diff --git a/cloudgen.lua b/cloudgen.lua new file mode 100644 index 0000000..559509d --- /dev/null +++ b/cloudgen.lua @@ -0,0 +1,61 @@ +dofile(fun_caves.path .. "/deco_clouds.lua") + + +local rand = math.random +local min = math.min +local floor = math.floor +local ceil = math.ceil +local abs = math.ceil +local map_max = 31000 + + +local cloud_noise_1 = {offset = 10, scale = 10, seed = 3721, spread = {x = 120, y = 120, z = 120}, octaves = 3, persist = 1, lacunarity = 2} + +fun_caves.cloudgen = function(minp, maxp, data, area, node) + local clouds = ceil(minp.y / floor(map_max / 7)) + if abs(clouds * floor(map_max / 7) - minp.y) > 80 then + return + end + + local csize = vector.add(vector.subtract(maxp, minp), 1) + + local cloud_1 = minetest.get_perlin_map(cloud_noise_1, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z}) + + local write = false + + local index = 0 + local index3d = 0 + for z = minp.z, maxp.z do + for x = minp.x, maxp.x do + index = index + 1 + --index3d = noise_area:index(x, minp.y-1, z) + index3d = (z - minp.z) * (csize.y + 2) * csize.x + (x - minp.x) + 1 + --local height = cloud_1[index] + minp.y + 32 + local ivm = area:index(x, minp.y-1, z) + + if cloud_1[index] > 0 then + for y = minp.y, maxp.y do + local dy = y - minp.y + if dy > 32 and cloud_1[index] > 15 then + if dy < 47 then + if dy < 47 - (cloud_1[index] - 15) then + data[ivm] = node['fun_caves:cloud'] + else + data[ivm] = node['default:water_source'] + end + write = true + end + elseif dy >= 32 - cloud_1[index] and dy <= 32 + cloud_1[index] then + data[ivm] = node['fun_caves:cloud'] + write = true + end + + ivm = ivm + area.ystride + index3d = index3d + csize.x + end + end + end + end + + return write +end diff --git a/deco_clouds.lua b/deco_clouds.lua new file mode 100644 index 0000000..efc6dff --- /dev/null +++ b/deco_clouds.lua @@ -0,0 +1,6 @@ + +local newnode = fun_caves.clone_node("default:dirt") +newnode.description = "Cloud" +newnode.tiles = {'fun_caves_storm_cloud.png'} +newnode.sunlight_propagates = true +minetest.register_node("fun_caves:cloud", newnode) diff --git a/mapgen.lua b/mapgen.lua index 253b841..838d3af 100644 --- a/mapgen.lua +++ b/mapgen.lua @@ -302,7 +302,9 @@ local function generate(p_minp, p_maxp, seed) end end - if not underzone and fun_caves.is_fortress(minp, csize) then + if minp.y > 3000 then + write = fun_caves.cloudgen(minp, maxp, data, area, node) + elseif not underzone and fun_caves.is_fortress(minp, csize) then --if not underzone then fun_caves.fortress(minp, maxp, data, area, node) write = true @@ -342,6 +344,7 @@ end dofile(fun_caves.path .. "/cavegen.lua") +dofile(fun_caves.path .. "/cloudgen.lua") dofile(fun_caves.path .. "/decogen.lua") dofile(fun_caves.path .. "/fortress.lua") diff --git a/nodes.lua b/nodes.lua index 271886a..8d69383 100644 --- a/nodes.lua +++ b/nodes.lua @@ -383,7 +383,7 @@ minetest.register_craftitem("fun_caves:meteoritic_iron_crucible", { description = "Crucible of Meteoritic Iron", drawtype = "plantlike", paramtype = "light", - tiles = {"crucible.png"}, + tiles = {"fun_caves_crucible.png"}, inventory_image = "crucible.png", groups = {dig_immediate = 3}, sounds = default.node_sound_stone_defaults(), diff --git a/textures/fun_caves_storm_cloud.png b/textures/fun_caves_storm_cloud.png new file mode 100644 index 0000000..af89080 Binary files /dev/null and b/textures/fun_caves_storm_cloud.png differ diff --git a/textures/fun_caves_tesseract_iron_garnet.png b/textures/fun_caves_tesseract_iron_garnet.png new file mode 100644 index 0000000..f9c3896 Binary files /dev/null and b/textures/fun_caves_tesseract_iron_garnet.png differ diff --git a/textures/fun_caves_tesseract_iron_zois.png b/textures/fun_caves_tesseract_iron_zois.png new file mode 100644 index 0000000..52b000a Binary files /dev/null and b/textures/fun_caves_tesseract_iron_zois.png differ