Adjust mushrooms and goblins.
Remove dirt from desert caves.
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12 changed files with 39 additions and 38 deletions
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@ -14,9 +14,9 @@ function fun_caves.decorate_cave(data, area, minp, y, ivm, biome_val_in)
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local stone_type = node("default:stone")
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local stone_depth = 1
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if y > -500 then
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biome_val = biome_val / math.max(1, math.log(500 + y))
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end
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--if y > -500 then
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-- biome_val = biome_val / math.max(1, math.log(500 + y))
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--end
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-------------------
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--biome_val = 0.7
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-------------------
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@ -62,7 +62,7 @@ function fun_caves.decorate_cave(data, area, minp, y, ivm, biome_val_in)
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end
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end
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if node_above == node("air") and (stone_type == node("fun_caves:stone_with_algae") or stone_type == node("fun_caves:stone_with_lichen")) and math.random(4) == 1 then
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if node_above == node("air") and (stone_type == node("fun_caves:stone_with_algae") or stone_type == node("fun_caves:stone_with_lichen")) and math.random(10) == 1 then
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return node("dirt")
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end
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