Add monster-summoning chest.

This commit is contained in:
Duane 2016-08-06 09:54:38 -05:00
parent 3244b2f1ff
commit f182dd902a

View file

@ -196,7 +196,38 @@ newnode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local ready = meta:get_string('formspec')
if treasures and ready == '' then
if math.random(20) == 1 then
if math.random(10) == 1 then
minetest.remove_node(pos)
local desc = fun_caves.dungeon_spawns[math.random(#fun_caves.dungeon_spawns)]
if not desc then
return
end
local obj = minetest.add_entity(pos, desc.name)
if not obj then
return
end
local mob = obj:get_luaentity()
if not mob then
return
end
if mob.hp_max and mob.object and mob.health and mob.damage then
local factor = 1 + (math.max(math.abs(pos.x), math.abs(pos.y), math.abs(pos.z)) / 6200)
mob.started_in_dungeon = true
factor = factor * 1.5
mob.hp_max = math.floor(mob.hp_max * factor)
mob.damage = math.floor(mob.damage * factor)
mob.health = math.floor(mob.health * factor)
mob.object:set_hp(mob.health)
mob.initial_promotion = true
check_for_death(mob)
--print('Dungeon quality '..desc.name..': '..mob.health..' health, '..mob.damage..' damage')
end
elseif math.random(20) == 1 then
local player_name = clicker:get_player_name()
if not player_name or player_name == '' or not fun_caves.set_status then
return