Generalize status effects.
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e5005dd8d6
commit
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5 changed files with 76 additions and 24 deletions
33
elixir.lua
33
elixir.lua
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@ -1,11 +1,26 @@
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local elixir_duration = 3600
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fun_caves.register_status({
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name = 'armor_elixir',
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terminate = function(player)
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local player_name = player:get_player_name()
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local armor_elixir = fun_caves.db.status[player_name].armor_elixir
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local factor = armor_elixir.factor
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local armor = player:get_armor_groups()
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armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor)))
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player:set_armor_groups(armor)
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minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'Your skin feels softer...'))
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fun_caves.db.status[player_name].armor_elixir = nil
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end,
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})
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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if fun_caves.db.armor_expire[player_name] then
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local factor = fun_caves.db.armor_expire[player_name].factor
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if fun_caves.db.status[player_name] and fun_caves.db.status[player_name].armor_elixir then
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local factor = fun_caves.db.status[player_name].armor_elixir.factor
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local armor = player:get_armor_groups()
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armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy * factor)))
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player:set_armor_groups(armor)
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@ -16,12 +31,12 @@ end)
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if fun_caves.expire_elixir_on_death then
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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if fun_caves.db.armor_expire[player_name] then
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local factor = fun_caves.db.armor_expire[player_name].factor
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if fun_caves.db.status[player_name].armor_elixir then
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local factor = fun_caves.db.status[player_name].armor_elixir.factor
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local armor = player:get_armor_groups()
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armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor)))
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player:set_armor_groups(armor)
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fun_caves.db.armor_expire[player_name] = nil
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fun_caves.db.status[player_name].armor_elixir = nil
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end
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end)
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end
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@ -31,16 +46,16 @@ local function armor(user, factor)
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local player_name = user:get_player_name()
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local armor = user:get_armor_groups()
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if fun_caves.db.armor_expire[player_name] then
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local old_factor = fun_caves.db.armor_expire[player_name].factor
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if fun_caves.db.status[player_name].armor_elixir then
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local old_factor = fun_caves.db.status[player_name].armor_elixir.factor
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armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor)))
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end
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armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy * factor)))
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user:set_armor_groups(armor)
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minetest.chat_send_player(player_name, 'Your skin feels harder...')
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fun_caves.db.armor_expire[player_name] = {
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time = minetest.get_gametime() + elixir_duration,
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fun_caves.db.status[player_name].armor_elixir = {
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remove = minetest.get_gametime() + elixir_duration,
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factor = factor,
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}
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end
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