Add riverbeds to biomes and start hell levels.

This commit is contained in:
Duane 2016-06-06 19:54:42 -05:00
parent 5ea5f54a7d
commit 87c065153a
3 changed files with 93 additions and 8 deletions

View file

@ -89,8 +89,24 @@ minetest.register_node("fun_caves:glowing_fungus", {
groups = {dig_immediate = 3},
})
-- Iron, hot
newnode = fun_caves.clone_node("default:steelblock")
newnode.description = "Hot Iron Block"
newnode.tiles = {"default_steel_block.png^[colorize:#FF3000:150"}
newnode.groups.surface_hot=3
newnode.light_source = 3
minetest.register_node("fun_caves:hot_iron", newnode)
-- Brass, hot
newnode = fun_caves.clone_node("default:steelblock")
newnode.description = "Hot Brass Block"
newnode.tiles = {"default_steel_block.png^[colorize:#FFBF00:150"}
newnode.groups.surface_hot=3
newnode.light_source = 2
minetest.register_node("fun_caves:hot_brass", newnode)
-- moon glass (glows)
local newnode = fun_caves.clone_node("default:glass")
newnode = fun_caves.clone_node("default:glass")
newnode.light_source = default.LIGHT_MAX
minetest.register_node("fun_caves:moon_glass", newnode)
@ -313,6 +329,19 @@ newnode.sounds = default.node_sound_dirt_defaults({
})
minetest.register_node("fun_caves:stone_with_algae", newnode)
-- stone, hot
minetest.register_node("fun_caves:hot_stone", {
description = "Hot Stone",
tiles = {"default_desert_stone.png^[colorize:#FF0000:150"},
is_ground_content = true,
groups = {crumbly=2, surface_hot=3},
light_source = fun_caves.light_max - 5,
damage_per_second = 1,
sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25},
}),
})
-- stone with lichen
newnode = fun_caves.clone_node("default:stone")
newnode.description = "Cave Stone With Lichen"