Add asteroid belt.
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306591f082
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f1db3a156e
5 changed files with 148 additions and 6 deletions
38
abms.lua
38
abms.lua
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@ -9,6 +9,7 @@ local hunger_delay = 60
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local dps_count = hunger_delay
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local dps_count = hunger_delay
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-- maximum number of mobs near player in fortresses
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-- maximum number of mobs near player in fortresses
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local fortress_mob_count = 5
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local fortress_mob_count = 5
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local players_in_orbit = {}
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local mushrooms = {"flowers:mushroom_brown", "flowers:mushroom_red"}
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local mushrooms = {"flowers:mushroom_brown", "flowers:mushroom_red"}
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local hunger_mod = minetest.get_modpath("hunger")
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local hunger_mod = minetest.get_modpath("hunger")
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@ -109,6 +110,20 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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if pos.y >= 11168 and pos.y <= 15168 then
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if not players_in_orbit[player:get_player_name()] then
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player:set_physics_override({gravity=0.1})
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player:set_sky("#000000", "plain", {})
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players_in_orbit[player:get_player_name()] = true
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end
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elseif players_in_orbit[player:get_player_name()] then
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player:set_sky("#000000", "regular", {})
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minetest.after(20, function()
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player:set_physics_override({gravity=1})
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end)
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players_in_orbit[player:get_player_name()] = false
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end
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-- environmental damage
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-- environmental damage
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if fun_caves.DEBUG and player:get_hp() < 20 then
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if fun_caves.DEBUG and player:get_hp() < 20 then
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-- Regenerate the player while testing.
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-- Regenerate the player while testing.
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@ -221,6 +236,29 @@ minetest.register_abm({
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-- creation
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-- creation
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------------------------------------------------------------
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------------------------------------------------------------
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-- vacuum sucks
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minetest.register_abm({
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nodenames = {"fun_caves:vacuum"},
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neighbors = {"air"},
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interval = fun_caves.time_factor,
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chance = 1,
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action = function(pos, node)
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if pos.y <= 11168 or pos.y >= 15168 then
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return
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end
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local p1 = vector.subtract(pos, 1)
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local p2 = vector.add(pos, 1)
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local positions = minetest.find_nodes_in_area(p1, p2, {"air"})
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for _, p3 in pairs(positions) do
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local node2 = minetest.get_node_or_nil(p3)
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if node2 and node2.name == 'air' then
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minetest.set_node(p3, {name = 'fun_caves:vacuum'})
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end
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end
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end
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})
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-- fungal spread
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-- fungal spread
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minetest.register_abm({
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minetest.register_abm({
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nodenames = fungal_tree_leaves,
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nodenames = fungal_tree_leaves,
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101
asteroids.lua
Normal file
101
asteroids.lua
Normal file
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@ -0,0 +1,101 @@
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local max_depth = 31000
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newnode = fun_caves.clone_node("default:water_source")
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newnode.description = "Water"
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newnode.liquid_range = 0
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newnode.liquid_viscosity = 1
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newnode.liquid_renewable = false
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newnode.liquid_renewable = false
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newnode.liquid_alternative_flowing = "fun_caves:asteroid_water"
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newnode.liquid_alternative_source = "fun_caves:asteroid_water"
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newnode.drowning = 0
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newnode.light_source = 2
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newnode.sunlight_propagates = true
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newnode.post_effect_color = {a = 50, r = 30, g = 60, b = 90},
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minetest.register_node("fun_caves:asteroid_water", newnode)
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bucket.liquids['fun_caves:asteroid_water'] = {
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source = 'fun_caves:asteroid_water',
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flowing = 'fun_caves:asteroid_water',
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itemname = 'bucket:bucket_water',
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}
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minetest.register_node("fun_caves:vacuum", {
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description = "Vacuum",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drawtype = "glasslike",
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sunlight_propagates = true,
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drowning = 1,
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post_effect_color = {a = 20, r = 220, g = 200, b = 200},
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tiles = {'fun_caves_blank.png'},
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alpha = 0.1,
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paramtype = "light",
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})
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local asteroid_noise_1 = {offset = 0, scale = 1, seed = -7620, spread = {x = 40, y = 40, z = 40}, octaves = 3, persist = 1, lacunarity = 2}
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local plant_noise = {offset = 0.0, scale = 1.0, spread = {x = 200, y = 200, z = 200}, seed = -2525, octaves = 3, persist = 0.7, lacunarity = 2.0}
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local biome_noise = {offset = 0.0, scale = 1.0, spread = {x = 400, y = 400, z = 400}, seed = -1471, octaves = 3, persist = 0.5, lacunarity = 2.0}
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fun_caves.asteroids = function(minp, maxp, data, p2data, area, node)
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if minp.y < 11168 or minp.y > 15168 then
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return
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end
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math.randomseed(minetest.get_us_time())
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local density = 4 + math.abs(minp.y - 13168) / 500
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local empty = false
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if math.random(math.floor(density)) ~= 1 then
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empty = true
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--return
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end
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local csize = vector.add(vector.subtract(maxp, minp), 1)
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local map_max = {x = csize.x, y = csize.y, z = csize.z}
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local map_min = {x = minp.x, y = minp.y, z = minp.z}
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local asteroid_1 = minetest.get_perlin_map(asteroid_noise_1, map_max):get3dMap_flat(map_min)
