Restrict horizontal range of tesseracts.

This commit is contained in:
Duane 2016-06-30 13:42:15 -05:00
parent 925378daa1
commit f860bfa6b7

View file

@ -30,15 +30,15 @@ local function teleporter(user, area, power)
}
elseif area == 'hell' then
newpos = {
x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)),
x = pos.x,
y = fun_caves.underzones[({'Caina','Phlegethos','Dis','Minauros', 'Phlegethos','Styx'})[power+1]].ceiling-30,
z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6))
z = pos.z,
}
elseif area == 'sky' then
newpos = {
x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)),
x = pos.x,
y = ({4368, 8768, 13168, 4368, 4368, 4368})[power+1]+76,
z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6))
z = pos.z,
}
elseif area == 'dungeon' then
newpos = {}
@ -50,11 +50,11 @@ local function teleporter(user, area, power)
-- check below the top level
base_pos.y = base_pos.y - (base_pos.y + 32) % 80 - 12
for i = 1, 1000 do
for i = 1, 4000 do
newpos = {
x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)),
y = base_pos.y - math.random(50) * 80,
z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6))
x = base_pos.x + (math.random(5) - math.random(5)) * 80,
y = base_pos.y - math.random(50) * 80,
z = base_pos.z + (math.random(5) - math.random(5)) * 80,
}
-- avoid walls
@ -87,9 +87,9 @@ local function teleporter(user, area, power)
local c1, c2
for i = 1, 1000 do
newpos = {
x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)),
y = base_pos.y - math.random(50) * 80,
z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6))
x = pos.x,
y = base_pos.y - math.random(50) * 80,
z = pos.z,
}
c1 = minetest.get_perlin(fun_caves.cave_noise_1):get3d(newpos)