Consolidate goblins. Simplify digging.

This commit is contained in:
Duane 2016-06-16 18:22:23 -05:00
parent 37c7275a07
commit fa86013731
12 changed files with 637 additions and 1612 deletions

608
goblin.lua Normal file
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@ -0,0 +1,608 @@
---------------------------------------------------------------
-- GOBLINS
---------------------------------------------------------------
local spawn_frequency = 150 -- 150
local dig_freq = 5 -- 5
local trap_freq = 25 -- 25
local torch_freq = 2 -- 2
--fun_caves.goblin_drops = { "default:pick_steel", "default:sword_steel", "default:shovel_steel", "farming:bread", "bucket:bucket_water", "default:pick_stone", "default:sword_stone" }
--{"group:stone"} = { "default:stone", "default:mossycobble", "default:sandstone", "default:desert_stone", "default:stone_with_coal", "default:stone_with_iron", "default:stone_with_copper", "default:stone_with_gold", "default:stone_with_diamond" }
local diggable = {"group:cracky", "group:snappy", "group:crumbly"}
local traps = {
'fun_caves:mossycobble_trap',
'fun_caves:stone_with_coal_trap',
'fun_caves:stone_with_copper_trap',
'fun_caves:stone_with_diamond_trap',
'fun_caves:stone_with_gold_trap',
'fun_caves:stone_with_iron_trap',
}
local function goblin_do(self)
if not fun_caves.custom_ready(self) then
return
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
-- dig
if self.name == 'fun_caves:goblin_digger' then
fun_caves.search_replace(pos, 1, diggable, 'air')
else
fun_caves.search_replace(pos, dig_freq, diggable, 'air')
end
-- steal torches
fun_caves.search_replace(self.object:getpos(), torch_freq, {"default:torch"}, "air")
pos.y = pos.y - 0.5
-- place a mossycobble
local cobbling = trap_freq
if self.name == 'fun_caves:goblin_cobbler' then
cobbling = torch_freq
end
fun_caves.search_replace(pos, cobbling, {"group:stone", "default:sandstone"}, "default:mossycobble")
-- place a trap
local trap = 'fun_caves:mossycobble_trap'
if self.name == 'fun_caves:goblin_ice' then
trap = 'fun_caves:stone_with_ice_trap'
fun_caves.search_replace(pos, trap_freq, {"default:ice"}, trap)
else
if self.name == 'fun_caves:goblin_coal' then
trap = 'fun_caves:stone_with_coal_trap'
elseif self.name == 'fun_caves:goblin_copper' then
trap = 'fun_caves:stone_with_copper_trap'
elseif self.name == 'fun_caves:goblin_diamond' then
trap = 'fun_caves:stone_with_diamond_trap'
elseif self.name == 'fun_caves:goblin_gold' then
trap = 'fun_caves:stone_with_gold_trap'
elseif self.name == 'fun_caves:goblin_iron' then
trap = 'fun_caves:stone_with_iron_trap'
elseif self.name == 'fun_caves:goblin_king' then
trap = traps[math.random(#traps)]
end
if self.name == 'fun_caves:goblin_king' then
print(trap)
end
fun_caves.search_replace(pos, trap_freq, {"group:stone", "default:sandstone"}, trap)
end
fun_caves.surface_damage(self)
end
--local function goblin_right_click(self, clicker)
-- local item = clicker:get_wielded_item()
-- local name = clicker:get_player_name()
--
-- -- feed to heal goblin
-- if item:get_name() == "default:apple"
-- or item:get_name() == "farming:bread" then
--
-- local hp = self.object:get_hp()
-- -- return if full health
-- if hp >= self.hp_max then
-- minetest.chat_send_player(name, "goblin at full health.")
