More interesting radioactive texture.

This commit is contained in:
Duane 2016-06-12 05:49:10 -05:00
parent 1da72bfa40
commit e144b2b300
4 changed files with 3 additions and 4 deletions

View file

@ -92,15 +92,13 @@ fun_caves.decogen = function(minp, maxp, data, p2data, area, node, heightmap, bi
if y > fluid_compression then
biome_val = biome_val / max(1, log(y - fluid_compression))
end
-------------------
--biome_val = -0.75
-------------------
for _, bi in pairs(fun_caves.cave_biomes) do
if biome_val >= bi.biome_val_low and biome_val < bi.biome_val_high then
biome = bi
end
end
--biome = fun_caves.cave_biomes['salt']
if not biome then
print(("* Error in biome selection: %s"):format(biome_val))