Add giant trees.
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37a5474570
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2 changed files with 103 additions and 2 deletions
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@ -385,10 +385,11 @@ local function generate(p_minp, p_maxp, seed)
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fun_caves.fortress(minp, maxp, data, area, node)
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fun_caves.fortress(minp, maxp, data, area, node)
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write = true
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write = true
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else
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else
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local write1, write2
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local write1, write2, write3
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write1 = fun_caves.cavegen(minp, maxp, data, area, node, heightmap, underzone)
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write1 = fun_caves.cavegen(minp, maxp, data, area, node, heightmap, underzone)
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write2, write_p2 = fun_caves.decogen(minp, maxp, data, p2data, area, node, heightmap, biome_ids, underzone)
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write2, write_p2 = fun_caves.decogen(minp, maxp, data, p2data, area, node, heightmap, biome_ids, underzone)
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write = write1 or write2
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write3 = fun_caves.treegen(minp, maxp, data, p2data, area, node)
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write = write1 or write2 or write3
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end
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end
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@ -423,6 +424,7 @@ dofile(fun_caves.path .. "/cavegen.lua")
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dofile(fun_caves.path .. "/cloudgen.lua")
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dofile(fun_caves.path .. "/cloudgen.lua")
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dofile(fun_caves.path .. "/decogen.lua")
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dofile(fun_caves.path .. "/decogen.lua")
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dofile(fun_caves.path .. "/fortress.lua")
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dofile(fun_caves.path .. "/fortress.lua")
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dofile(fun_caves.path .. "/treegen.lua")
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dofile(fun_caves.path .. "/skyseagen.lua")
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dofile(fun_caves.path .. "/skyseagen.lua")
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99
treegen.lua
Normal file
99
treegen.lua
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@ -0,0 +1,99 @@
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local rand = math.random
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local min = math.min
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local max = math.max
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local floor = math.floor
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local ceil = math.ceil
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local abs = math.abs
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local max_depth = 31000
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local newnode = fun_caves.clone_node("default:wood")
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newnode.description = "Bark"
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newnode.tiles = {"default_tree.png"}
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newnode.is_ground_content = false
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--newnode.groups.oddly_breakable_by_hand
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minetest.register_node("fun_caves:bark", newnode)
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minetest.register_node("fun_caves:leaves", {
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description = "Leaves",
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visual_scale = 1.3,
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tiles = {"default_leaves.png^[noalpha"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, flammable = 2},
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drop = {
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max_items = 1,
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items = {
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{
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items = {'default:sapling'},
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rarity = 20,
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},
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{
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items = {'default:leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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local tree_noise_1 = {offset = 0, scale = 1, seed = 7227, spread = {x = 10, y = 10, z = 10}, octaves = 3, persist = 1, lacunarity = 2}
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local limb_noise_1 = {offset = 0, scale = 1, seed = 3901, spread = {x = 80, y = 3, z = 80}, octaves = 3, persist = 1, lacunarity = 2}
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fun_caves.treegen = function(minp, maxp, data, p2data, area, node)
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local tree_n = minetest.get_perlin(tree_noise_1):get2d({x=floor((minp.x + 32) / 160) * 80, y=floor((minp.z + 32) / 160) * 80})
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if minp.y < -112 or minp.y > 208 or tree_n < 0.5 then
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return
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end
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local csize = vector.add(vector.subtract(maxp, minp), 1)
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local map_max = {x = csize.x, y = csize.y, z = csize.z}
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local map_min = {x = minp.x, y = minp.y, z = minp.z}
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local limb_1 = minetest.get_perlin_map(limb_noise_1, map_max):get3dMap_flat(map_min)
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local write = false
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local index = 0
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local index3d = 0
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for z = minp.z, maxp.z do
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for x = minp.x, maxp.x do
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local dx = (x + 32) % 160 - 80
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local dz = (z + 32) % 160 - 80
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local r2 = 70 + floor(dx / 4) % 3 * 6 + floor(dz / 4) % 3 * 6
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index = index + 1
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index3d = (z - minp.z) * (csize.y) * csize.x + (x - minp.x) + 1
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local ivm = area:index(x, minp.y, z)
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for y = minp.y, maxp.y do
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local dy = y - minp.y
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local r = 20
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if abs(y - 80) > 100 then
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r = max(0, r - floor((abs(y - 80) - 100) / 2))
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end
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if floor(dx ^ 2 + dz ^ 2) < r ^ 2 then
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data[ivm] = node['default:wood']
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write = true
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elseif y < 222 and y > -102 and floor(dx ^ 2 + dz ^ 2) < (r + 2) ^ 2 then
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data[ivm] = node['fun_caves:bark']
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write = true
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elseif y < 272 and y > 112 and floor(dx ^ 2 + dz ^ 2 + (y - 192) ^ 2) < r2 ^ 2 and y % 10 == 0 and (floor(dx / 4) % 3 == 0 or floor(dz / 4) % 3 == 0) then
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data[ivm] = node['default:wood']
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write = true
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elseif y < 272 and y > 112 and floor(dx ^ 2 + dz ^ 2 + (y - 192) ^ 2) < r2 ^ 2 and (y + 3) % 10 < 7 and (floor((dx + 3) / 4) % 3 < 2 or floor((dz + 3) / 4) % 3 < 2) then
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local r = abs(((y + 3) % 10) - 3)
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if r < 2 or rand(r) == 1 then
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data[ivm] = node['fun_caves:leaves']
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write = true
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end
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end
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ivm = ivm + area.ystride
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index3d = index3d + csize.x
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end
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end
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end
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return write
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end
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