Fix regression in coral. Add coral teleporter.
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43176144f9
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7 changed files with 59 additions and 8 deletions
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@ -41,6 +41,14 @@ fun_caves.plantlist = {
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sounds = default.node_sound_stone_defaults(),
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},
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{name="precious_coral",
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desc="Precious Coral",
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water=true,
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light_source=1,
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coral=true,
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sounds = default.node_sound_stone_defaults(),
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},
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{name="water_plant_1",
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desc="Water Plant",
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water=true,
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@ -23,6 +23,7 @@ local log = math.log
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local floor = math.floor
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local find_nodes_in_area = minetest.find_nodes_in_area
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local csize
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local node_match_cache = {}
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local function place_schematic(minp, maxp, data, p2data, area, node, pos, schem, center)
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@ -356,13 +357,11 @@ fun_caves.decogen = function(minp, maxp, data, p2data, area, node, heightmap, bi
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-----------------------------------------------------
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-- end of cave decoration non-loop
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-----------------------------------------------------
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elseif y < height then
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elseif y < height and data[ivm] == node["air"] and (data[ivm - area.ystride] == node['default:stone'] or data[ivm - area.ystride] == node['default:sandstone']) then
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-- This just places non-abm dirt inside caves.
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-- Its value is questionable.
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if data[ivm] == node["air"] and (data[ivm - area.ystride] == node['default:stone'] or data[ivm - area.ystride] == node['default:sandstone']) then
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data[ivm - area.ystride] = node["fun_caves:dirt"]
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write = true
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end
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else
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local pn = plant_n[index]
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local biome
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@ -382,7 +381,11 @@ fun_caves.decogen = function(minp, maxp, data, p2data, area, node, heightmap, bi
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local node_above = data[ivm + area.ystride]
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if y < water_level and data[ivm] == node["default:sand"] and node_above == node["default:water_source"] and data[ivm + area.ystride * 2] == node["default:water_source"] and coral_biomes[biome] and pn < -0.1 and rand(5) == 1 and surround(node, data, area, ivm) then
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if rand(100) == 1 then
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data[ivm] = node["fun_caves:precious_coral_water_sand"]
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else
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data[ivm] = node["fun_caves:staghorn_coral_water_sand"]
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end
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write = true
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break
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elseif y < water_level and node_below == node["default:sand"] and node_above == node["default:water_source"] and data[ivm] == node["default:water_source"] and coral_biomes[biome] and pn < -0.1 and rand(5) < 3 then
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@ -19,7 +19,6 @@ local node = setmetatable({}, {
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local data = {}
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local p2data = {} -- vm rotation data buffer
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local node_match_cache = {}
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-- Create a table of biome ids, so I can use the biomemap.
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47
nodes.lua
47
nodes.lua
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@ -142,7 +142,9 @@ local function teleporter(user, area, power)
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else
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local newpos
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if area == 'overworld' then
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newpos = {x=math.random(12000)-6000, y=120, z=math.random(12000)-6000}
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newpos = {x=(math.random(2)*2-3)*(math.random(math.floor(map_max/6))+power*math.floor(map_max/6)), y=120, z=(math.random(2)*2-3)*(math.random(math.floor(map_max/6))+power*math.floor(map_max/6))}
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elseif area == 'hell' then
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newpos = {x=pos.x, y=fun_caves.underzones[({'Caina','Phlegethos','Dis','Minauros','Styx'})[power+1]].ceiling-30, z=pos.z}
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else
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return
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end
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@ -159,6 +161,45 @@ local function teleporter(user, area, power)
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end
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end
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minetest.register_craftitem("fun_caves:teleporter_iron_coral", {
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description = "Iron and Moonstone Teleporter",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"fun_caves_tesseract_iron_coral.png"},
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inventory_image = "fun_caves_tesseract_iron_coral.png",
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groups = {dig_immediate = 3},
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sounds = default.node_sound_stone_defaults(),
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on_use = function(itemstack, user, pointed_thing)
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teleporter(user, 'hell', 0)
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end,
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})
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minetest.register_craft({
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output = 'fun_caves:teleporter_iron_coral',
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recipe = {
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{'fun_caves:sky_iron', 'default:copper_ingot', 'fun_caves:sky_iron'},
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{'fun_caves:coral_gem', 'fun_caves:coral_gem', 'fun_caves:coral_gem'},
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{'fun_caves:sky_iron', 'default:obsidian_shard', 'fun_caves:sky_iron'},
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}
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})
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minetest.register_craftitem("fun_caves:coral_gem", {
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description = "Coral Gem",
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"fun_caves_coral_gem.png"},
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inventory_image = "fun_caves_coral_gem.png",
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groups = {dig_immediate = 3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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type = "cooking",
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output = "fun_caves:coral_gem",
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recipe = "fun_caves:precious_coral",
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cooktime = 5,
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})
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minetest.register_craftitem("fun_caves:teleporter_iron_aquamarine", {
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description = "Iron and Aquamarine Teleporter",
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drawtype = "plantlike",
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@ -168,7 +209,7 @@ minetest.register_craftitem("fun_caves:teleporter_iron_aquamarine", {
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groups = {dig_immediate = 3},
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sounds = default.node_sound_stone_defaults(),
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on_use = function(itemstack, user, pointed_thing)
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teleporter(user, 'overworld', 1)
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teleporter(user, 'overworld', 0)
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end,
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})
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@ -264,7 +305,7 @@ minetest.register_ore({
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ore_type = "scatter",
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ore = "fun_caves:stone_with_aquamarines",
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wherein = "default:stone",
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clust_scarcity = 30 * 30 * 30,
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clust_scarcity = 17 * 17 * 17,
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clust_num_ores = 1,
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clust_size = 1,
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y_min = -6000,
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BIN
textures/fun_caves_coral_gem.png
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textures/fun_caves_coral_gem.png
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After Width: | Height: | Size: 2 KiB |
BIN
textures/fun_caves_precious_coral.png
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textures/fun_caves_precious_coral.png
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After Width: | Height: | Size: 2.4 KiB |
BIN
textures/fun_caves_tesseract_iron_coral.png
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textures/fun_caves_tesseract_iron_coral.png
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After Width: | Height: | Size: 299 KiB |
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