More interesting radioactive texture.
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4 changed files with 3 additions and 4 deletions
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@ -92,15 +92,13 @@ fun_caves.decogen = function(minp, maxp, data, p2data, area, node, heightmap, bi
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if y > fluid_compression then
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biome_val = biome_val / max(1, log(y - fluid_compression))
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end
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-------------------
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--biome_val = -0.75
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-------------------
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for _, bi in pairs(fun_caves.cave_biomes) do
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if biome_val >= bi.biome_val_low and biome_val < bi.biome_val_high then
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biome = bi
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end
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end
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--biome = fun_caves.cave_biomes['salt']
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if not biome then
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print(("* Error in biome selection: %s"):format(biome_val))
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