Fix variable == nil error.

This commit is contained in:
Duane 2016-07-19 12:00:20 -05:00
parent b2c104d53a
commit a1a5fb0a7f
5 changed files with 135 additions and 2 deletions

View file

@ -1,3 +1,5 @@
dofile(fun_caves.path .. "/castles.lua")
local deco_depth = -30 -- place cave stuff this far beneath the surface
local light_depth = -13 -- depth above which to place corals/sea plants
local water_level = 1
@ -55,6 +57,13 @@ fun_caves.decogen = function(minp, maxp, data, p2data, area, node, heightmap, bi
end
end
if false and underzone and underzone.name == 'Caina' and math.abs(minp.y - underzone.floor) < math.abs(minp.y - underzone.ceiling) then
local write, writep2 = fun_caves.ice_castle(minp, maxp, data, p2data, area, node, heightmap, biomemap, biome_ids, underzone)
if write then
return write, writep2
end
end
local undersea = fun_caves.underzones['Styx'].sealevel
local write = false