Move fortress-related data to fortress.lua.

This commit is contained in:
Duane 2016-06-26 08:16:20 -05:00
parent 9333788d8e
commit dffcc72cbd
2 changed files with 88 additions and 86 deletions

View file

@ -23,37 +23,6 @@ newnode.tiles = {"default_dirt.png^[colorize:#100020:100"}
newnode.groups.soil = 0
minetest.register_node("fun_caves:polluted_dirt", newnode)
-- dungeon floor, basic
newnode = fun_caves.clone_node("default:stone")
newnode.description = "Dungeon Stone"
newnode.legacy_mineral = false
newnode.groups = {fortress = 1}
minetest.register_node("fun_caves:dungeon_floor_1", newnode)
-- dungeon walls, basic
newnode = fun_caves.clone_node("default:sandstone")
newnode.description = "Dungeon Stone"
newnode.groups = {fortress = 1}
minetest.register_node("fun_caves:dungeon_wall_1", newnode)
-- dungeon walls, type 2
newnode = fun_caves.clone_node("default:desert_stone")
newnode.description = "Dungeon Stone"
newnode.groups = {fortress = 1}
minetest.register_node("fun_caves:dungeon_wall_2", newnode)
newnode = fun_caves.clone_node("default:glass")
newnode.description = "Dungeon Stone"
newnode.groups = {fortress = 1}
minetest.register_node("fun_caves:dungeon_wall_transparent", newnode)
newnode = fun_caves.clone_node("default:glass")
newnode.description = "Dungeon Stone"
newnode.groups = {fortress = 1}
newnode.tiles = {'fun_caves_blank.png'}
newnode.pointable = false
minetest.register_node("fun_caves:dungeon_wall_invisible", newnode)
-- ice -- add cold damage
minetest.add_group("default:ice", {surface_cold = 3})
@ -133,57 +102,6 @@ newnode.drop = "fun_caves:meteorite"
newnode.groups.soil = 0
minetest.register_node("fun_caves:meteorite_crater", newnode)
local treasures = {
{'fun_caves:aquamarine', 'fun_caves:garnet', 'fun_caves:zoisite', 'fun_caves:coral_gem', 'fun_caves:moonstone', 'fun_caves:sky_iron', 'fun_caves:sky_iron', 'fun_caves:sky_iron', 'fun_caves:sky_iron', 'default:obsidian'},
{'fun_caves:aquamarine', 'fun_caves:garnet', 'fun_caves:zoisite', 'fun_caves:coral_gem', 'fun_caves:moonstone', 'fun_caves:pure_copper', 'fun_caves:pure_copper', 'fun_caves:pure_copper', 'fun_caves:pure_copper', 'default:obsidian'},
{'fun_caves:aquamarine', 'fun_caves:garnet', 'fun_caves:zoisite', 'fun_caves:coral_gem', 'fun_caves:moonstone', 'default:obsidian'},
{'fun_caves:aquamarine', 'fun_caves:garnet', 'fun_caves:zoisite', 'fun_caves:coral_gem', 'fun_caves:moonstone', 'default:obsidian'},
{'fun_caves:aquamarine', 'fun_caves:garnet', 'fun_caves:zoisite', 'fun_caves:coral_gem', 'fun_caves:moonstone', 'default:obsidian'},
{'fun_caves:aquamarine', 'fun_caves:garnet', 'fun_caves:zoisite', 'fun_caves:coral_gem', 'fun_caves:moonstone', 'default:obsidian'},
}
local filler = {'default:apple 10', 'default:coal_lump 10', 'default:wood 10'}
local trophies = {
{'fun_caves:unobtainium', 'fun_caves:philosophers_stone'},
{'fun_caves:unobtainium', 'fun_caves:philosophers_stone'},
{'fun_caves:unobtainium', 'fun_caves:philosophers_stone'},
{'fun_caves:unobtainium', 'fun_caves:philosophers_stone'},
{'fun_caves:unobtainium', 'fun_caves:philosophers_stone'},
{'fun_caves:unobtainium', 'fun_caves:philosophers_stone'},
}
local chest_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
local newnode = fun_caves.clone_node("default:chest")
newnode.description = "Treasure Chest"
newnode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local ready = meta:get_string('formspec')
if ready == '' then
local level = math.max(6, math.ceil(pos.y / math.floor(max_depth / 6)))
local big_item = treasures[level][math.random(#treasures[level])]
meta:set_string("formspec", chest_formspec)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
inv:add_item('main', big_item)
for i = 1, math.random(4) do
inv:add_item('main', filler[math.random(#filler)])
end
if math.random(10) == 1 then
inv:add_item('main', trophies[level][math.random(#trophies[level])])
end
end
end
minetest.register_node("fun_caves:coffer", newnode)
newnode = fun_caves.clone_node("default:stone")
newnode.tiles = {'dna.png'}
@ -287,7 +205,3 @@ minetest.register_craft({
{'fun_caves:dry_fiber', '', 'fun_caves:dry_fiber'},
}
})
dofile(fun_caves.path .. "/trophies.lua")
dofile(fun_caves.path .. "/tesseract.lua")