Add strength elixirs.

This commit is contained in:
Duane 2016-07-13 05:31:54 -05:00
parent dd81a5777a
commit b6e66def05
10 changed files with 98 additions and 11 deletions

View file

@ -155,8 +155,18 @@ for _, mob in pairs(mob_stats) do
end
end
local function fun_caves_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
local player_name = puncher:get_player_name()
if fun_caves.db.status[player_name].damage_elixir then
tool_capabilities.damage_groups.fleshy = tool_capabilities.damage_groups.fleshy + fun_caves.db.status[player_name].damage_elixir.bonus
end
self.on_punch_orig(self, puncher, time_from_last_punch, tool_capabilities, dir)
end
for _, mob in pairs(mob_stats) do
if minetest.registered_entities[mob.name] then
minetest.registered_entities[mob.name].on_punch_orig = minetest.registered_entities[mob.name].on_punch
minetest.registered_entities[mob.name].on_punch = fun_caves_punch
minetest.registered_entities[mob.name].damage = mob.damage
minetest.registered_entities[mob.name].hp_min = math.ceil(mob.hp * 0.5)
minetest.registered_entities[mob.name].hp_max = math.ceil(mob.hp * 1.5)