Adjust goblin stats.
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parent
a0fa05a60f
commit
c1c60d1f8b
3 changed files with 11 additions and 6 deletions
2
abms.lua
2
abms.lua
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@ -686,7 +686,7 @@ for _, mushroom in pairs(mushrooms) do
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end
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minetest.register_abm({
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nodenames = {"default:dirt"},
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neighbors = {'fun_caves:stone_with_lichen', 'fun_caves:stone_with_algae'},
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neighbors = {'fun_caves:stone_with_lichen', 'fun_caves:stone_with_algae', 'fun_caves:giant_mushroom_stem'},
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interval = time_factor,
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chance = 300,
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catch_up = false,
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14
goblin.lua
14
goblin.lua
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@ -291,6 +291,9 @@ mobs:register_egg("fun_caves:goblin_cobbler", "Goblin Egg (cobbler)", "default_m
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local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
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m.name = 'fun_caves:goblin_coal'
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m.hp_min = 7
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m.hp_max = 15
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m.armor = 90
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m.textures = { {"goblins_goblin_coal1.png"}, {"goblins_goblin_coal2.png"}, }
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m.base_texture = m.textures[1]
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m.drops = drops['coal']
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@ -303,9 +306,10 @@ mobs:register_egg("fun_caves:goblin_coal", "Goblin Egg (coal)", "default_mossyco
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local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
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m.name = 'fun_caves:goblin_copper'
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m.damage = 2
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m.hp_min = 7
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m.hp_max = 15
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m.armor = 75
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m.armor = 70
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m.textures = { {"goblins_goblin_copper1.png"}, {"goblins_goblin_copper2.png"}, }
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m.base_texture = m.textures[1]
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m.drops = drops['copper']
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@ -337,7 +341,7 @@ m.name = 'fun_caves:goblin_gold'
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m.damage = 3
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m.hp_min = 7
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m.hp_max = 15
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m.armor = 75
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m.armor = 60
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m.textures = { {"goblins_goblin_gold1.png"}, {"goblins_goblin_gold2.png"}, }
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m.base_texture = m.textures[1]
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m.drops = drops['gold']
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@ -362,10 +366,10 @@ mobs:register_egg("fun_caves:goblin_ice", "Goblin Egg (ice)", "default_mossycobb
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local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
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m.name = 'fun_caves:goblin_iron'
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m.damage = 3
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m.damage = 2
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m.hp_min = 7
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m.hp_max = 15
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m.armor = 75
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m.armor = 80
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m.textures = { {"goblins_goblin_iron1.png"}, {"goblins_goblin_iron2.png"}, }
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m.base_texture = m.textures[1]
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m.drops = drops['iron']
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@ -381,7 +385,7 @@ m.name = 'fun_caves:goblin_king'
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m.damage = 3
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m.hp_min = 10
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m.hp_max = 20
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m.armor = 50
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m.armor = 40
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m.textures = { {"goblins_goblin_king.png"}, }
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m.base_texture = m.textures[1]
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m.drops = drops['king']
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1
mobs.lua
1
mobs.lua
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@ -860,6 +860,7 @@ for _, mob in pairs(t_mobs) do
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name = mob,
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level = level,
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}
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--print(mob, level)
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end
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end
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end
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