changes to accomodate 3d_armor
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parent
39a38703a8
commit
89627afc78
4 changed files with 241 additions and 185 deletions
102
init.lua
102
init.lua
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@ -5,6 +5,8 @@ fun_caves.light_max = 8 -- light intensity for mushroom growth
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fun_caves.path = minetest.get_modpath(minetest.get_current_modname())
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fun_caves.world = minetest.get_worldpath()
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local armor_mod = minetest.get_modpath("3d_armor") and armor and armor.set_player_armor
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fun_caves.elixir_armor = minetest.setting_getbool('fun_caves_use_armor_elixirs')
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if fun_caves.elixir_armor == nil then
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fun_caves.elixir_armor = true
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@ -188,7 +190,7 @@ dofile(fun_caves.path .. "/spec_bomb.lua")
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dofile(fun_caves.path .. "/elixir.lua") -- must go after all items are registered
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dofile(fun_caves.path .. "/chat.lua")
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if mobs and mobs.mod == "redo" then
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if minetest.get_modpath("mobs_redo") and mobs and mobs.mod == "redo" then
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dofile(fun_caves.path .. "/mobs.lua")
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end
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@ -276,35 +278,41 @@ if not hunger_mod then
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fun_caves.hunger_change(user, hp_change)
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end
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end)
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minetest.register_on_dieplayer(function(player)
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if not (player and fun_caves.db.hunger and fun_caves.hunger_id) then
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return
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end
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local player_name = player:get_player_name()
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local pos = vector.round(player:getpos())
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if not (player_name and pos) then
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return
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end
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if not hunger_mod then
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fun_caves.db.hunger[player_name] = 20
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player:hud_change(fun_caves.hunger_id[player_name], 'number', 20)
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end
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minetest.chat_send_player(player_name, 'Your bones will lie at ('..pos.x..','..pos.y..','..pos.z..'), in ignominy, unless you collect them.')
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end)
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end
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local armor_mod = minetest.get_modpath("3d_armor")
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minetest.register_on_dieplayer(function(player)
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if fun_caves.db.status and not player then
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return
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end
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local player_name = player:get_player_name()
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if not (player_name and type(player_name) == 'string' and player_name ~= '') then
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return
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end
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if fun_caves.db.status[player_name] then
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for status in pairs(fun_caves.db.status[player_name]) do
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local def = fun_caves.registered_status[status]
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if not def.remain_after_death then
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fun_caves.remove_status(player_name, status)
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end
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end
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end
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if fun_caves.db.hunger and fun_caves.hunger_id and not hunger_mod then
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fun_caves.db.hunger[player_name] = 20
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player:hud_change(fun_caves.hunger_id[player_name], 'number', 20)
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end
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local pos = vector.round(player:getpos())
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if pos then
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minetest.chat_send_player(player_name, 'Your bones will lie at ('..pos.x..','..pos.y..','..pos.z..'), in ignominy, unless you collect them.')
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end
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end)
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fun_caves.armor_id = {}
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local armor_hud
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if armor_mod then
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fun_caves.display_armor = function()
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end
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else
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if not armor_mod then
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armor_hud = function(player)
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if not (player and fun_caves.armor_id) then
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return
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@ -361,7 +369,7 @@ minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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if not player_name then
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if not (player_name and type(player_name) == 'string' and player_name ~= '') then
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return
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end
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@ -377,15 +385,35 @@ minetest.register_on_joinplayer(function(player)
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hunger_hud(player)
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end
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if fun_caves.db.status[player_name] and fun_caves.db.status[player_name].armor_elixir then
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local factor = fun_caves.db.status[player_name].armor_elixir.factor
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local armor = player:get_armor_groups()
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armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy * factor)))
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player:set_armor_groups(armor)
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if fun_caves.display_armor then
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minetest.after(3, function()
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fun_caves.display_armor(player)
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end)
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end
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-- If there's an armor mod, we wait for it to load armor.
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if fun_caves.load_armor_elixir and not armor_mod then
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fun_caves.load_armor_elixir(player)
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end
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end)
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-- support for 3d_armor
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-- This may or may not work with all versions.
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if armor_mod then
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local old_set_player_armor = armor.set_player_armor
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armor.set_player_armor = function(self, player)
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old_set_player_armor(self, player)
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if fun_caves.load_armor_elixir then
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fun_caves.load_armor_elixir(player)
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end
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end
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end
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----------------------------------------------------------------------
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-- Change old factor to current value.
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if fun_caves.db.status then
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for player_name, status in pairs(fun_caves.db.status) do
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if status.armor_elixir and status.armor_elixir.factor then
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status.armor_elixir.value = status.armor_elixir.factor * 100
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status.armor_elixir.factor = nil
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end
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end
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end
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----------------------------------------------------------------------
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