Fix typo and lighting.
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parent
512f7776ed
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77b6f66e9e
1 changed files with 2 additions and 2 deletions
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@ -290,7 +290,7 @@ local function makeTunnel(this, dirswitch)
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local p1 = vector.add(orpi, veci, this.of, this.rs / 2)
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local p1 = vector.add(orpi, veci, this.of, this.rs / 2)
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if (p1.z >= minp.z and p1.z <= maxp.z and
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if (p1.z >= minp.z and p1.z <= maxp.z and
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p1.x >= minp.x and p1.x <= maxp.x) then
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p1.x >= minp.x and p1.x <= maxp.x) then
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local index1 = (p1.z - minp.z) * mg.ystride + (p1.x - minp.x)
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local index1 = (p1.z - minp.z) * a.ystride + (p1.x - minp.x)
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--h1 = mg.heightmap[index1]
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--h1 = mg.heightmap[index1]
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h1 = this.water_level
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h1 = this.water_level
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else
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else
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@ -512,8 +512,8 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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--minetest.generate_decorations(vm, minp, maxp)
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--minetest.generate_decorations(vm, minp, maxp)
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--vm:set_param2_data(p2data)
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--vm:set_param2_data(p2data)
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vm:set_lighting({day = 0, night = 0})
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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vm:update_liquids()
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vm:update_liquids()
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vm:calc_lighting(minp, maxp, false)
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vm:write_to_map()
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vm:write_to_map()
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vm, a, lightmap, heightmap, biomemap, terrain, cave = nil, nil, nil, nil, nil, nil, nil
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vm, a, lightmap, heightmap, biomemap, terrain, cave = nil, nil, nil, nil, nil, nil, nil
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