Fix trap drops. Add rope ladder.

This commit is contained in:
Duane 2016-06-19 19:34:46 -05:00
parent 35c08b1aa4
commit f93da354d9
5 changed files with 111 additions and 9 deletions

View file

@ -69,9 +69,6 @@ local function goblin_do(self)
elseif self.name == 'fun_caves:goblin_king' then
trap = traps[math.random(#traps)]
end
if self.name == 'fun_caves:goblin_king' then
print(trap)
end
fun_caves.search_replace(pos, trap_freq, {"group:stone", "default:sandstone"}, trap)
end
@ -400,7 +397,7 @@ minetest.register_node("fun_caves:stone_with_coal_trap", {
description = "Coal Trap",
tiles = {"default_cobble.png^default_mineral_coal.png"},
groups = {cracky = 3},
--drop = 'default:coal_lump',
drop = 'default:coal_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
@ -425,7 +422,7 @@ minetest.register_node("fun_caves:stone_with_diamond_trap", {
description = "Diamond Trap",
tiles = {"default_cobble.png^default_mineral_diamond.png"},
groups = {cracky = 3},
--drop = 'default:diamond',
drop = 'default:diamond',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
@ -492,7 +489,7 @@ minetest.register_node("fun_caves:stone_with_gold_trap", {
description = "Gold Trap",
tiles = {"default_cobble.png^default_mineral_gold.png"},
groups = {cracky = 3},
--drop = 'default:gold_lump',
drop = 'default:gold_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
@ -553,7 +550,7 @@ minetest.register_node("fun_caves:stone_with_iron_trap", {
description = "Iron Trap",
tiles = {"default_cobble.png^default_mineral_iron.png"},
groups = {cracky = 3},
--drop = 'default:iron_lump',
drop = 'default:iron_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
@ -579,7 +576,7 @@ minetest.register_node("fun_caves:stone_with_copper_trap", {
description = "Copper Trap",
tiles = {"default_cobble.png^default_mineral_copper.png"},
groups = {cracky = 3},
--drop = 'default:copper_lump',
drop = 'default:copper_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})