-- return
-- end
-- hp = hp + 4
-- if hp > self.hp_max then hp = self.hp_max end
-- self.object:set_hp(hp)
-- -- take item
-- if not minetest.setting_getbool("creative_mode") then
-- item:take_item()
-- clicker:set_wielded_item(item)
-- end
--
-- -- right clicking with gold lump drops random item from fun_caves.goblin_drops
-- elseif item:get_name() == "default:gold_lump" then
-- if not minetest.setting_getbool("creative_mode") then
-- item:take_item()
-- clicker:set_wielded_item(item)
-- end
-- local pos = self.object:getpos()
-- pos.y = pos.y + 0.5
-- minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
--
-- else
-- -- if owner switch between follow and stand
-- if self.owner and self.owner == clicker:get_player_name() then
-- if self.order == "follow" then
-- self.order = "stand"
-- else
-- self.order = "follow"
-- end
-- -- else
-- -- self.owner = clicker:get_player_name()
-- end
-- end
--
-- mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
--end
local drops = {
digger = {
{name = "default:mossycobble", chance = 1, min = 1, max = 3},
},
cobbler = {
{name = "fun_caves:glowing_fungus", chance = 1, min = 2, max = 5},
},
coal = {
{name = "default:coal_lump", chance = 1, min = 1, max = 3},
},
copper = {
{name = "default:copper_lump", chance = 1, min = 1, max = 3},
},
diamond = {
{name = "default:diamond", chance = 5, min = 1, max = 3},
},
gold = {
{name = "default:gold_lump", chance = 1, min = 1, max = 3},
},
ice = {
{name = "default:coal_lump", chance = 1, min = 1, max = 3},
},
iron = {
{name = "default:iron_lump", chance = 1, min = 1, max = 3},
},
king = {
{name = "default:mese_crystal", chance = 1, min = 1, max = 3},
},
}
for name, drop in pairs(drops) do
if name == 'digger' or name == 'cobbler' or name == 'coal' or name == 'ice' then
drop[#drop+1] = {name = "default:pick_stone", chance = 3, min = 1, max = 3}
drop[#drop+1] = {name = "default:sword_stone", chance = 5, min = 1, max = 1}
elseif name == 'copper' or name == 'iron' then
drop[#drop+1] = {name = "default:pick_steel", chance = 3, min = 1, max = 3}
drop[#drop+1] = {name = "default:sword_steel", chance = 5, min = 1, max = 1}
elseif name == 'diamond' or name == 'gold' then
drop[#drop+1] = {name = "default:pick_diamond", chance = 3, min = 1, max = 3}
drop[#drop+1] = {name = "default:sword_diamond", chance = 5, min = 1, max = 1}
elseif name == 'king' then
drop[#drop+1] = {name = "default:pick_mese", chance = 3, min = 1, max = 3}
drop[#drop+1] = {name = "default:sword_mese", chance = 5, min = 1, max = 1}
end
drop[#drop+1] = {name = "fun_caves:mushroom_steak", chance = 2, min = 1, max = 2}
drop[#drop+1] = {name = "default:torch", chance = 3, min = 1, max = 10}
end
mobs:register_mob("fun_caves:goblin_digger", {
description = "Digger Goblin",
type = "monster",
passive = false,
damage = 1,
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 5,
hp_max = 10,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_digger.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
distance = 15,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = drops['digger'],
water_damage = 1,
lava_damage = 2,
light_damage = 0,
--lifetimer = 360,
follow = {"default:diamond"},
view_range = 10,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = nil,
do_custom = goblin_do,
})
mobs:register_egg("fun_caves:goblin_digger", "Goblin Egg (digger)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_digger", {"group:stone"}, 100, 0, 20 * spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_digger", {"default:mossycobble"}, 100, 0, spawn_frequency, 3, -51)
local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
m.name = 'fun_caves:goblin_cobbler'
