Fix heightmap issues with trees.
This commit is contained in:
parent
3e3e0c17d6
commit
9325a474b5
2 changed files with 25 additions and 4 deletions
|
@ -388,8 +388,12 @@ local function generate(p_minp, p_maxp, seed)
|
|||
fun_caves.fortress(minp, maxp, data, area, node)
|
||||
write = true
|
||||
else
|
||||
local write1, write2, write3
|
||||
write1, heightmap = fun_caves.cavegen(minp, maxp, data, area, node, heightmap, underzone)
|
||||
local write1, write2, write3, h2
|
||||
write1, h2 = fun_caves.cavegen(minp, maxp, data, area, node, heightmap, underzone)
|
||||
if h2 then
|
||||
heightmap = h2
|
||||
end
|
||||
|
||||
write2, write_p2 = fun_caves.decogen(minp, maxp, data, p2data, area, node, heightmap, biome_ids, underzone)
|
||||
write3 = fun_caves.treegen(minp, maxp, data, p2data, area, node)
|
||||
write = write1 or write2 or write3
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue