Add asteroid belt.

This commit is contained in:
Duane 2016-06-15 12:37:27 -05:00
parent 306591f082
commit f1db3a156e
5 changed files with 148 additions and 6 deletions

View file

@ -9,6 +9,7 @@ local hunger_delay = 60
local dps_count = hunger_delay
-- maximum number of mobs near player in fortresses
local fortress_mob_count = 5
local players_in_orbit = {}
local mushrooms = {"flowers:mushroom_brown", "flowers:mushroom_red"}
local hunger_mod = minetest.get_modpath("hunger")
@ -109,6 +110,20 @@ minetest.register_globalstep(function(dtime)
end
end
if pos.y >= 11168 and pos.y <= 15168 then
if not players_in_orbit[player:get_player_name()] then
player:set_physics_override({gravity=0.1})
player:set_sky("#000000", "plain", {})
players_in_orbit[player:get_player_name()] = true
end
elseif players_in_orbit[player:get_player_name()] then
player:set_sky("#000000", "regular", {})
minetest.after(20, function()
player:set_physics_override({gravity=1})
end)
players_in_orbit[player:get_player_name()] = false
end
-- environmental damage
if fun_caves.DEBUG and player:get_hp() < 20 then
-- Regenerate the player while testing.
@ -221,6 +236,29 @@ minetest.register_abm({
-- creation
------------------------------------------------------------
-- vacuum sucks
minetest.register_abm({
nodenames = {"fun_caves:vacuum"},
neighbors = {"air"},
interval = fun_caves.time_factor,
chance = 1,
action = function(pos, node)
if pos.y <= 11168 or pos.y >= 15168 then
return
end
local p1 = vector.subtract(pos, 1)
local p2 = vector.add(pos, 1)
local positions = minetest.find_nodes_in_area(p1, p2, {"air"})
for _, p3 in pairs(positions) do
local node2 = minetest.get_node_or_nil(p3)
if node2 and node2.name == 'air' then
minetest.set_node(p3, {name = 'fun_caves:vacuum'})
end
end
end
})
-- fungal spread
minetest.register_abm({
nodenames = fungal_tree_leaves,

101
asteroids.lua Normal file
View file

@ -0,0 +1,101 @@
local max_depth = 31000
newnode = fun_caves.clone_node("default:water_source")
newnode.description = "Water"
newnode.liquid_range = 0
newnode.liquid_viscosity = 1
newnode.liquid_renewable = false
newnode.liquid_renewable = false
newnode.liquid_alternative_flowing = "fun_caves:asteroid_water"
newnode.liquid_alternative_source = "fun_caves:asteroid_water"
newnode.drowning = 0
newnode.light_source = 2
newnode.sunlight_propagates = true
newnode.post_effect_color = {a = 50, r = 30, g = 60, b = 90},
minetest.register_node("fun_caves:asteroid_water", newnode)
bucket.liquids['fun_caves:asteroid_water'] = {
source = 'fun_caves:asteroid_water',
flowing = 'fun_caves:asteroid_water',
itemname = 'bucket:bucket_water',
}
minetest.register_node("fun_caves:vacuum", {
description = "Vacuum",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drawtype = "glasslike",
sunlight_propagates = true,
drowning = 1,
post_effect_color = {a = 20, r = 220, g = 200, b = 200},
tiles = {'fun_caves_blank.png'},
alpha = 0.1,
paramtype = "light",
})
local asteroid_noise_1 = {offset = 0, scale = 1, seed = -7620, spread = {x = 40, y = 40, z = 40}, octaves = 3, persist = 1, lacunarity = 2}
local plant_noise = {offset = 0.0, scale = 1.0, spread = {x = 200, y = 200, z = 200}, seed = -2525, octaves = 3, persist = 0.7, lacunarity = 2.0}
local biome_noise = {offset = 0.0, scale = 1.0, spread = {x = 400, y = 400, z = 400}, seed = -1471, octaves = 3, persist = 0.5, lacunarity = 2.0}
fun_caves.asteroids = function(minp, maxp, data, p2data, area, node)
if minp.y < 11168 or minp.y > 15168 then
return
end
math.randomseed(minetest.get_us_time())
local density = 4 + math.abs(minp.y - 13168) / 500
local empty = false
if math.random(math.floor(density)) ~= 1 then
empty = true
--return
end
local csize = vector.add(vector.subtract(maxp, minp), 1)
local map_max = {x = csize.x, y = csize.y, z = csize.z}
local map_min = {x = minp.x, y = minp.y, z = minp.z}
local asteroid_1 = minetest.get_perlin_map(asteroid_noise_1, map_max):get3dMap_flat(map_min)
local write = false
local index = 0
local index3d = 0
for z = minp.z, maxp.z do
local dz = z - minp.z
for x = minp.x, maxp.x do
local dx = x - minp.x
index = index + 1
index3d = (z - minp.z) * (csize.y) * csize.x + (x - minp.x) + 1
local ivm = area:index(x, minp.y, z)
for y = minp.y, maxp.y do
local dy = y - minp.y
if empty then
data[ivm] = node['fun_caves:vacuum']
write = true
else
local dist2 = (40 - dy) ^ 2 + (40 - dx) ^ 2 + (40 - dz) ^ 2
if dist2 < (40 - math.abs(asteroid_1[index3d]) * 30) ^ 2 then
data[ivm] = node['default:stone']
write = true
elseif dist2 < 35 ^ 2 then
data[ivm] = node['fun_caves:asteroid_water']
write = true
else
data[ivm] = node['fun_caves:vacuum']
write = true
end
end
ivm = ivm + area.ystride
index3d = index3d + csize.x
end
end
end
return write
end

View file

@ -369,8 +369,12 @@ local function generate(p_minp, p_maxp, seed)
end
end
if minp.y > 12800 then
local aster = false
if minp.y > 17200 then
-- nop
elseif minp.y > 11000 then
write = fun_caves.asteroids(minp, maxp, data, p2data, area, node)
aster = true
elseif minp.y > 8400 then
write = fun_caves.skysea(minp, maxp, data, p2data, area, node)
elseif minp.y > 4000 then
@ -400,7 +404,7 @@ local function generate(p_minp, p_maxp, seed)
-- set_lighting causes lighting artifacts,
-- but corrects the light inside trees.
vm:set_lighting({day = 0, night = 0}, minp, maxp)
vm:calc_lighting(minp, maxp)
vm:calc_lighting(minp, maxp, not aster)
-- Does not work:
--vm:calc_lighting({x=minp.x,y=emin.y,z=minp.z}, maxp)
end
@ -418,6 +422,7 @@ local function generate(p_minp, p_maxp, seed)
end
dofile(fun_caves.path .. "/asteroids.lua")
dofile(fun_caves.path .. "/cavegen.lua")
dofile(fun_caves.path .. "/cloudgen.lua")
dofile(fun_caves.path .. "/decogen.lua")

View file

@ -8,7 +8,7 @@ newnode.sunlight_propagates = true
newnode.use_texture_alpha = true
newnode.light_source = 14
newnode.walkable = false
newnode.buildable_to = true
newnode.buildable_to = false
newnode.pointable = false
minetest.register_node("fun_caves:airy", newnode)
@ -22,8 +22,6 @@ fun_caves.skysea = function(minp, maxp, data, p2data, area, node)
end
local csize = vector.add(vector.subtract(maxp, minp), 1)
local map_max = {x = csize.x, y = csize.y, z = csize.z}
local map_min = {x = minp.x, y = minp.y, z = minp.z}
local terrain_1 = minetest.get_perlin_map(terrain_noise_1, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})
local plant_n = minetest.get_perlin_map(plant_noise, {x=csize.x, y=csize.z}):get2dMap_flat({x=minp.x, y=minp.z})

View file

@ -58,7 +58,7 @@ minetest.register_node("fun_caves:leaves_special", newnode)
newnode = fun_caves.clone_node("default:water_source")
newnode.description = "Water"
newnode.liquid_range = 0
newnode.liquid_viscosity = 7
newnode.liquid_viscosity = 1
newnode.liquid_renewable = false
newnode.liquid_alternative_flowing = "fun_caves:weightless_water"
newnode.liquid_alternative_source = "fun_caves:weightless_water"