m.textures = { {"goblins_goblin_cobble1.png"}, {"goblins_goblin_cobble2.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['cobbler']
minetest.registered_entities["fun_caves:goblin_cobbler"] = m
mobs.spawning_mobs["fun_caves:goblin_cobbler"] = true
mobs:register_spawn("fun_caves:goblin_cobbler", {"group:stone"}, 100, 0, 10 * spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_cobbler", {"default:mossycobble"}, 100, 0, spawn_frequency, 3, -51)
mobs:register_egg("fun_caves:goblin_cobbler", "Goblin Egg (cobbler)", "default_mossycobble.png", 1)
local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
m.name = 'fun_caves:goblin_coal'
m.textures = { {"goblins_goblin_coal1.png"}, {"goblins_goblin_coal2.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['coal']
minetest.registered_entities["fun_caves:goblin_coal"] = m
mobs.spawning_mobs["fun_caves:goblin_coal"] = true
mobs:register_spawn("fun_caves:goblin_coal", {'default:coalblock', "default:stone_with_coal"}, 100, 0, spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_coal", {"default:mossycobble"}, 100, 0, spawn_frequency, 3, -51)
mobs:register_egg("fun_caves:goblin_coal", "Goblin Egg (coal)", "default_mossycobble.png", 1)
local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
m.name = 'fun_caves:goblin_copper'
m.hp_min = 7
m.hp_max = 15
m.armor = 75
m.textures = { {"goblins_goblin_copper1.png"}, {"goblins_goblin_copper2.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['copper']
minetest.registered_entities["fun_caves:goblin_copper"] = m
mobs.spawning_mobs["fun_caves:goblin_copper"] = true
mobs:register_spawn("fun_caves:goblin_copper", {"default:stone_with_copper"}, 100, 0, spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_copper", {"default:mossycobble"}, 100, 0, 2 * spawn_frequency, 3, -51)
mobs:register_egg("fun_caves:goblin_copper", "Goblin Egg (copper)", "default_mossycobble.png", 1)
local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
m.name = 'fun_caves:goblin_diamond'
m.damage = 3
m.hp_min = 7
m.hp_max = 15
m.armor = 50
m.textures = { {"goblins_goblin_diamond1.png"}, {"goblins_goblin_diamond2.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['diamond']
minetest.registered_entities["fun_caves:goblin_diamond"] = m
mobs.spawning_mobs["fun_caves:goblin_diamond"] = true
mobs:register_spawn("fun_caves:goblin_diamond", {"default:stone_with_diamond"}, 100, 0, spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_diamond", {"default:mossycobble"}, 100, 0, 2 * spawn_frequency, 3, -51)
mobs:register_egg("fun_caves:goblin_diamond", "Goblin Egg (diamond)", "default_mossycobble.png", 1)
local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
m.name = 'fun_caves:goblin_gold'
m.damage = 3
m.hp_min = 7
m.hp_max = 15
m.armor = 75
m.textures = { {"goblins_goblin_gold1.png"}, {"goblins_goblin_gold2.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['gold']
minetest.registered_entities["fun_caves:goblin_gold"] = m
mobs.spawning_mobs["fun_caves:goblin_gold"] = true
mobs:register_spawn("fun_caves:goblin_gold", {"default:stone_with_gold"}, 100, 0, spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_gold", {"default:mossycobble"}, 100, 0, 2 * spawn_frequency, 3, -51)
mobs:register_egg("fun_caves:goblin_gold", "Goblin Egg (gold)", "default_mossycobble.png", 1)
local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
m.name = 'fun_caves:goblin_ice'
m.textures = { {"fun_caves_goblin_ice2.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['ice']
minetest.registered_entities["fun_caves:goblin_ice"] = m
mobs.spawning_mobs["fun_caves:goblin_ice"] = true
mobs:register_spawn("fun_caves:goblin_ice", {"default:ice"}, 100, 0, 10 * spawn_frequency, 3, -51)
