Change giant tree nodes.
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parent
d3480acde2
commit
9034b560f1
2 changed files with 20 additions and 6 deletions
26
treegen.lua
26
treegen.lua
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@ -7,13 +7,25 @@ local abs = math.abs
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local max_depth = 31000
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local newnode = fun_caves.clone_node("default:wood")
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local newnode = fun_caves.clone_node("default:tree")
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newnode.description = "Bark"
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newnode.tiles = {"default_tree.png"}
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newnode.is_ground_content = false
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--newnode.groups.oddly_breakable_by_hand
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minetest.register_node("fun_caves:bark", newnode)
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newnode = fun_caves.clone_node("default:tree")
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newnode.description = "Giant Wood"
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newnode.tiles = {"fun_caves_tree.png"}
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newnode.is_ground_content = false
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minetest.register_node("fun_caves:tree", newnode)
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minetest.register_craft({
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output = 'default:wood 4',
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recipe = {
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{'fun_caves:tree'},
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}
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})
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minetest.register_node("fun_caves:leaves", {
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description = "Leaves",
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visual_scale = 1.3,
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@ -73,17 +85,19 @@ fun_caves.treegen = function(minp, maxp, data, p2data, area, node)
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end
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if floor(dx ^ 2 + dz ^ 2) < r ^ 2 then
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data[ivm] = node['default:wood']
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data[ivm] = node['fun_caves:tree']
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write = true
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elseif y < 222 and y > -102 and floor(dx ^ 2 + dz ^ 2) < (r + 2) ^ 2 then
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data[ivm] = node['fun_caves:bark']
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write = true
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elseif y < 272 and y > 112 and floor(dx ^ 2 + dz ^ 2 + (y - 192) ^ 2) < r2 ^ 2 and y % 10 == 0 and (floor(dx / 4) % 3 == 0 or floor(dz / 4) % 3 == 0) then
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data[ivm] = node['default:wood']
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write = true
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if data[ivm] == node['air'] then
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data[ivm] = node['fun_caves:tree']
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write = true
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end
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elseif y < 272 and y > 112 and floor(dx ^ 2 + dz ^ 2 + (y - 192) ^ 2) < r2 ^ 2 and (y + 3) % 10 < 7 and (floor((dx + 3) / 4) % 3 < 2 or floor((dz + 3) / 4) % 3 < 2) then
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local r = abs(((y + 3) % 10) - 3)
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if r < 2 or rand(r) == 1 then
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if (r < 2 or rand(r) == 1) and data[ivm] == node['air'] then
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data[ivm] = node['fun_caves:leaves']
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write = true
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end
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