Add ice demon.

This commit is contained in:
Duane 2016-06-22 06:45:15 -05:00
parent d8c6550127
commit ef9e69eb07
4 changed files with 121 additions and 17 deletions

101
demon.lua Normal file
View file

@ -0,0 +1,101 @@
-- Ice Demon -- creates and moves ice nodes
local newnode = fun_caves.clone_node('default:ice')
newnode.description = "Freezing vapor"
newnode.tiles = {'fun_caves_wisp.png'}
newnode.sunlight_propagates = true
newnode.use_texture_alpha = true
newnode.walkable = false
newnode.buildable_to = true
newnode.pointable = false
minetest.register_node("fun_caves:freezing_vapor", newnode)
mobs:register_mob("fun_caves:ice_demon", {
description = "Ice Demon",
type = "monster",
passive = false,
damage = 3,
--attack_type = "dogshoot",
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 10,
hp_max = 20,
armor = 50,
collisionbox = {-0.30,-1.0,-0.30, 0.30,0.8,0.30},
visual = "mesh",
-- basic humanoid?
mesh = "character.b3d",
drawtype = "front",
--------------------------
-- replace this
--------------------------
textures = {
{"fun_caves_goblin_ice2.png"},
},
--------------------------
makes_footstep_sound = true,
--sounds = {
-- random = "goblins_goblin_ambient",
-- warcry = "goblins_goblin_attack",
-- attack = "goblins_goblin_attack",
-- damage = "goblins_goblin_damage",
-- death = "goblins_goblin_death",
-- distance = 15,
--},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = nil,
water_damage = 0,
lava_damage = 4,
--light_damage = 2,
view_range = 15,
animation = {
stand_start = 0,
stand_end = 79,
sit_start = 81,
sit_end = 160,
sleep_start = 162,
sleep_end = 166,
walk_start = 168,
walk_end = 187,
mine_start = 189,
mine_end = 198,
walkmine_start = 200,
walkmine_end = 219,
},
animation_speed = 30,
--fly = true,
fly_in = 'fun_caves:freezing_vapor',
do_custom = function(self)
-- This has to happen fast.
if self.attack then
self.fly = true
local pos = self.attack:getpos()
pos.y = pos.y - 0
fun_caves.search_replace(pos, 1, {'default:ice', 'air'}, 'fun_caves:freezing_vapor')
end
if not fun_caves.custom_ready(self) then
return
end
if not self.attack then
self.fly = false
end
fun_caves.surface_damage(self, true)
end,
})
mobs:spawn_specific("fun_caves:ice_demon", {"default:ice"}, nil, -1, 10, 300, 3000, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound)
mobs:spawn_specific("fun_caves:ice_demon", {"default:ice"}, {'default:torch'}, -1, 20, 100, 300, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound)
-- Blizzard Demon -- storm that slows players
-- Magma Demon -- creates lava under player (!)