Generalize status effects.

This commit is contained in:
Duane 2016-06-30 17:54:33 -05:00
parent e5005dd8d6
commit b486af8627
5 changed files with 76 additions and 24 deletions

View file

@ -158,6 +158,35 @@ minetest.register_globalstep(function(dtime)
local minp = vector.subtract(pos, 0.5)
local maxp = vector.add(pos, 0.5)
-- Remove status effects.
local status = fun_caves.db.status[player_name]
for name, stat in pairs(status) do
local def = fun_caves.registered_status[name]
if not def then
print('Fun Caves: Error - unregistered status ' .. name)
break
end
local remove
if type(stat.remove) == 'number' then
if stat.remove < time then
remove = true
end
elseif def.remove then
remove = def.remove(player)
else
print('Fun Caves: Error in status remove for ' .. name)
end
if remove then
if def and def.terminate then
fun_caves.db.status[player_name][name] = def.terminate(player)
else
fun_caves.db.status[player_name][name] = nil
end
end
end
-- ... from standing on or near hot objects.
local counts = minetest_find_nodes_in_area(minp, maxp, hot_stuff)
if #counts > 1 then
@ -176,17 +205,6 @@ minetest.register_globalstep(function(dtime)
if #counts > 1 then
player:set_hp(player:get_hp() - 1)
end
-- Check for elixirs. This doesn't have to be precise.
local armor_expire = fun_caves.db.armor_expire
if fun_caves.elixir_armor and armor_expire and armor_expire[player_name] and armor_expire[player_name].time < time then
local factor = armor_expire[player_name].factor
local armor = player:get_armor_groups()
armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor)))
player:set_armor_groups(armor)
minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'Your skin feels softer...'))
armor_expire[player_name] = nil
end
end
-- ... from hunger (even less often).

View file

@ -11,9 +11,9 @@ minetest.register_chatcommand("armor", {
minetest.chat_send_player(player_name, " "..group.." "..value)
end
if fun_caves.db.armor_expire and fun_caves.db.armor_expire[player_name] then
local armor_time = fun_caves.db.armor_expire[player_name].time
local min = math.floor((armor_time - minetest.get_gametime()) / 60)
if fun_caves.db.status[player_name].armor_elixir then
local armor_time = fun_caves.db.status[player_name].armor_elixir.remove
local min = math.floor(math.max(0, armor_time - minetest.get_gametime()) / 60)
minetest.chat_send_player(player_name, "Your armor elixir will expire in "..min..' minutes.')
end
end

View file

@ -1,11 +1,26 @@
local elixir_duration = 3600
fun_caves.register_status({
name = 'armor_elixir',
terminate = function(player)
local player_name = player:get_player_name()
local armor_elixir = fun_caves.db.status[player_name].armor_elixir
local factor = armor_elixir.factor
local armor = player:get_armor_groups()
armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor)))
player:set_armor_groups(armor)
minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'Your skin feels softer...'))
fun_caves.db.status[player_name].armor_elixir = nil
end,
})
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
if fun_caves.db.armor_expire[player_name] then
local factor = fun_caves.db.armor_expire[player_name].factor
if fun_caves.db.status[player_name] and fun_caves.db.status[player_name].armor_elixir then
local factor = fun_caves.db.status[player_name].armor_elixir.factor
local armor = player:get_armor_groups()
armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy * factor)))
player:set_armor_groups(armor)
@ -16,12 +31,12 @@ end)
if fun_caves.expire_elixir_on_death then
minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()
if fun_caves.db.armor_expire[player_name] then
local factor = fun_caves.db.armor_expire[player_name].factor
if fun_caves.db.status[player_name].armor_elixir then
local factor = fun_caves.db.status[player_name].armor_elixir.factor
local armor = player:get_armor_groups()
armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor)))
player:set_armor_groups(armor)
fun_caves.db.armor_expire[player_name] = nil
fun_caves.db.status[player_name].armor_elixir = nil
end
end)
end
@ -31,16 +46,16 @@ local function armor(user, factor)
local player_name = user:get_player_name()
local armor = user:get_armor_groups()
if fun_caves.db.armor_expire[player_name] then
local old_factor = fun_caves.db.armor_expire[player_name].factor
if fun_caves.db.status[player_name].armor_elixir then
local old_factor = fun_caves.db.status[player_name].armor_elixir.factor
armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor)))
end
armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy * factor)))
user:set_armor_groups(armor)
minetest.chat_send_player(player_name, 'Your skin feels harder...')
fun_caves.db.armor_expire[player_name] = {
time = minetest.get_gametime() + elixir_duration,
fun_caves.db.status[player_name].armor_elixir = {
remove = minetest.get_gametime() + elixir_duration,
factor = factor,
}
end

View file

@ -43,7 +43,7 @@ end
if not fun_caves.db then
fun_caves.db = {}
end
for _, i in pairs({'teleport_data', 'hunger', 'armor_expire', 'translocators'}) do
for _, i in pairs({'teleport_data', 'hunger', 'status', 'translocators'}) do
if not fun_caves.db[i] then
fun_caves.db[i] = {}
end
@ -102,6 +102,17 @@ function fun_caves.clone_node(name)
end
fun_caves.registered_status = {}
function fun_caves.register_status(def)
fun_caves.registered_status[def.name] = {
remove = def.remove,
start = def.start,
during = def.during,
terminate = def.terminate,
}
end
--dofile(fun_caves.path .. "/recipe_list.lua")
dofile(fun_caves.path .. "/abms.lua")
@ -131,6 +142,14 @@ minetest.register_on_shutdown(function()
end)
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
if not fun_caves.db.status[player_name] then
fun_caves.db.status[player_name] = {}
end
end)
local hunger_mod = minetest.get_modpath("hunger")
fun_caves.hunger_id = {}

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