mobs:register_egg("fun_caves:goblin_ice", "Goblin Egg (ice)", "default_mossycobble.png", 1)
local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
m.name = 'fun_caves:goblin_iron'
m.damage = 3
m.hp_min = 7
m.hp_max = 15
m.armor = 75
m.textures = { {"goblins_goblin_iron1.png"}, {"goblins_goblin_iron2.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['iron']
minetest.registered_entities["fun_caves:goblin_iron"] = m
mobs.spawning_mobs["fun_caves:goblin_iron"] = true
mobs:register_spawn("fun_caves:goblin_iron", {"default:stone_with_iron"}, 100, 0, spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_iron", {"default:mossycobble"}, 100, 0, 2 * spawn_frequency, 3, -51)
mobs:register_egg("fun_caves:goblin_iron", "Goblin Egg (iron)", "default_mossycobble.png", 1)
local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
m.name = 'fun_caves:goblin_king'
m.damage = 3
m.hp_min = 10
m.hp_max = 20
m.armor = 50
m.textures = { {"goblins_goblin_king.png"}, }
m.base_texture = m.textures[1]
m.drops = drops['king']
minetest.registered_entities["fun_caves:goblin_king"] = m
mobs.spawning_mobs["fun_caves:goblin_king"] = true
mobs:register_spawn("fun_caves:goblin_king", {"default:stone_with_mese"}, 100, 0, spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_king", {"default:mossycobble"}, 100, 0, 3 * spawn_frequency, 3, -51)
mobs:register_egg("fun_caves:goblin_king", "Goblin Egg (king)", "default_mossycobble.png", 1)
---------------------------------------------------------------
-- Traps
---------------------------------------------------------------
minetest.register_node("fun_caves:mossycobble_trap", {
description = "Messy Gobblestone",
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
light_source = 4,
})
--[[ too bad we can't keep track of what physics are set too by other mods...]]
minetest.register_abm({
nodenames = {"fun_caves:mossycobble_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 0.95)) do -- IDKWTF this is but it works
if object:is_player() then
object:set_physics_override({speed = 0.1})
minetest.after(1, function() -- this effect is temporary
object:set_physics_override({speed = 1}) -- we'll just set it to 1 and be done.
end)
end
end
end})
minetest.register_craft({
type = "cooking",
output = "default:stone",
recipe = "fun_caves:mossycobble_trap",
})
minetest.register_node("fun_caves:stone_with_coal_trap", {
description = "Coal Trap",
tiles = {"default_cobble.png^default_mineral_coal.png"},
groups = {cracky = 3},
--drop = 'default:coal_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_abm({
nodenames = {"fun_caves:stone_with_coal_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if object:is_player() then
minetest.set_node(pos, {name="fire:basic_flame"})
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-2)
end
end
end
end
})
minetest.register_node("fun_caves:stone_with_diamond_trap", {
description = "Diamond Trap",
tiles = {"default_cobble.png^default_mineral_diamond.png"},
groups = {cracky = 3},
--drop = 'default:diamond',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
local singleplayer = minetest.is_singleplayer()
local setting = minetest.setting_getbool("enable_tnt")
if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then
-- wimpier trap for non-tnt settings
minetest.register_abm({
nodenames = {"fun_caves:stone_with_diamond_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
if object:is_player() then
minetest.set_node(pos, {name="default:lava_source"})
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-2)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end
end})
else
-- 5... 4... 3... 2... 1...
