Enable fluids and stop forcing mapgen insertion.
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parent
297b41a055
commit
bdca26220d
1 changed files with 6 additions and 5 deletions
11
mapgen.lua
11
mapgen.lua
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@ -68,8 +68,8 @@ fun_caves_mod.cave_biomes = {
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biome_val_high = 99,
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ceiling_node = 'fun_caves:hot_cobble',
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floor_node = 'fun_caves:hot_cobble',
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--fluid = 'default:lava_source',
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--fluid_chance = 300,
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fluid = 'default:lava_source',
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fluid_chance = 300,
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stalagmite = fun_caves_mod.hot_spikes,
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stalagmite_chance = 50,
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stone_depth = 1,
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@ -129,8 +129,8 @@ fun_caves_mod.cave_biomes = {
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deco = 'fun_caves:glowing_fungal_stone',
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deco_chance = 50,
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floor_node = 'fun_caves:stone_with_moss',
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--fluid = 'default:water_source',
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--fluid_chance = 300,
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fluid = 'default:water_source',
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fluid_chance = 300,
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stalactite = 'fun_caves:stalactite_mossy',
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stalactite_chance = 12,
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stalagmite = 'fun_caves:stalagmite_mossy',
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@ -268,4 +268,5 @@ end
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-- Inserting helps to ensure that fun_caves_mod operates first.
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table.insert(minetest.registered_on_generateds, 1, pgenerate)
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--table.insert(minetest.registered_on_generateds, 1, pgenerate)
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minetest.register_on_generated(pgenerate)
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