Add primitive villages.

This commit is contained in:
Duane 2016-06-29 12:25:05 -05:00
parent 163d75ae74
commit 695316ea2a
2 changed files with 186 additions and 2 deletions

View file

@ -389,7 +389,7 @@ local function generate(p_minp, p_maxp, seed)
fun_caves.fortress(minp, maxp, data, area, node)
write = true
else
local write1, write2, write3, write4, h2
local write1, write2, write3, write4, write5, h2
write1, h2 = fun_caves.cavegen(minp, maxp, data, area, node, heightmap, underzone)
if h2 then
heightmap = h2
@ -405,7 +405,11 @@ local function generate(p_minp, p_maxp, seed)
if not write3 then
write4, write_p4, true_casket = fun_caves.pyramid(minp, maxp, data, p2data, area, biomemap, biome_ids, node, heightmap)
end
write = write1 or write2 or write3 or write4
if biomemap and not (write3 or write4) then
local biome = biome_ids[biomemap[40*80+40]]
write5 = fun_caves.village(minp, maxp, data, p2data, area, node, biome, heightmap)
end
write = write1 or write2 or write3 or write4 or write5
end
@ -453,6 +457,7 @@ dofile(fun_caves.path .. "/decogen.lua")
dofile(fun_caves.path .. "/fortress.lua")
dofile(fun_caves.path .. "/pyramid.lua")
dofile(fun_caves.path .. "/treegen.lua")
dofile(fun_caves.path .. "/village.lua")
dofile(fun_caves.path .. "/skyseagen.lua")