minetest.register_abm({
nodenames = {"fun_caves:stone_with_diamond_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
if object:is_player() then
minetest.set_node(pos, {name="tnt:tnt_burning"})
minetest.get_node_timer(pos):start(5)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end})
end
newnode = fun_caves.clone_node("default:lava_source")
newnode.description = "Molten Gold Source"
newnode.wield_image = "goblins_molten_gold.png"
newnode.tiles[1].name = "goblins_molten_gold_source_animated.png"
newnode.special_tiles[1].name = "goblins_molten_gold_source_animated.png"
newnode.liquid_alternative_flowing = "fun_caves:molten_gold_flowing"
newnode.liquid_alternative_source = "fun_caves:molten_gold_source"
newnode.liquid_renewable = false
newnode.post_effect_color = {a=192, r=255, g=64, b=0}
minetest.register_node("fun_caves:molten_gold_source", newnode)
newnode = fun_caves.clone_node("default:lava_flowing")
newnode.description = "Flowing Molten Gold"
newnode.wield_image = "goblins_molten_gold.png"
newnode.tiles = {"goblins_molten_gold.png"}
newnode.special_tiles[1].name = "goblins_molten_gold_flowing_animated.png"
newnode.liquid_alternative_flowing = "fun_caves:molten_gold_flowing"
newnode.liquid_alternative_source = "fun_caves:molten_gold_source"
newnode.liquid_renewable = false
newnode.post_effect_color = {a=192, r=255, g=64, b=0}
minetest.register_node("fun_caves:molten_gold_flowing", newnode)
minetest.register_node("fun_caves:stone_with_gold_trap", {
description = "Gold Trap",
tiles = {"default_cobble.png^default_mineral_gold.png"},
groups = {cracky = 3},
--drop = 'default:gold_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_abm({
nodenames = {"fun_caves:stone_with_gold_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if object:is_player() then
minetest.set_node(pos, {name="fun_caves:molten_gold_source"})
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-2)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end
end})
minetest.register_node("fun_caves:ice_trap", {
description = "Ice Trap",
tiles = {"default_ice.png^default_mineral_coal.png"},
groups = {cracky = 3},
drop = 'default:ice',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_abm({
nodenames = {"fun_caves:ice_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if object:is_player() then
minetest.set_node(pos, {name="fire:basic_flame"})
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-2)
end
end
end
end
})
minetest.register_node("fun_caves:stone_with_iron_trap", {
description = "Iron Trap",
tiles = {"default_cobble.png^default_mineral_iron.png"},
groups = {cracky = 3},
--drop = 'default:iron_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
-- summon a metallic goblin?
-- pit of iron razors?
minetest.register_abm({
nodenames = {"fun_caves:stone_with_iron_trap"},
interval = 2,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if object:is_player() then
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-1)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end
end})
minetest.register_node("fun_caves:stone_with_copper_trap", {
description = "Copper Trap",
tiles = {"default_cobble.png^default_mineral_copper.png"},
groups = {cracky = 3},
--drop = 'default:copper_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
local function lightning_effects(pos, radius)
minetest.add_particlespawner({
amount = 30,
time = 1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-10, y=-10, z=-10},
maxvel = {x=10, y=10, z=10},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 3,
minsize = 16,
maxsize = 32,
texture = "goblins_lightning.png",
})
end
--[[ based on dwarves cactus]]
minetest.register_abm({
nodenames = {"fun_caves:stone_with_copper_trap"},
interval = 1,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
if object:is_player() then
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-1)
-- sprite
lightning_effects(pos, 3)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end
end})

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@ -1,152 +0,0 @@
mobs:register_mob("fun_caves:goblin_coal", {
description = "Coal Goblin",
type = "monster",
passive = false,
damage = 1,
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 5,
hp_max = 10,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_coal1.png"},
{"goblins_goblin_coal2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
distance = 15,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:coal_lump",
chance = 1, min = 1, max = 3},
{name = "fun_caves:mushroom_steak",
chance = 2, min = 1, max = 2},
{name = "default:torch",
chance = 3, min = 1, max = 10},
},
water_damage = 0,
lava_damage = 0,
cold_damage = 1,
light_damage = 0,
follow = {"default:diamond"},
view_range = 10,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_coal_trap")
fun_caves.surface_damage(self)
end,
})
mobs:register_egg("fun_caves:goblin_coal", "Goblin Egg (coal)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_coal", {"default:coalblock", "default:stone_with_coal"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_coal", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
minetest.register_node("fun_caves:stone_with_coal_trap", {
description = "Coal Trap",
tiles = {"default_cobble.png^default_mineral_coal.png"},
groups = {cracky = 3},
--drop = 'default:coal_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_abm({
nodenames = {"fun_caves:stone_with_coal_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if object:is_player() then
minetest.set_node(pos, {name="fire:basic_flame"})
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-2)
end
end
end
end
})

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@ -1,162 +0,0 @@
mobs:register_mob("fun_caves:goblin_cobble", {
description = "Cobble Goblin",
type = "monster",
passive = false,
damage = 1,
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 5,
hp_max = 10,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_cobble1.png"},
{"goblins_goblin_cobble2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
distance = 15,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:pick_stone",
chance = 1, min = 1, max = 3},
{name = "fun_caves:mushroom_steak",
chance = 2, min = 1, max = 2},
{name = "fun_caves:glowing_fungus",
chance = 1, min = 2, max = 5},
{name = "default:torch",
chance = 3, min = 1, max = 10},
},
water_damage = 0,
lava_damage = 2,
cold_damage = 1,
light_damage = 0,
lifetimer = 360,
follow = {"default:diamond"},
view_range = 10,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"default:mossycobble"}, "fun_caves:mossycobble_trap")
fun_caves.surface_damage(self)
end,
})
mobs:register_egg("fun_caves:goblin_cobble", "Goblin Egg (cobble)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_cobble", {"group:stone"}, 100, 0, 10 * fun_caves.goblin_spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_cobble", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
minetest.register_node("fun_caves:mossycobble_trap", {
description = "Messy Gobblestone",
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
paramtype = "light",
light_source = 4,
})
--[[ too bad we can't keep track of what physics are set too by other mods...]]
minetest.register_abm({
nodenames = {"fun_caves:mossycobble_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 0.95)) do -- IDKWTF this is but it works
if object:is_player() then
object:set_physics_override({speed = 0.1})
minetest.after(1, function() -- this effect is temporary
object:set_physics_override({speed = 1}) -- we'll just set it to 1 and be done.
end)
end
end
end})
minetest.register_craft({
type = "cooking",
output = "default:stone",
recipe = "fun_caves:mossycobble_trap",
})

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@ -1,171 +0,0 @@
mobs:register_mob("fun_caves:goblin_copper", {
description = "Copper Goblin",
type = "monster",
passive = false,
damage = 2,
attack_type = "dogfight",
attacks_monsters = false,
hp_min = 10,
hp_max = 20,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_copper1.png"},
{"goblins_goblin_copper2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
distance = 15,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:copper_lump",
chance = 1, min = 1, max = 3},
{name = "fun_caves:mushroom_steak",
chance = 2, min = 1, max = 2},
{name = "default:pick_steel",
chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
cold_damage = 1,
light_damage = 0,
follow = "default:diamond",
view_range = 15,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_copper_trap")
fun_caves.surface_damage(self)
end,
})
mobs:register_egg("fun_caves:goblin_copper", "Goblin Egg (copper)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_copper", {"default:stone_with_copper"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_copper", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
minetest.register_node("fun_caves:stone_with_copper_trap", {
description = "Copper Trap",
tiles = {"default_cobble.png^default_mineral_copper.png"},
groups = {cracky = 3},
--drop = 'default:copper_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
local function lightning_effects(pos, radius)
minetest.add_particlespawner({
amount = 30,
time = 1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-10, y=-10, z=-10},
maxvel = {x=10, y=10, z=10},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 3,
minsize = 16,
maxsize = 32,
texture = "goblins_lightning.png",
})
end
--[[ based on dwarves cactus]]
minetest.register_abm({
nodenames = {"fun_caves:stone_with_copper_trap"},
interval = 1,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
if object:is_player() then
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-1)
-- sprite
lightning_effects(pos, 3)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end
end})

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@ -1,173 +0,0 @@
mobs:register_mob("fun_caves:goblin_diamond", {
description = "Diamond Goblin",
type = "monster",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = false,
hp_min = 20,
hp_max = 30,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_diamond1.png"},
{"goblins_goblin_diamond2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
distance = 15,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:pick_diamond",
chance = 2, min = 1, max = 1},
{name = "default:sword_diamond",
chance = 5, min = 1, max = 1},
{name = "fun_caves:mushroom_steak",
chance = 2, min = 1, max = 2},
{name = "default:diamond",
chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 0,
cold_damage = 1,
light_damage = 0,
follow = "default:diamond",
view_range = 10,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_diamond_trap")
fun_caves.surface_damage(self)
end,
})
mobs:register_egg("fun_caves:goblin_diamond", "Goblin Egg (diamond)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_diamond", {"default:stone_with_diamond" }, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 2, -51)
mobs:register_spawn("fun_caves:goblin_diamond", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 2 * fun_caves.goblin_spawn_frequency, 3, -51)
minetest.register_node("fun_caves:stone_with_diamond_trap", {
description = "Diamond Trap",
tiles = {"default_cobble.png^default_mineral_diamond.png"},
groups = {cracky = 3},
--drop = 'default:diamond',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
local singleplayer = minetest.is_singleplayer()
local setting = minetest.setting_getbool("enable_tnt")
if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then
-- wimpier trap for non-tnt settings
minetest.register_abm({
nodenames = {"fun_caves:stone_with_diamond_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
if object:is_player() then
minetest.set_node(pos, {name="default:lava_source"})
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-2)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end
end})
else
-- 5... 4... 3... 2... 1...
