Rework black zone.
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1a9afc9ede
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7 changed files with 79 additions and 10 deletions
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@ -21,8 +21,8 @@ mobs:register_mob("fun_caves:dangler", {
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attacks_monsters = true,
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reach = 2,
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damage = 1,
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hp_min = 5,
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hp_max = 10,
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hp_min = 10,
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hp_max = 20,
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armor = 200,
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collisionbox = {-0.32, -0.0, -0.25, 0.25, 0.25, 0.25},
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visual = "mesh",
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@ -13,11 +13,11 @@ function fun_caves.decorate_cave(node, data, area, minp, y, ivm, biome_val_in)
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local stone_type = node("default:stone")
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local stone_depth = 1
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--if y > -500 then
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-- biome_val = biome_val / math.max(1, math.log(500 + y))
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--end
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if y > -200 then
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biome_val = biome_val / math.max(1, math.log(200 + y))
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end
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-------------------
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--biome_val = 0.7
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--biome_val = 0.55
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-------------------
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if biome_val < -0.65 then
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stone_type = node("default:ice")
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@ -40,7 +40,7 @@ function fun_caves.decorate_cave(node, data, area, minp, y, ivm, biome_val_in)
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stone_type = node("default:sand")
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stone_depth = 2
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elseif biome_val < 0.6 then
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stone_type = node("default:coalblock")
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stone_type = node("fun_caves:black_sand")
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stone_depth = 2
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else
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stone_type = node("fun_caves:hot_cobble")
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@ -68,6 +68,8 @@ function fun_caves.decorate_cave(node, data, area, minp, y, ivm, biome_val_in)
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if air_above then
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if stone_type == node("fun_caves:stone_with_salt") and math.random(500) == 1 then
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return node("fun_caves:radioactive_ore")
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elseif stone_type == node("fun_caves:black_sand") and math.random(100) == 1 then
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return node("default:coalblock")
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elseif node_above == node("air") and stone_type == node("fun_caves:stone_with_moss") and math.random(50) == 1 then
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return node("fun_caves:glowing_fungal_stone")
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else
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@ -85,6 +87,8 @@ function fun_caves.decorate_cave(node, data, area, minp, y, ivm, biome_val_in)
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if data[ivm] == node("default:stone") and air_below then
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if stone_type == node("fun_caves:stone_with_salt") and math.random(500) == 1 then
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return node("fun_caves:radioactive_ore")
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elseif stone_type == node("fun_caves:black_sand") and math.random(100) == 1 then
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return node("default:coalblock")
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elseif node_below == node("air") and (stone_type == node("fun_caves:stone_with_lichen") or stone_type == node("fun_caves:stone_with_moss")) and math.random(50) == 1 then
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return node("fun_caves:glowing_fungal_stone")
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else
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@ -112,9 +116,9 @@ function fun_caves.decorate_cave(node, data, area, minp, y, ivm, biome_val_in)
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end
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-- fluids
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if y > minp.y and y < -100 and (node_below == node("default:stone") or node_below == node("fun_caves:hot_cobble")) and sr < 3 then
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if y > minp.y and (node_below == node("default:stone") or node_below == node("fun_caves:hot_cobble")) and sr < 3 then
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return node("default:lava_source")
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elseif y < -100 and node_below == node("fun_caves:stone_with_moss") and sr < 3 then
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elseif node_below == node("fun_caves:stone_with_moss") and sr < 3 then
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return node("default:water_source")
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-- standing up
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@ -134,7 +138,7 @@ function fun_caves.decorate_cave(node, data, area, minp, y, ivm, biome_val_in)
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else
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return node("fun_caves:hot_spike_"..math.ceil(sr / 20))
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end
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elseif node_below == node("default:coalblock") and sr < 20 then
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elseif node_below == node("fun_caves:black_sand") and sr < 20 then
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return node("fun_caves:constant_flame")
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-- vegetation
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1
mobs.lua
1
mobs.lua
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@ -55,6 +55,7 @@ dofile(path .. "/tarantula.lua")
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dofile(path .. "/spider_ice.lua")
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--dofile(path .. "/dirt_monster.lua")
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dofile(path .. "/sand_monster.lua")
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dofile(path .. "/tar_monster.lua")
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if minetest.registered_entities["mobs_monster:dirt_monster"] then
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-- check this
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@ -668,3 +668,9 @@ minetest.register_abm({
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end
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})
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local newnode = fun_caves.clone_node("default:sand")
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newnode.description = "Black Sand"
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newnode.tiles = {"fun_caves_black_sand.png"}
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newnode.groups['falling_node'] = 0
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minetest.register_node("fun_caves:black_sand", newnode)
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58
tar_monster.lua
Normal file
58
tar_monster.lua
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@ -0,0 +1,58 @@
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-- Sand Monster by PilzAdam
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mobs:register_mob("fun_caves:tar_monster", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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pathfinding = true,
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reach = 2,
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damage = 2,
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hp_min = 15,
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hp_max = 40,
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armor = 100,
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
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mesh = "mobs_sand_monster.b3d",
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textures = {
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{"fun_caves_tar_monster.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_sandmonster",
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},
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walk_velocity = 1.5,
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run_velocity = 4,
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view_range = 15,
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jump = true,
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floats = 0,
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drops = {
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{name = "default:coal_lump", chance = 1, min = 3, max = 5},
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},
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water_damage = 1,
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lava_damage = 2,
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light_damage = 1,
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fear_height = 4,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 39,
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walk_start = 41,
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walk_end = 72,
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run_start = 74,
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run_end = 105,
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punch_start = 74,
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punch_end = 105,
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},
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--[[
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custom_attack = function(self, p)
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local pos = self.object:getpos()
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minetest.add_item(pos, "default:sand")
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end,
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]]
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})
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mobs:register_spawn("fun_caves:tar_monster", {"fun_caves:black_sand"}, 20, 0, 4000, 1, 31000)
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mobs:register_egg("fun_caves:tar_monster", "Tar Monster", "fun_caves_black_sand.png", 1)
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BIN
textures/fun_caves_black_sand.png
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BIN
textures/fun_caves_black_sand.png
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After Width: | Height: | Size: 321 B |
BIN
textures/fun_caves_tar_monster.png
Normal file
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textures/fun_caves_tar_monster.png
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After Width: | Height: | Size: 1.4 KiB |
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