Add large craters.
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212511b754
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3 changed files with 54 additions and 6 deletions
53
cavegen.lua
53
cavegen.lua
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@ -43,14 +43,19 @@ fun_caves.cavegen = function(minp, maxp, data, area, node, heightmap, underzone)
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local write = false
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local index = 0
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local index3d = 0
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local cave_width = fun_caves.cave_width
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local styx_sea_level = fun_caves.underzones['Styx'].sealevel
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local crater
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if not underzone and math.random(10) == 1 then
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crater = {
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x = minp.x + math.random(math.floor(csize.x / 2)) + math.floor(csize.x / 4),
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y = 15,
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z = minp.z + math.random(math.floor(csize.z / 2)) + math.floor(csize.z / 4),
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}
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end
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local crater_min = 33000
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for z = minp.z, maxp.z do
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for x = minp.x, maxp.x do
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index = index + 1
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index3d = (z - minp.z) * (csize.y + 2) * csize.x + (x - minp.x) + 1
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local ivm = area:index(x, minp.y-1, z)
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local height = heightmap[index]
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if height and height < maxp.y - 1 and height > minp.y then
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@ -68,6 +73,30 @@ fun_caves.cavegen = function(minp, maxp, data, area, node, heightmap, underzone)
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heightmap[index] = height
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end
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if crater then
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local dist = crater.y - math.sqrt((x - crater.x) ^ 2 + (z - crater.z) ^ 2)
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if dist > 0 and (height > maxp.y or height < minp.y + crater.y) then
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crater = nil
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end
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if crater and dist > 0 and dist <= 1 and crater_min > height then
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crater_min = height
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end
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end
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end
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end
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index = 0
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local index3d = 0
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local cave_width = fun_caves.cave_width
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local styx_sea_level = fun_caves.underzones['Styx'].sealevel
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for z = minp.z, maxp.z do
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for x = minp.x, maxp.x do
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index = index + 1
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index3d = (z - minp.z) * (csize.y + 2) * csize.x + (x - minp.x) + 1
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local ivm = area:index(x, minp.y-1, z)
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local height = heightmap[index]
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local column = 0
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if underzone then
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if cave_3[index] < 30 then
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@ -77,7 +106,21 @@ fun_caves.cavegen = function(minp, maxp, data, area, node, heightmap, underzone)
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end
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end
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local dist
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if crater then
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dist = crater.y - math.sqrt((x - crater.x) ^ 2 + (z - crater.z) ^ 2)
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end
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for y = minp.y-1, maxp.y+1 do
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if crater and dist and dist > 0 then
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if y > crater_min - 1.5 * dist and y < maxp.y - 1.5 * dist then
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data[ivm] = data[ivm + (math.floor((height - crater_min) * dist / crater.y) + math.ceil(dist / 2)) * area.ystride]
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end
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if y > crater_min - dist and ground_nodes[data[ivm]] and math.random(300) == 1 then
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data[ivm] = node['fun_caves:stone_with_meteoritic_iron']
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end
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end
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if underzone and underzone.regular_columns and (x - minp.x) < 8 and (z - minp.z) < 8 then
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data[ivm] = node[underzone.column_node]
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write = true
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