minetest.register_abm({
nodenames = {"fun_caves:stone_with_diamond_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
if object:is_player() then
minetest.set_node(pos, {name="tnt:tnt_burning"})
minetest.get_node_timer(pos):start(5)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end})
end

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-- goblins_digger.lua
--
mobs:register_mob("fun_caves:goblin_digger", {
description = "Digger Goblin",
type = "monster",
passive = false,
damage = 1,
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 5,
hp_max = 10,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_digger.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
distance = 15,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:mossycobble",
chance = 1, min = 1, max = 3},
{name = "fun_caves:mushroom_steak",
chance = 2, min = 1, max = 2},
{name = "default:torch",
chance = 3, min = 1, max = 10},
},
water_damage = 0,
lava_damage = 2,
cold_damage = 1,
light_damage = 0,
lifetimer = 360,
follow = {"default:diamond"},
view_range = 10,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.tunneling(self, "digger")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"default:mossycobble"}, "fun_caves:mossycobble_trap")
fun_caves.surface_damage(self)
end,
})
mobs:register_egg("fun_caves:goblin_digger", "Goblin Egg (digger)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_digger", {"group:stone"}, 100, 0, 20 * fun_caves.goblin_spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_digger", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)

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@ -1,256 +0,0 @@
mobs:register_mob("fun_caves:goblin_gold", {
description = "Gold Goblin",
type = "monster",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = false,
hp_min = 10,
hp_max = 30,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_gold1.png"},
{"goblins_goblin_gold2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
distance = 15,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:gold_lump",
chance = 1, min = 1, max = 3},
{name = "fun_caves:mushroom_steak",
chance = 2, min = 1, max = 2},
{name = "default:gold_ingot",
chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 0,
cold_damage = 1,
light_damage = 0,
follow = "default:diamond",
view_range = 10,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_gold_trap")
fun_caves.surface_damage(self)
end,
})
mobs:register_egg("fun_caves:goblin_gold", "Goblin Egg (gold)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_gold", {"default:stone_with_gold" }, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 2, -51)
mobs:register_spawn("fun_caves:goblin_gold", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 2 * fun_caves.goblin_spawn_frequency, 3, -51)
minetest.register_node("fun_caves:molten_gold_source", {
description = "Molten Gold Source",
wield_image = "goblins_molten_gold.png",
drawtype = "liquid",
tiles = {
{
name = "goblins_molten_gold_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
},
},
special_tiles = {
-- New-style lava source material (mostly unused)
{
name = "goblins_molten_gold_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
backface_culling = false,
},
},
paramtype = "light",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "fun_caves:molten_gold_flowing",
liquid_alternative_source = "fun_caves:molten_gold_source",
liquid_viscosity = 7,
liquid_renewable = false,
liquid_range = 3,
damage_per_second = 4 * 2,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1},
})
minetest.register_node("fun_caves:molten_gold_flowing", {
description = "Flowing Molten Gold",
wield_image = "goblins_molten_gold.png",
drawtype = "flowingliquid",
tiles = {"goblins_molten_gold.png"},
special_tiles = {
{
name = "goblins_molten_gold_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
{
name = "goblins_molten_gold_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "fun_caves:molten_gold_flowing",
liquid_alternative_source = "fun_caves:molten_gold_source",
