Add asteroid belt.
This commit is contained in:
parent
306591f082
commit
f1db3a156e
5 changed files with 148 additions and 6 deletions
101
asteroids.lua
Normal file
101
asteroids.lua
Normal file
|
@ -0,0 +1,101 @@
|
|||
local max_depth = 31000
|
||||
|
||||
|
||||
newnode = fun_caves.clone_node("default:water_source")
|
||||
newnode.description = "Water"
|
||||
newnode.liquid_range = 0
|
||||
newnode.liquid_viscosity = 1
|
||||
newnode.liquid_renewable = false
|
||||
newnode.liquid_renewable = false
|
||||
newnode.liquid_alternative_flowing = "fun_caves:asteroid_water"
|
||||
newnode.liquid_alternative_source = "fun_caves:asteroid_water"
|
||||
newnode.drowning = 0
|
||||
newnode.light_source = 2
|
||||
newnode.sunlight_propagates = true
|
||||
newnode.post_effect_color = {a = 50, r = 30, g = 60, b = 90},
|
||||
minetest.register_node("fun_caves:asteroid_water", newnode)
|
||||
|
||||
bucket.liquids['fun_caves:asteroid_water'] = {
|
||||
source = 'fun_caves:asteroid_water',
|
||||
flowing = 'fun_caves:asteroid_water',
|
||||
itemname = 'bucket:bucket_water',
|
||||
}
|
||||
|
||||
minetest.register_node("fun_caves:vacuum", {
|
||||
description = "Vacuum",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drawtype = "glasslike",
|
||||
sunlight_propagates = true,
|
||||
drowning = 1,
|
||||
post_effect_color = {a = 20, r = 220, g = 200, b = 200},
|
||||
tiles = {'fun_caves_blank.png'},
|
||||
alpha = 0.1,
|
||||
paramtype = "light",
|
||||
})
|
||||
|
||||
|
||||
local asteroid_noise_1 = {offset = 0, scale = 1, seed = -7620, spread = {x = 40, y = 40, z = 40}, octaves = 3, persist = 1, lacunarity = 2}
|
||||
local plant_noise = {offset = 0.0, scale = 1.0, spread = {x = 200, y = 200, z = 200}, seed = -2525, octaves = 3, persist = 0.7, lacunarity = 2.0}
|
||||
local biome_noise = {offset = 0.0, scale = 1.0, spread = {x = 400, y = 400, z = 400}, seed = -1471, octaves = 3, persist = 0.5, lacunarity = 2.0}
|
||||
|
||||
fun_caves.asteroids = function(minp, maxp, data, p2data, area, node)
|
||||
if minp.y < 11168 or minp.y > 15168 then
|
||||
return
|
||||
end
|
||||
|
||||
math.randomseed(minetest.get_us_time())
|
||||
local density = 4 + math.abs(minp.y - 13168) / 500
|
||||
local empty = false
|
||||
if math.random(math.floor(density)) ~= 1 then
|
||||
empty = true
|
||||
--return
|
||||
end
|
||||
|
||||
local csize = vector.add(vector.subtract(maxp, minp), 1)
|
||||
local map_max = {x = csize.x, y = csize.y, z = csize.z}
|
||||
local map_min = {x = minp.x, y = minp.y, z = minp.z}
|
||||
|
||||
local asteroid_1 = minetest.get_perlin_map(asteroid_noise_1, map_max):get3dMap_flat(map_min)
|
||||
|
||||
local write = false
|
||||
|
||||
local index = 0
|
||||
local index3d = 0
|
||||
for z = minp.z, maxp.z do
|
||||
local dz = z - minp.z
|
||||
for x = minp.x, maxp.x do
|
||||
local dx = x - minp.x
|
||||
index = index + 1
|
||||
index3d = (z - minp.z) * (csize.y) * csize.x + (x - minp.x) + 1
|
||||
local ivm = area:index(x, minp.y, z)
|
||||
|
||||
for y = minp.y, maxp.y do
|
||||
local dy = y - minp.y
|
||||
if empty then
|
||||
data[ivm] = node['fun_caves:vacuum']
|
||||
write = true
|
||||
else
|
||||
local dist2 = (40 - dy) ^ 2 + (40 - dx) ^ 2 + (40 - dz) ^ 2
|
||||
if dist2 < (40 - math.abs(asteroid_1[index3d]) * 30) ^ 2 then
|
||||
data[ivm] = node['default:stone']
|
||||
write = true
|
||||
elseif dist2 < 35 ^ 2 then
|
||||
data[ivm] = node['fun_caves:asteroid_water']
|
||||
write = true
|
||||
else
|
||||
data[ivm] = node['fun_caves:vacuum']
|
||||
write = true
|
||||
end
|
||||
end
|
||||
|
||||
ivm = ivm + area.ystride
|
||||
index3d = index3d + csize.x
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return write
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue