Shrink fortresses and add non-maze levels.

This commit is contained in:
Duane 2016-07-01 01:54:08 -05:00
parent 955d4db7ad
commit f44735e032
3 changed files with 159 additions and 76 deletions

View file

@ -43,28 +43,21 @@ local function teleporter(user, area, power)
elseif area == 'dungeon' then
newpos = {}
local base_pos = table.copy(pos)
base_pos.x = base_pos.x - (base_pos.x + 32) % 80 + 12
base_pos.z = base_pos.z - (base_pos.z + 32) % 80 + 12
if power > 0 then
base_pos.y = fun_caves.underzones[({'Caina','Phlegethos','Dis','Minauros', 'Phlegethos','Styx'})[power]].lower_bound
end
-- check below the top level
base_pos.y = base_pos.y - (base_pos.y + 32) % 80 - 12
base_pos.y = base_pos.y - (base_pos.y + 32) % 80 - 15
for i = 1, 4000 do
for i = 1, 8000 do
newpos = {
x = base_pos.x + (math.random(5) - math.random(5)) * 80,
y = base_pos.y - math.random(50) * 80,
z = base_pos.z + (math.random(5) - math.random(5)) * 80,
}
-- avoid walls
if newpos.x % 16 == 0 then
newpos.x = newpos.x + 1
end
if newpos.z % 16 == 0 then
newpos.z = newpos.z + 1
end
if fun_caves.is_fortress(newpos) then
break
end
@ -73,9 +66,6 @@ local function teleporter(user, area, power)
if not fun_caves.is_fortress(newpos) then
return
end
-- place on the top level
newpos.y = newpos.y + 10
elseif area == 'underworld' then
local good = false
local base_pos = table.copy(pos)