Add garnet and zoisite functions.
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4 changed files with 91 additions and 15 deletions
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@ -29,15 +29,91 @@ local function teleporter(user, area, power)
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else
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local newpos
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if area == 'overworld' then
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newpos = {x=(math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)), y=120, z=(math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6))}
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newpos = {
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x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)),
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y = 120,
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z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6))
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}
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elseif area == 'hell' then
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newpos = {x=pos.x, y=fun_caves.underzones[({'Caina','Phlegethos','Dis','Minauros', 'Phlegethos','Styx'})[power+1]].ceiling-30, z=pos.z}
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newpos = {
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x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)),
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y = fun_caves.underzones[({'Caina','Phlegethos','Dis','Minauros', 'Phlegethos','Styx'})[power+1]].ceiling-30,
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z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6))
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}
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elseif area == 'sky' then
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newpos = {x=pos.x, y=({4368, 8768, 13168, 4368, 4368, 4368})[power+1]+76, z=pos.z}
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newpos = {
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x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)),
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y = ({4368, 8768, 13168, 4368, 4368, 4368})[power+1]+76,
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z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6))
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}
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elseif area == 'dungeon' then
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return
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newpos = {}
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local base_pos = table.copy(pos)
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if power > 0 then
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base_pos.y = fun_caves.underzones[({'Caina','Phlegethos','Dis','Minauros', 'Phlegethos','Styx'})[power]].lower_bound
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end
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-- check below the top level
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base_pos.y = base_pos.y - (base_pos.y + 32) % 80 - 12
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for i = 1, 1000 do
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newpos = {
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x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)),
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y = base_pos.y - math.random(50) * 80,
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z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6))
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}
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-- avoid walls
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if newpos.x % 16 == 0 then
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newpos.x = newpos.x + 1
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end
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if newpos.z % 16 == 0 then
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newpos.z = newpos.z + 1
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end
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if fun_caves.is_fortress(newpos) then
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break
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end
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end
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if not fun_caves.is_fortress(newpos) then
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return
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end
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-- place on the top level
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newpos.y = newpos.y + 10
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elseif area == 'underworld' then
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return
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local good = false
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local base_pos = table.copy(pos)
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base_pos.y = -100
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if power > 0 then
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base_pos.y = fun_caves.underzones[({'Caina','Phlegethos','Dis','Minauros', 'Phlegethos','Styx'})[power]].lower_bound
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end
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local c1, c2
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for i = 1, 1000 do
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newpos = {
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x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)),
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y = base_pos.y - math.random(50) * 80,
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z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6))
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}
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c1 = minetest.get_perlin(fun_caves.cave_noise_1):get3d(newpos)
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c2 = minetest.get_perlin(fun_caves.cave_noise_2):get3d(newpos)
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if c1 * c2 > fun_caves.cave_width then
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newpos.y = newpos.y - 1
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c1 = minetest.get_perlin(fun_caves.cave_noise_1):get3d(newpos)
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c2 = minetest.get_perlin(fun_caves.cave_noise_2):get3d(newpos)
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if c1 * c2 > fun_caves.cave_width then
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good = true
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break
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end
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end
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end
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if not good then
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return
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end
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else
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return
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end
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