Consolidate goblins. Simplify digging.
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parent
37c7275a07
commit
fa86013731
12 changed files with 637 additions and 1612 deletions
160
mobs.lua
160
mobs.lua
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@ -1,7 +1,7 @@
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-- search/replace -- lets mobs change the terrain
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-- used for goblin traps and torch thieving
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fun_caves.search_replace = function(pos, search_rate, replace_what, replace_with)
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if math.random(1, search_rate) == 1 then
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if math.random(search_rate) == 1 then
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local p1 = vector.subtract(pos, 1)
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local p2 = vector.add(pos, 1)
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@ -9,8 +9,8 @@ fun_caves.search_replace = function(pos, search_rate, replace_what, replace_with
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local nodelist = minetest.find_nodes_in_area(p1, p2, replace_what)
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if #nodelist > 0 then
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for key,value in pairs(nodelist) do
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minetest.set_node(value, {name = replace_with})
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for _, new_pos in pairs(nodelist) do
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minetest.set_node(new_pos, {name = replace_with})
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return -- only one at a time
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end
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end
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@ -61,109 +61,9 @@ fun_caves.surface_damage = function(self, cold_natured)
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--end
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end
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local cardinals = {{x=0,y=0,z=0.75}, {x=-0.75,y=0,z=0}, {x=0,y=0,z=-0.75}, {x=0.75,y=0,z=0}}
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--local diggable_nodes = {"group:stone", "group:sand", "group:soil", "group:plant", "default:stone_with_coal", "default:stone_with_iron", "default:stone_with_copper", "default:stone_with_gold", "default:stone_with_mese", "default:stone_with_diamond", "default:mese", "default:coalblock"}
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local diggable_nodes = {
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digger = {"group:cracky", "group:snappy", "group:crumbly"},
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bee = {"fun_caves:tree", "fun_caves:glowing_fungal_wood", "fun_caves:sap"},
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}
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fun_caves.tunneling = function(self, type)
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-- Types are available for fine-tuning.
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if type == nil then
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type = "digger"
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end
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-- This translates yaw into vectors.
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local pos = self.object:getpos()
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if self.state == "tunnel" then
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-- Yaw is stored as one of the four cardinal directions.
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if not self.digging_dir then
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self.digging_dir = math.random(0,3)
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end
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-- Turn him roughly in the right direction.
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self.object:setyaw(self.digging_dir * math.pi * 0.5)
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-- Get a pair of coordinates that should cover what's in front of him.
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local p = vector.add(pos, cardinals[self.digging_dir+1])
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-- What's this about?
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if type == "digger" then
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p.y = p.y - 0.5
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else
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p.y = p.y + 0.25
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end
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local p1 = vector.add(p, -0.3)
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local p2 = vector.add(p, 0.3)
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-- Get any diggable nodes in that area.
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local np_list = minetest.find_nodes_in_area(p1, p2, diggable_nodes[type])
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if #np_list > 0 then
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-- Dig it.
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for _, np in pairs(np_list) do
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if type ~= 'digger' or np.name ~= "default:cobble" then
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minetest.remove_node(np)
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end
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end
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end
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if math.random() < 0.2 then
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local d = {-1,1}
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self.digging_dir = (self.digging_dir + d[math.random(2)]) % 4
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end
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set_animation(self, "walk")
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set_velocity(self, self.walk_velocity)
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elseif self.state == "room" then -- Dig a room.
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if not self.room_radius or not self.room_count then
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self.room_radius = 1
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self.room_count = 0
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end
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set_animation(self, "stand")
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set_velocity(self, 0)
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-- Work from the inside, out.
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for r = 1,self.room_radius do
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-- Get a pair of coordinates that form a room.
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local p1 = vector.add(pos, -r)
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local p2 = vector.add(pos, r)
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-- But not below him.
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p1.y = pos.y
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local np_list = minetest.find_nodes_in_area(p1, p2, diggable_nodes[type])
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-- I wanted to leave the outer layer incomplete, but this
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-- actually tends to make it look worse.
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if r >= self.room_radius and self.room_count > (self.room_radius * 2 + 1) ^ 3 or #np_list == 0 then
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self.room_radius = math.random(1,2) + math.random(0,1)
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self.state = "stand"
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break
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end
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self.room_count = self.room_count + 1
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if #np_list > 0 then
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-- Dig it.
