Enable fluids and stop forcing mapgen insertion.

This commit is contained in:
Duane Robertson 2017-01-26 18:57:26 -06:00
parent 297b41a055
commit bdca26220d

View file

@ -68,8 +68,8 @@ fun_caves_mod.cave_biomes = {
biome_val_high = 99,
ceiling_node = 'fun_caves:hot_cobble',
floor_node = 'fun_caves:hot_cobble',
--fluid = 'default:lava_source',
--fluid_chance = 300,
fluid = 'default:lava_source',
fluid_chance = 300,
stalagmite = fun_caves_mod.hot_spikes,
stalagmite_chance = 50,
stone_depth = 1,
@ -129,8 +129,8 @@ fun_caves_mod.cave_biomes = {
deco = 'fun_caves:glowing_fungal_stone',
deco_chance = 50,
floor_node = 'fun_caves:stone_with_moss',
--fluid = 'default:water_source',
--fluid_chance = 300,
fluid = 'default:water_source',
fluid_chance = 300,
stalactite = 'fun_caves:stalactite_mossy',
stalactite_chance = 12,
stalagmite = 'fun_caves:stalagmite_mossy',
@ -268,4 +268,5 @@ end
-- Inserting helps to ensure that fun_caves_mod operates first.
table.insert(minetest.registered_on_generateds, 1, pgenerate)
--table.insert(minetest.registered_on_generateds, 1, pgenerate)
minetest.register_on_generated(pgenerate)