fca
commit 660023553b
4 changed files with 248 additions and 67 deletions

125
fortress.lua Normal file
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@ -0,0 +1,125 @@
fun_caves.fortress = function(node, data, area, minp, maxp, level)
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
ivm = area:index(x, minp.y, z)
for y = minp.y, maxp.y do
if x == minp.x or x == maxp.x or z == minp.z or z == maxp.z then
data[ivm] = node('default:steelblock')
elseif (y - minp.y) % 5 == 0 then
data[ivm] = node('default:steelblock')
else
data[ivm] = node('air')
end
ivm = ivm + area.ystride
end
end
end
local n = 16
local walls = {}
for y2 = 0, n-1 do
for i = 1, 2 * n * n do
walls[i] = i
end
table.shuffle(walls)
local set = unionfind(n * n)
local a, b, c, i, j, u, v
for m = 1, #walls do
c = walls[m] - 1
a = math.floor(c / 2)
i = a % n
j = math.floor(a / n)
u = c % 2 == 0 and 1 or 0
v = c % 2 == 1 and 1 or 0
b = a + u + n * v
if i < n - u and j < n - v and set:find(a+1) ~= set:find(b+1) then
set:union(a+1, b+1)
x = (i + u) * 5 + minp.x
y = minp.y + y2 * 5
z = (j + v) * 5 + minp.z
if y > minp.y and math.random(20) == 1 then
for z1 = z + 1, z + 4 do
ivm = area:index(x+1, y, z1)
for x1 = x + 1, x + 4 do
data[ivm] = node("air")
ivm = ivm + 1
end
end
end
for z1 = z, z + (1-v) * 5 do
for y1 = y + 1, y + 4 do
ivm = area:index(x, y1, z1)
for x1 = x, x + (1-u) * 5 do
data[ivm] = node("default:sandstone")
ivm = ivm + 1
end
end
end
end
end
end
--local n = 16
--local walls = {}
--for i = 1, 3 * n * n * n do
-- walls[i] = i
--end
--table.shuffle(walls)
--local set = unionfind(n * n * n)
--local a, b, c, i, j, k, u, v, w
--for m = 1, #walls do
-- c = walls[m] - 1
-- a = math.floor(c / 3)
-- i = a % n
-- j = math.floor(a / n) % n
-- k = math.floor(math.floor(a / n) / n)
-- u = c % 3 == 0 and 1 or 0
-- v = c % 3 == 1 and 1 or 0
-- w = c % 3 == 2 and 1 or 0
-- b = a + u + n * (v + n * w)
-- if i < n - u and j < n - v and k < n - w and set:find(a+1) ~= set:find(b+1) then
-- set:union(a+1, b+1)
-- x = (i + u) * 5 + minp.x
-- y = (j + v) * 5 + minp.y
-- z = (k + w) * 5 + minp.z
-- for z1 = z, z + (1-w) * 5 do
-- for y1 = y, y + (1-v) * 5 do
-- ivm = area:index(x, y1, z1)
-- for x1 = x, x + (1-u) * 5 do
-- data[ivm] = node("default:steelblock")
-- ivm = ivm + 1
-- end
-- end
-- end
-- end
--end
--local index = 0
--local index3d = 0
--for z = minp.z, maxp.z do
-- for x = minp.x, maxp.x do
-- index = index + 1
-- --index3d = noise_area:index(x - minp.x, 0, z - minp.z)
-- ivm = area:index(x, minp.y, z)
-- for y = minp.y, maxp.y do
-- if x == minp.x or x == maxp.x or z == minp.z or z == maxp.z or y == minp.y or y == maxp.y then
-- data[ivm] = node("default:steelblock")
-- elseif (y - minp.y) % 5 == 0 then
-- data[ivm] = node("default:stone")
-- else
-- data[ivm] = node("air")
-- end
-- ivm = ivm + area.ystride
-- --index3d = index3d + csize.x
-- end
-- end
--end
end

View file

@ -49,8 +49,10 @@ function fun_caves.clone_node(name)
end
dofile(path .. "/unionfind.lua")
dofile(path .. "/nodes.lua")
dofile(path .. "/deco.lua")
dofile(path .. "/fungal_tree.lua")
dofile(path .. "/fortress.lua")
dofile(path .. "/mapgen.lua")
dofile(path .. "/mobs.lua")

View file

@ -120,6 +120,11 @@ local function generate(p_minp, p_maxp, seed)
-- use the same seed (based on perlin noise).
math.randomseed(minetest.get_perlin(seed_noise):get2d({x=minp.x, y=minp.z}))
local fortress = maxp.y / 3100
if maxp.y < -250 and (DEBUG or math.random(200) == 1) then
fun_caves.fortress(node, data, area, minp, maxp, math.ceil(maxp.y / 3100))
write = true
else
local cave_1 = minetest.get_perlin_map(cave_noise_1, csize):get3dMap_flat(minp)
local cave_2 = minetest.get_perlin_map(cave_noise_2, csize):get3dMap_flat(minp)
local cave_3 = minetest.get_perlin_map(cave_noise_3, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
@ -206,6 +211,7 @@ local function generate(p_minp, p_maxp, seed)
end
end
end
end
if write then

48
unionfind.lua Normal file
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@ -0,0 +1,48 @@
function table.shuffle(self)
local j
local t = self
for i = #t, 2, -1 do
j = math.random(i)
t[i], t[j] = t[j], t[i]
end
end
function unionfind(max)
local u = { _parent = {}, _rank = {} }
for i = 1, max do
u._parent[i] = i
u._rank[i] = 1
end
u.find = function(self, i)
local p = self._parent[i]
if i == p then
return i
end
self._parent[i] = self:find(p)
return self._parent[i]
end
u.union = function(self, i, j)
local root1 = self:find(i)
local root2 = self:find(j)
if root1 == root2 then
return
end
if self._rank[root1] > self._rank[root2] then
self._parent[root2] = root1
elseif self._rank[root2] > self._rank[root1] then
self._parent[root1] = root2
else
self._parent[root2] = root1
self._rank[root1] = self._rank[root1] + 1
end
end
return u
end