Use mobs redo api instead of replicating.
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22 changed files with 120 additions and 3326 deletions
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@ -115,11 +115,13 @@ mobs:register_mob("fun_caves:goblin_cobble", {
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fun_caves.search_replace(self.object:getpos(), 5, {"default:torch"}, "air")
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fun_caves.search_replace(self.object:getpos(), 5, {"default:stone"}, "default:mossycobble")
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fun_caves.search_replace(self.object:getpos(), 50, {"default:mossycobble"}, "fun_caves:mossycobble_trap")
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fun_caves.surface_damage(self)
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end,
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})
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mobs:register_egg("fun_caves:goblin_cobble", "Goblin Egg (cobble)", "default_mossycobble.png", 1)
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mobs:register_spawn("fun_caves:goblin_cobble", {"group:stone"}, 100, 0, 10 * fun_caves.goblin_spawn_frequency, 3, 31000)
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mobs:register_spawn("fun_caves:goblin_cobble", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, 31000)
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mobs:register_spawn("fun_caves:goblin_cobble", {"group:stone"}, 100, 0, 10 * fun_caves.goblin_spawn_frequency, 3, -50)
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mobs:register_spawn("fun_caves:goblin_cobble", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -50)
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minetest.register_node("fun_caves:mossycobble_trap", {
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description = "Messy Gobblestone",
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