From 955d4db7ad341ee88d1ece20efd494f3a7eea12e Mon Sep 17 00:00:00 2001 From: Duane Date: Thu, 30 Jun 2016 21:45:14 -0500 Subject: [PATCH] Remove fire_walk as it overwrites bones. --- mobs.lua | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/mobs.lua b/mobs.lua index 21d3092..6007872 100644 --- a/mobs.lua +++ b/mobs.lua @@ -207,6 +207,8 @@ if minetest.registered_entities["dmobs:dragon"] and minetest.registered_entities end if minetest.registered_entities["dmobs:fox"] then + -- fire_walk overwrites bones, under some circumstances. + -- Keep it disabled until it's definitely working. local function fire_walk(self) if not fun_caves.custom_ready(self, 1000000) then return @@ -219,7 +221,7 @@ if minetest.registered_entities["dmobs:fox"] then --look for nodes local nodelist = minetest.find_nodes_in_area(p1, p2, "air") for n in pairs(nodelist) do - minetest.set_node(pos, {name='fire:basic_flame'}) + --minetest.set_node(pos, {name='fire:basic_flame'}) end end @@ -234,7 +236,7 @@ if minetest.registered_entities["dmobs:fox"] then m.lava_damage = 0 m.textures = { {"fun_caves_fire_fox_2.png"}, } m.base_texture = m.textures[1] - m.do_custom = fire_walk + --m.do_custom = fire_walk minetest.registered_entities["fun_caves:fire_fox"] = m mobs.spawning_mobs["fun_caves:fire_fox"] = true