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local write = false
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local index = 0
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local index3d = 0
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for z = minp.z, maxp.z do
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local dz = z - minp.z
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for x = minp.x, maxp.x do
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local dx = x - minp.x
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index = index + 1
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index3d = (z - minp.z) * (csize.y) * csize.x + (x - minp.x) + 1
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local ivm = area:index(x, minp.y, z)
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for y = minp.y, maxp.y do
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local dy = y - minp.y
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if empty then
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data[ivm] = node['fun_caves:vacuum']
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write = true
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else
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local dist2 = (40 - dy) ^ 2 + (40 - dx) ^ 2 + (40 - dz) ^ 2
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if dist2 < (40 - math.abs(asteroid_1[index3d]) * 30) ^ 2 then
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data[ivm] = node['default:stone']
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write = true
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elseif dist2 < 35 ^ 2 then
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data[ivm] = node['fun_caves:asteroid_water']
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write = true
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else
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data[ivm] = node['fun_caves:vacuum']
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write = true
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end
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end
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ivm = ivm + area.ystride
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index3d = index3d + csize.x
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end
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end
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end
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return write
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end
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@ -369,8 +369,12 @@ local function generate(p_minp, p_maxp, seed)
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end
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end
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end
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end
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if minp.y > 12800 then
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local aster = false
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if minp.y > 17200 then
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-- nop
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-- nop
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elseif minp.y > 11000 then
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write = fun_caves.asteroids(minp, maxp, data, p2data, area, node)
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aster = true
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elseif minp.y > 8400 then
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elseif minp.y > 8400 then
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write = fun_caves.skysea(minp, maxp, data, p2data, area, node)
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write = fun_caves.skysea(minp, maxp, data, p2data, area, node)
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elseif minp.y > 4000 then
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elseif minp.y > 4000 then
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@ -400,7 +404,7 @@ local function generate(p_minp, p_maxp, seed)
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-- set_lighting causes lighting artifacts,
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-- set_lighting causes lighting artifacts,
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-- but corrects the light inside trees.
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-- but corrects the light inside trees.
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vm:set_lighting({day = 0, night = 0}, minp, maxp)
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vm:set_lighting({day = 0, night = 0}, minp, maxp)
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vm:calc_lighting(minp, maxp)
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vm:calc_lighting(minp, maxp, not aster)
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-- Does not work:
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-- Does not work:
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--vm:calc_lighting({x=minp.x,y=emin.y,z=minp.z}, maxp)
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--vm:calc_lighting({x=minp.x,y=emin.y,z=minp.z}, maxp)
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end
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end
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@ -418,6 +422,7 @@ local function generate(p_minp, p_maxp, seed)
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end
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end
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dofile(fun_caves.path .. "/asteroids.lua")
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dofile(fun_caves.path .. "/cavegen.lua")
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dofile(fun_caves.path .. "/cavegen.lua")
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dofile(fun_caves.path .. "/cloudgen.lua")
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dofile(fun_caves.path .. "/cloudgen.lua")
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dofile(fun_caves.path .. "/decogen.lua")
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dofile(fun_caves.path .. "/decogen.lua")
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@ -8,7 +8,7 @@ newnode.sunlight_propagates = true
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newnode.use_texture_alpha = true
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newnode.use_texture_alpha = true
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newnode.light_source = 14
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newnode.light_source = 14
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newnode.walkable = false
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newnode.walkable = false
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newnode.buildable_to = true
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newnode.buildable_to = false
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newnode.pointable = false
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newnode.pointable = false
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minetest.register_node("fun_caves:airy", newnode)
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minetest.register_node("fun_caves:airy", newnode)
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@ -22,8 +22,6 @@ fun_caves.skysea = function(minp, maxp, data, p2data, area, node)
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end
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end
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local csize = vector.add(vector.subtract(maxp, minp), 1)
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local csize = vector.add(vector.subtract(maxp, minp), 1)
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local map_max = {x = csize.x, y = csize.y, z = csize.z}
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local map_min = {x = minp.x, y = minp.y, z = minp.z}
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local terrain_1 = minetest.get_perlin_map(terrain_noise_1, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
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local terrain_1 = minetest.get_perlin_map(terrain_noise_1, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
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local plant_n = minetest.get_perlin_map(plant_noise, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
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local plant_n = minetest.get_perlin_map(plant_noise, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
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@ -58,7 +58,7 @@ minetest.register_node("fun_caves:leaves_special", newnode)
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newnode = fun_caves.clone_node("default:water_source")
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newnode = fun_caves.clone_node("default:water_source")
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newnode.description = "Water"
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newnode.description = "Water"
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newnode.liquid_range = 0
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newnode.liquid_range = 0
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newnode.liquid_viscosity = 7
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newnode.liquid_viscosity = 1
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newnode.liquid_renewable = false
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newnode.liquid_renewable = false
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newnode.liquid_alternative_flowing = "fun_caves:weightless_water"
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newnode.liquid_alternative_flowing = "fun_caves:weightless_water"
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newnode.liquid_alternative_source = "fun_caves:weightless_water"
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newnode.liquid_alternative_source = "fun_caves:weightless_water"
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