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minetest.remove_node(np_list[math.random(#np_list)])
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break
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end
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end
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end
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if self.state ~= "room" and math.random() < (type == 'digger' and 0.5 or 0.2) then
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self.state = "tunnel"
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elseif self.state == "tunnel" and math.random() < 0.01 then
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self.state = "room"
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elseif self.state == "tunnel" and math.random() < 0.1 then
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self.state = "stand"
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end
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end
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-- executed in a mob's do_custom() to regulate their actions
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-- if false, do nothing
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local custom_delay = 5000000
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local custom_delay = 2000000
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fun_caves.custom_ready = function(self, delay)
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local time = minetest.get_us_time()
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if not delay then
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@ -382,14 +282,17 @@ if minetest.registered_entities["mobs:bee"] then
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return
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 1
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if self.name == 'fun_caves:killer_bee' then
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fun_caves.tunneling(self, "bee")
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fun_caves.search_replace(pos, 10, {'group:tree', 'fun_caves:glowing_fungal_wood',}, 'air')
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end
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fun_caves.search_replace(pos, 10, {"fun_caves:tree"}, "fun_caves:glowing_fungal_wood")
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fun_caves.search_replace(pos, 60, {"fun_caves:glowing_fungal_wood", 'fun_caves:sap'}, "air")
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bee_summon(self)
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fun_caves.climb(self)
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fun_caves.search_replace(self.object:getpos(), 50, {"fun_caves:tree"}, "fun_caves:glowing_fungal_wood")
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fun_caves.surface_damage(self)
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end
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@ -418,7 +321,8 @@ if minetest.registered_entities["mobs:bee"] then
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random = "mobs_bee",
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},
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walk_velocity = 1,
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run_velocity = 3,
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run_velocity = 2,
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fall_speed = -3,
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jump = true,
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view_range = 15,
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floats = 0,
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@ -429,8 +333,7 @@ if minetest.registered_entities["mobs:bee"] then
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lava_damage = 5,
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light_damage = 0,
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fall_damage = 0,
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--fall_speed = -3,
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lifetimer = 360,
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--lifetimer = 360,
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follow = nil,
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animation = {
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speed_normal = 15,
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@ -439,15 +342,12 @@ if minetest.registered_entities["mobs:bee"] then
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walk_start = 35,
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walk_end = 65,
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},
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replace_rate = 50,
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replace_what = {"fun_caves:glowing_fungal_wood", "fun_caves:sap",},
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replace_with = "air",
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replace_offset = -1,
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do_custom = bee_do
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})
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mobs:register_spawn("fun_caves:killer_bee", {"fun_caves:tree", "fun_caves:ironwood", "fun_caves:diamondwood"}, 20, -1, 300, 5, 31000)
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mobs:register_spawn("fun_caves:killer_bee", {"fun_caves:glowing_fungal_wood"}, 20, -1, 100, 5, 31000)
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mobs:register_egg("fun_caves:killer_bee", "Killer Bee", "mobs_bee_inv.png", 1)
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@ -456,6 +356,7 @@ if minetest.registered_entities["mobs:bee"] then
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m.damage = 3
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m.hp_min = 3
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m.hp_max = 9
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m.collisionbox = {-0.25, 0, -0.25, 0.25, 0.25, 0.25}
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m.visual_size = {x = 1.25, y = 1.25}
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minetest.registered_entities["fun_caves:killer_bee_drone"] = m
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@ -464,10 +365,11 @@ if minetest.registered_entities["mobs:bee"] then
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mobs:register_spawn("fun_caves:killer_bee_drone", {"fun_caves:tree", "fun_caves:ironwood", "fun_caves:diamondwood"}, 20, -1, 1000, 5, 31000)
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m = table.copy(minetest.registered_entities["fun_caves:killer_bee"])
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m.name = 'fun_caves:killer_bee_queen'
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m.damage = 2
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m.hp_min = 4
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m.hp_max = 12
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m.name = 'fun_caves:killer_bee_queen'
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m.collisionbox = {-0.3, 0, -0.3, 0.3, 0.3, 0.3}
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m.visual_size = {x = 1.5, y = 1.25}
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minetest.registered_entities["fun_caves:killer_bee_queen"] = m
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@ -478,6 +380,7 @@ end
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if minetest.registered_entities["kpgmobs:wolf"] then
