Add riverbeds to biomes and start hell levels.
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5ea5f54a7d
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3 changed files with 93 additions and 8 deletions
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@ -89,8 +89,24 @@ minetest.register_node("fun_caves:glowing_fungus", {
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groups = {dig_immediate = 3},
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})
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-- Iron, hot
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newnode = fun_caves.clone_node("default:steelblock")
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newnode.description = "Hot Iron Block"
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newnode.tiles = {"default_steel_block.png^[colorize:#FF3000:150"}
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newnode.groups.surface_hot=3
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newnode.light_source = 3
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minetest.register_node("fun_caves:hot_iron", newnode)
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-- Brass, hot
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newnode = fun_caves.clone_node("default:steelblock")
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newnode.description = "Hot Brass Block"
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newnode.tiles = {"default_steel_block.png^[colorize:#FFBF00:150"}
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newnode.groups.surface_hot=3
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newnode.light_source = 2
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minetest.register_node("fun_caves:hot_brass", newnode)
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-- moon glass (glows)
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local newnode = fun_caves.clone_node("default:glass")
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newnode = fun_caves.clone_node("default:glass")
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newnode.light_source = default.LIGHT_MAX
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minetest.register_node("fun_caves:moon_glass", newnode)
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@ -313,6 +329,19 @@ newnode.sounds = default.node_sound_dirt_defaults({
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})
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minetest.register_node("fun_caves:stone_with_algae", newnode)
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-- stone, hot
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minetest.register_node("fun_caves:hot_stone", {
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description = "Hot Stone",
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tiles = {"default_desert_stone.png^[colorize:#FF0000:150"},
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is_ground_content = true,
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groups = {crumbly=2, surface_hot=3},
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light_source = fun_caves.light_max - 5,
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damage_per_second = 1,
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sounds = default.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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}),
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})
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-- stone with lichen
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newnode = fun_caves.clone_node("default:stone")
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newnode.description = "Cave Stone With Lichen"
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