Add savages to villages.

This commit is contained in:
Duane 2016-06-30 15:24:00 -05:00
parent d94847072f
commit 9a7f058659
2 changed files with 89 additions and 14 deletions

View file

@ -306,7 +306,7 @@ m.drops = drops['copper']
minetest.registered_entities["fun_caves:goblin_copper"] = m minetest.registered_entities["fun_caves:goblin_copper"] = m
mobs.spawning_mobs["fun_caves:goblin_copper"] = true mobs.spawning_mobs["fun_caves:goblin_copper"] = true
mobs:register_spawn("fun_caves:goblin_copper", {"default:mossycobble"}, 100, 0, 2 * spawn_frequency, 3, 2000) mobs:register_spawn("fun_caves:goblin_copper", {"default:mossycobble"}, 100, 0, spawn_frequency, 3, 2000)
mobs:register_egg("fun_caves:goblin_copper", "Goblin Egg (copper)", "default_mossycobble.png", 1) mobs:register_egg("fun_caves:goblin_copper", "Goblin Egg (copper)", "default_mossycobble.png", 1)
@ -322,7 +322,7 @@ m.drops = drops['diamond']
minetest.registered_entities["fun_caves:goblin_diamond"] = m minetest.registered_entities["fun_caves:goblin_diamond"] = m
mobs.spawning_mobs["fun_caves:goblin_diamond"] = true mobs.spawning_mobs["fun_caves:goblin_diamond"] = true
mobs:register_spawn("fun_caves:goblin_diamond", {"default:mossycobble"}, 100, 0, 2 * spawn_frequency, 3, 2000) mobs:register_spawn("fun_caves:goblin_diamond", {"default:mossycobble"}, 100, 0, spawn_frequency, 3, 2000)
mobs:register_egg("fun_caves:goblin_diamond", "Goblin Egg (diamond)", "default_mossycobble.png", 1) mobs:register_egg("fun_caves:goblin_diamond", "Goblin Egg (diamond)", "default_mossycobble.png", 1)
@ -338,7 +338,7 @@ m.drops = drops['gold']
minetest.registered_entities["fun_caves:goblin_gold"] = m minetest.registered_entities["fun_caves:goblin_gold"] = m
mobs.spawning_mobs["fun_caves:goblin_gold"] = true mobs.spawning_mobs["fun_caves:goblin_gold"] = true
mobs:register_spawn("fun_caves:goblin_gold", {"default:mossycobble"}, 100, 0, 2 * spawn_frequency, 3, 2000) mobs:register_spawn("fun_caves:goblin_gold", {"default:mossycobble"}, 100, 0, spawn_frequency, 3, 2000)
mobs:register_egg("fun_caves:goblin_gold", "Goblin Egg (gold)", "default_mossycobble.png", 1) mobs:register_egg("fun_caves:goblin_gold", "Goblin Egg (gold)", "default_mossycobble.png", 1)
@ -366,7 +366,7 @@ m.drops = drops['iron']
minetest.registered_entities["fun_caves:goblin_iron"] = m minetest.registered_entities["fun_caves:goblin_iron"] = m
mobs.spawning_mobs["fun_caves:goblin_iron"] = true mobs.spawning_mobs["fun_caves:goblin_iron"] = true
mobs:register_spawn("fun_caves:goblin_iron", {"default:mossycobble"}, 100, 0, 2 * spawn_frequency, 3, 2000) mobs:register_spawn("fun_caves:goblin_iron", {"default:mossycobble"}, 100, 0, spawn_frequency, 3, 2000)
mobs:register_egg("fun_caves:goblin_iron", "Goblin Egg (iron)", "default_mossycobble.png", 1) mobs:register_egg("fun_caves:goblin_iron", "Goblin Egg (iron)", "default_mossycobble.png", 1)
@ -382,7 +382,7 @@ m.drops = drops['king']
minetest.registered_entities["fun_caves:goblin_king"] = m minetest.registered_entities["fun_caves:goblin_king"] = m
mobs.spawning_mobs["fun_caves:goblin_king"] = true mobs.spawning_mobs["fun_caves:goblin_king"] = true
mobs:register_spawn("fun_caves:goblin_king", {"default:mossycobble"}, 100, 0, 3 * spawn_frequency, 3, 2000) mobs:register_spawn("fun_caves:goblin_king", {"default:mossycobble"}, 100, 0, 2 * spawn_frequency, 3, 2000)
mobs:register_egg("fun_caves:goblin_king", "Goblin Egg (king)", "default_mossycobble.png", 1) mobs:register_egg("fun_caves:goblin_king", "Goblin Egg (king)", "default_mossycobble.png", 1)

