Clean up borders and magic numbers.

This commit is contained in:
Duane 2016-08-02 22:23:59 -05:00
parent 2270e87a71
commit 8817fd38d6
2 changed files with 121 additions and 101 deletions

View file

@ -429,14 +429,6 @@ local function generate(p_minp, p_maxp, seed)
break
end
if fun_caves.dungeon then
local full
write, write_p2, full = fun_caves.dungeon(minp, maxp, data, p2data, area, node, heightmap)
if write and full then
break
end
end
if fun_caves.cavegen and fun_caves.decogen then
local h2, write_cave
write_cave, h2 = fun_caves.cavegen(minp, maxp, data, area, node, heightmap, underzone, ground_nodes)
@ -453,31 +445,38 @@ local function generate(p_minp, p_maxp, seed)
local write_deco
write_deco, write_p2 = fun_caves.decogen(minp, maxp, data, p2data, area, node, heightmap, biomemap, biome_ids, underzone)
write = write or write_deco
end
if fun_caves.treegen then
local write_tree = fun_caves.treegen(minp, maxp, data, p2data, area, node)
if write_tree then
write = true
break
end
if fun_caves.treegen then
local write_tree = fun_caves.treegen(minp, maxp, data, p2data, area, node)
if write_tree then
write = true
break
end
end
if fun_caves.pyramid then
local write_pyr, write_p4 = fun_caves.pyramid(minp, maxp, data, p2data, area, biomemap, biome_ids, node, heightmap)
if write_pyr then
write = true
write_p2 = write_p2 or write_p4
break
end
if fun_caves.dungeon then
write, write_p2 = fun_caves.dungeon(minp, maxp, data, p2data, area, node, heightmap)
if write then
break
end
end
if fun_caves.use_villages and biomemap and fun_caves.village then
local biome = biome_ids[biomemap[40*80+40]]
local write_vill = fun_caves.village(minp, maxp, data, p2data, area, node, biome, heightmap)
if write_vill then
write = true
break
end
if fun_caves.pyramid then
local write_pyr, write_p4 = fun_caves.pyramid(minp, maxp, data, p2data, area, biomemap, biome_ids, node, heightmap)
if write_pyr then
write = true
write_p2 = write_p2 or write_p4
break
end
end
if fun_caves.use_villages and biomemap and fun_caves.village then
local biome = biome_ids[biomemap[40*80+40]]
local write_vill = fun_caves.village(minp, maxp, data, p2data, area, node, biome, heightmap)
if write_vill then
write = true
break
end
end
end