Adjust pyramid caskets.

This commit is contained in:
Duane 2016-06-29 14:30:03 -05:00
parent 695316ea2a
commit e2d29e0dd9
3 changed files with 18 additions and 34 deletions

View file

@ -374,7 +374,6 @@ local function generate(p_minp, p_maxp, seed)
end
local aster = false
local true_casket
if minp.y > 17200 then
-- nop
elseif minp.y > 11000 then
@ -403,7 +402,7 @@ local function generate(p_minp, p_maxp, seed)
write2, write_p2 = fun_caves.decogen(minp, maxp, data, p2data, area, node, heightmap, biomemap, biome_ids, underzone)
write3 = fun_caves.treegen(minp, maxp, data, p2data, area, node)
if not write3 then
write4, write_p4, true_casket = fun_caves.pyramid(minp, maxp, data, p2data, area, biomemap, biome_ids, node, heightmap)
write4, write_p4 = fun_caves.pyramid(minp, maxp, data, p2data, area, biomemap, biome_ids, node, heightmap)
end
if biomemap and not (write3 or write4) then
local biome = biome_ids[biomemap[40*80+40]]
@ -431,13 +430,6 @@ local function generate(p_minp, p_maxp, seed)
end
vm:update_liquids()
vm:write_to_map()
if true_casket then
vm:update_map()
local meta = minetest.get_meta(true_casket)
local id = meta:set_string('true', 'true')
--print('* True casket at '..minetest.pos_to_string(true_casket))
end
end
-- Deal with memory issues. This, of course, is supposed to be automatic.