View file

@ -1,22 +1,97 @@
local newnode = fun_caves.clone_node("default:dirt")
newnode.drop = "default:dirt"
newnode.groups.soil = 0
minetest.register_node("fun_caves:hut_floor", newnode)
local drops = {
{name = "default:axe_stone", chance = 3, min = 1, max = 1},
{name = "default:hoe_stone", chance = 3, min = 1, max = 1},
{name = "default:sword_stone", chance = 3, min = 1, max = 1},
{name = "default:apple", chance = 2, min = 1, max = 3},
{name = "farming:bread", chance = 3, min = 1, max = 3},
{name = "default:cobble", chance = 2, min = 1, max = 3},
}
if minetest.registered_items['mobs:leather'] then
drops[#drops+1] = {name = "mobs:leather", chance = 4, min = 1, max = 2}
end
mobs:register_mob("fun_caves:savage", {
description = "Primitive Savage",
type = "monster",
passive = false,
damage = 1,
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 5,
hp_max = 20,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,0.9,0.35},
visual = "mesh",
mesh = "character.b3d",
drawtype = "front",
textures = {
{"fun_caves_savage_1.png"},
},
makes_footstep_sound = true,
--sounds = {
-- random = "goblins_goblin_ambient",
-- warcry = "goblins_goblin_attack",
-- attack = "goblins_goblin_attack",
-- damage = "goblins_goblin_damage",
-- death = "goblins_goblin_death",
-- distance = 15,
--},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = drops,
water_damage = 1,
lava_damage = 2,
light_damage = 0,
--lifetimer = 360,
view_range = 10,
owner = "",
animation = {
stand_start = 0,
stand_end = 79,
sit_start = 81,
sit_end = 160,
sleep_start = 162,
sleep_end = 166,
walk_start = 168,
walk_end = 187,
mine_start = 189,
mine_end = 198,
walkmine_start = 200,
walkmine_end = 219,
},
animation_speed = 30,
on_rightclick = nil,
do_custom = nil,
})
--mobs:register_egg("fun_caves:savage", "Primitive Savage", "farming_straw.png", 1)
mobs:register_spawn("fun_caves:savage", {'fun_caves:hut_floor'}, 100, 0, 20, 3, 2000)
local function build_hut(data, area, node, pos, turf) local function build_hut(data, area, node, pos, turf)
local door = {x = ({2,7})[math.random(2)], z = ({2,7})[math.random(2)]} local door = {x = ({2,7})[math.random(2)], z = ({2,7})[math.random(2)]}
if math.random(2) == 1 then
door.x = nil
else
door.z = nil
end
for z = 1, 8 do for z = 1, 8 do
for x = 1, 8 do for x = 1, 8 do
local ivm = area:index(pos.x + x - 1, pos.y, pos.z + z - 1) local ivm = area:index(pos.x + x - 1, pos.y, pos.z + z - 1)
if x > 1 and x < 8 and z > 1 and z < 8 then if x > 1 and x < 8 and z > 1 and z < 8 then
data[ivm] = node['default:dirt'] data[ivm] = node['fun_caves:hut_floor']
ivm = ivm + area.ystride ivm = ivm + area.ystride
for y = 2, 4 do for y = 2, 4 do
if x == 2 or x == 7 or z == 2 or z == 7 then if x == 2 or x == 7 or z == 2 or z == 7 then
if y <= 3 and ((z == 4 and x == door.x) or (x == 4 and z == door.z)) then --if y <= 3 and ((z == 4 and x == door.x) or (x == 4 and z == door.z)) then
data[ivm] = node['air'] -- data[ivm] = node['air']
elseif y == 3 and ((z % 3 == 0 and (x == 2 or x == 7)) or (x % 3 == 0 and (z == 2 or z == 7))) then if y <= 3 and ((z % 3 == 0 and (x == 2 or x == 7)) or (x % 3 == 0 and (z == 2 or z == 7))) then
data[ivm] = node['air'] data[ivm] = node['air']
else else
data[ivm] = node['default:wood'] data[ivm] = node['default:wood']