Rework black zone.

This commit is contained in:
Duane Robertson 2016-05-24 22:21:24 -05:00
parent 1a9afc9ede
commit 7f031350a9
7 changed files with 79 additions and 10 deletions

View file

@ -13,11 +13,11 @@ function fun_caves.decorate_cave(node, data, area, minp, y, ivm, biome_val_in)
local stone_type = node("default:stone")
local stone_depth = 1
--if y > -500 then
-- biome_val = biome_val / math.max(1, math.log(500 + y))
--end
if y > -200 then
biome_val = biome_val / math.max(1, math.log(200 + y))
end
-------------------
--biome_val = 0.7
--biome_val = 0.55
-------------------
if biome_val < -0.65 then
stone_type = node("default:ice")
@ -40,7 +40,7 @@ function fun_caves.decorate_cave(node, data, area, minp, y, ivm, biome_val_in)
stone_type = node("default:sand")
stone_depth = 2
elseif biome_val < 0.6 then
stone_type = node("default:coalblock")
stone_type = node("fun_caves:black_sand")
stone_depth = 2
else
stone_type = node("fun_caves:hot_cobble")
@ -68,6 +68,8 @@ function fun_caves.decorate_cave(node, data, area, minp, y, ivm, biome_val_in)
if air_above then
if stone_type == node("fun_caves:stone_with_salt") and math.random(500) == 1 then
return node("fun_caves:radioactive_ore")
elseif stone_type == node("fun_caves:black_sand") and math.random(100) == 1 then
return node("default:coalblock")
elseif node_above == node("air") and stone_type == node("fun_caves:stone_with_moss") and math.random(50) == 1 then
return node("fun_caves:glowing_fungal_stone")
else
@ -85,6 +87,8 @@ function fun_caves.decorate_cave(node, data, area, minp, y, ivm, biome_val_in)
if data[ivm] == node("default:stone") and air_below then
if stone_type == node("fun_caves:stone_with_salt") and math.random(500) == 1 then
return node("fun_caves:radioactive_ore")
elseif stone_type == node("fun_caves:black_sand") and math.random(100) == 1 then
return node("default:coalblock")
elseif node_below == node("air") and (stone_type == node("fun_caves:stone_with_lichen") or stone_type == node("fun_caves:stone_with_moss")) and math.random(50) == 1 then
return node("fun_caves:glowing_fungal_stone")
else
@ -112,9 +116,9 @@ function fun_caves.decorate_cave(node, data, area, minp, y, ivm, biome_val_in)
end
-- fluids
if y > minp.y and y < -100 and (node_below == node("default:stone") or node_below == node("fun_caves:hot_cobble")) and sr < 3 then
if y > minp.y and (node_below == node("default:stone") or node_below == node("fun_caves:hot_cobble")) and sr < 3 then
return node("default:lava_source")
elseif y < -100 and node_below == node("fun_caves:stone_with_moss") and sr < 3 then
elseif node_below == node("fun_caves:stone_with_moss") and sr < 3 then
return node("default:water_source")
-- standing up
@ -134,7 +138,7 @@ function fun_caves.decorate_cave(node, data, area, minp, y, ivm, biome_val_in)
else
return node("fun_caves:hot_spike_"..math.ceil(sr / 20))
end
elseif node_below == node("default:coalblock") and sr < 20 then
elseif node_below == node("fun_caves:black_sand") and sr < 20 then
return node("fun_caves:constant_flame")
-- vegetation