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local m = table.copy(minetest.registered_entities["kpgmobs:wolf"])
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m.name = 'fun_caves:white_wolf'
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m.textures = { {"fun_caves_white_wolf.png"}, }
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m.base_texture = m.textures[1]
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@ -498,6 +401,7 @@ end
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if minetest.registered_entities["kpgmobs:medved"] then
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local m = table.copy(minetest.registered_entities["kpgmobs:medved"])
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m.name = 'fun_caves:moon_bear'
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m.textures = { {"fun_caves_moon_bear.png"}, }
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m.type = 'monster'
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m.base_texture = m.textures[1]
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@ -519,6 +423,7 @@ end
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if minetest.registered_entities["mobs_monster:spider"] then
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-- Deep spider
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local m = table.copy(minetest.registered_entities["mobs_monster:spider"])
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m.name = 'fun_caves:spider'
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m.docile_by_day = false
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m.drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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@ -543,6 +448,7 @@ if minetest.registered_entities["mobs_monster:spider"] then
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-- ice spider
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m = table.copy(minetest.registered_entities["mobs_monster:spider"])
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m.name = 'fun_caves:spider_ice'
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m.docile_by_day = false
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m.textures = { {"fun_caves_spider_ice.png"}, }
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m.base_texture = m.textures[1]
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@ -569,6 +475,7 @@ if minetest.registered_entities["mobs_monster:spider"] then
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-- dangling spiders
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m = table.copy(minetest.registered_entities["mobs_monster:spider"])
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m.name = 'fun_caves:dangler'
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m.docile_by_day = false
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m.attacks_monsters = true
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m.damage = 2
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@ -604,6 +511,7 @@ if minetest.registered_entities["mobs_monster:spider"] then
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-- tarantula
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m = table.copy(minetest.registered_entities["mobs_monster:spider"])
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m.name = 'fun_caves:tarantula'
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m.type = "animal"
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m.reach = 1
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m.damage = 1
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@ -644,6 +552,7 @@ end
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if minetest.registered_entities["mobs_monster:sand_monster"] then
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local m = table.copy(minetest.registered_entities["mobs_monster:sand_monster"])
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m.name = 'fun_caves:tar_monster'
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m.damage = 2
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m.hp_min = 10
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m.hp_max = 30
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@ -664,6 +573,7 @@ if minetest.registered_entities["mobs_monster:sand_monster"] then
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m = table.copy(minetest.registered_entities["mobs_monster:sand_monster"])
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m.name = 'fun_caves:sand_monster'
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m.textures = { {"fun_caves_sand_monster.png"}, }
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m.base_texture = m.textures[1]
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m.drops = { {name = "default:sand", chance = 1, min = 3, max = 5}, }
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@ -724,6 +634,7 @@ if minetest.registered_entities["mobs_sharks:shark_lg"] then
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local l_spawn_in = {"default:water_flowing","default:water_source"}
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local l_spawn_near = {"default:water_flowing","default:water_source","seawrecks:woodship","seawrecks:uboot"}
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m.name = 'fun_caves:shark_giant'
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m.damage = 7
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m.hp_min = 20
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m.hp_max = 60
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end
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dofile(fun_caves.path.."/zombie.lua")
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fun_caves.goblin_spawn_frequency = 150
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fun_caves.goblin_trap_freq = 25
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fun_caves.goblin_torch_freq = 2
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fun_caves.goblin_drops = { "default:pick_steel", "default:sword_steel", "default:shovel_steel", "farming:bread", "bucket:bucket_water", "default:pick_stone", "default:sword_stone" }
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--{"group:stone"} = { "default:stone", "default:mossycobble", "default:sandstone", "default:desert_stone", "default:stone_with_coal", "default:stone_with_iron", "default:stone_with_copper", "default:stone_with_gold", "default:stone_with_diamond" }
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dofile(fun_caves.path.."/goblin_cobbler.lua")
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dofile(fun_caves.path.."/goblin_digger.lua")
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dofile(fun_caves.path.."/goblin_coal.lua")
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dofile(fun_caves.path.."/goblin_ice.lua")
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dofile(fun_caves.path.."/goblin_copper.lua")
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dofile(fun_caves.path.."/goblin_iron.lua")
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dofile(fun_caves.path.."/goblin_gold.lua")
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dofile(fun_caves.path.."/goblin_diamond.lua")
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dofile(fun_caves.path.."/goblin_king.lua")
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dofile(fun_caves.path.."/goblin.lua")
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fun_caves.fortress_spawns = {}
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local t_mobs = {
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