Add strength elixirs.
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parent
dd81a5777a
commit
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10 changed files with 98 additions and 11 deletions
69
elixir.lua
69
elixir.lua
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@ -204,6 +204,16 @@ minetest.register_craft({
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})
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fun_caves.register_status({
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name = 'damage_elixir',
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terminate = function(player)
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local player_name = player:get_player_name()
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minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'You feel weaker...'))
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fun_caves.db.status[player_name].damage_elixir = nil
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end,
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})
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fun_caves.register_status({
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name = 'armor_elixir',
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terminate = function(player)
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@ -235,6 +245,14 @@ if fun_caves.expire_elixir_on_death then
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end
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local function increase_damage(user, bonus)
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local player_name = user:get_player_name()
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minetest.chat_send_player(player_name, 'You feel strong...')
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fun_caves.set_status(player_name, 'damage_elixir', elixir_duration, {bonus = bonus})
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end
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local function armor(user, factor)
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local player_name = user:get_player_name()
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local armor = user:get_armor_groups()
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@ -305,3 +323,54 @@ if fun_caves.elixir_armor then
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})
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end
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end
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local descs = {
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{'boar', 2, 'fun_caves:meteorite'},
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{'lion', 4, 'fun_caves:eternal_ice_crystal'},
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{'grizzly', 6},
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{'bull', 8},
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{'rhino', 10},
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{'elephant', 12},
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}
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for _, desc in pairs(descs) do
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local name = desc[1]
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local uname = name:gsub("(%l)(%w*)", function(a,b) return string.upper(a)..b end)
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local bonus = desc[2]
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minetest.register_craftitem("fun_caves:elixir_strength_"..name, {
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description = 'Dr Robertson\'s Patented '..uname..' Strength Elixir',
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {'fun_caves_elixir_strength_'..name..'.png'},
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inventory_image = 'fun_caves_elixir_strength_'..name..'.png',
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groups = {dig_immediate = 3, vessel = 1},
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sounds = default.node_sound_glass_defaults(),
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on_use = function(itemstack, user, pointed_thing)
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increase_damage(user, bonus)
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itemstack:take_item()
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return itemstack
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end,
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})
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if desc[3] then
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minetest.register_craft({
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type = "shapeless",
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output = 'fun_caves:elixir_strength_'..name,
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recipe = {
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'mobs_slimes:green_slimeball',
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desc[3],
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"vessels:glass_bottle",
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},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'fun_caves:elixir_strength_'..name,
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recipe = {
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'fun_caves:syrup',
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desc[3],
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},
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})
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end
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end
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