Remove dead heightmap code.
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parent
3f8a2de971
commit
e5e7475476
2 changed files with 2 additions and 14 deletions
11
cavegen.lua
11
cavegen.lua
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@ -17,11 +17,6 @@ fun_caves.cavegen = function(minp, maxp, data, area, node, heightmap, underzone,
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local map_min = {x = minp.x, y = minp.y - 1, z = minp.z}
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local return_heightmap = false
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if not heightmap then
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return_heightmap = true
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heightmap = {}
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end
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local cave_1 = minetest.get_perlin_map(fun_caves.cave_noise_1, map_max):get3dMap_flat(map_min)
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local cave_2 = minetest.get_perlin_map(fun_caves.cave_noise_2, map_max):get3dMap_flat(map_min)
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local cave_3 = minetest.get_perlin_map(cave_noise_3, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
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@ -140,9 +135,5 @@ fun_caves.cavegen = function(minp, maxp, data, area, node, heightmap, underzone,
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end
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end
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if return_heightmap then
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return write, heightmap
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else
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return write, nil
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end
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return write
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end
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@ -442,10 +442,7 @@ local function generate(p_minp, p_maxp, seed)
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local biomemap
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if fun_caves.cavegen and fun_caves.decogen then
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local h2, write_cave
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write_cave, h2 = fun_caves.cavegen(minp, maxp, data, area, node, heightmap, underzone, ground_nodes)
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if h2 then
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heightmap = h2
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end
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write_cave = fun_caves.cavegen(minp, maxp, data, area, node, heightmap, underzone, ground_nodes)
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write = write or write_cave
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if fun_caves.use_bi_hi then
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