liquid_viscosity = 7,
liquid_renewable = false,
liquid_range = 3,
damage_per_second = 4 * 2,
post_effect_color = {a=192, r=255, g=64, b=0},
groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
})
bucket.register_liquid(
"fun_caves:molten_gold_source",
"fun_caves:molten_gold_flowing",
"fun_caves:bucket_molten_gold",
"fun_caves_bucket_molten_gold.png",
"Molten Gold Bucket",
{lava_bucket = 1}
)
minetest.register_node("fun_caves:stone_with_gold_trap", {
description = "Gold Trap",
tiles = {"default_cobble.png^default_mineral_gold.png"},
groups = {cracky = 3},
--drop = 'default:gold_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_abm({
nodenames = {"fun_caves:stone_with_gold_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if object:is_player() then
minetest.set_node(pos, {name="fun_caves:molten_gold_source"})
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-2)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end
end})

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@ -1,150 +0,0 @@
mobs:register_mob("fun_caves:goblin_ice", {
description = "Ice Goblin",
type = "animal",
passive = false,
damage = 1,
attack_type = "dogfight",
attacks_monsters = true,
hp_min = 5,
hp_max = 10,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"fun_caves_goblin_ice2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
distance = 15,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:coal_lump",
chance = 1, min = 1, max = 3},
{name = "fun_caves:mushroom_steak",
chance = 2, min = 1, max = 2},
{name = "default:torch",
chance = 3, min = 1, max = 10},
},
water_damage = 0,
lava_damage = 4,
cold_damage = 0,
light_damage = 0,
follow = {"default:diamond"},
view_range = 10,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "fun_caves:mushroom_steak"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
--fun_caves.search_replace(self.object:getpos(), 20, {"group:stone", "default:sandstone"}, "default:mossycobble")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"default:ice"}, "fun_caves:ice_trap")
fun_caves.surface_damage(self, true)
end,
})
mobs:register_egg("fun_caves:goblin_ice", "Goblin Egg (ice)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_ice", {"default:ice"}, 100, 0, 5 * fun_caves.goblin_spawn_frequency, 3, -51)
minetest.register_node("fun_caves:ice_trap", {
description = "Ice Trap",
tiles = {"default_ice.png^default_mineral_coal.png"},
groups = {cracky = 3},
drop = 'default:ice',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_abm({
nodenames = {"fun_caves:ice_trap"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if object:is_player() then
minetest.set_node(pos, {name="fire:basic_flame"})
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-2)
end
end
end
end
})

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@ -1,154 +0,0 @@
mobs:register_mob("fun_caves:goblin_iron", {
description = "Iron Goblin",
type = "monster",
passive = false,
damage = 2,
attack_type = "dogfight",
attacks_monsters = false,
hp_min = 10,
hp_max = 20,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_iron1.png"},
{"goblins_goblin_iron2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
distance = 15,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:iron_lump",
chance = 1, min = 1, max = 3},
{name = "fun_caves:mushroom_steak",
chance = 2, min = 1, max = 2},
{name = "default:pick_steel",
chance = 5, min = 1, max = 1},
{name = "default:sword_steel",
chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 0,
cold_damage = 1,
light_damage = 0,
follow = "default:diamond",
view_range = 10,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_iron_trap")
fun_caves.surface_damage(self)
end,
})
mobs:register_egg("fun_caves:goblin_iron", "Goblin Egg (iron)", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_iron", {"default:stone_with_iron"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
mobs:register_spawn("fun_caves:goblin_iron", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 2 * fun_caves.goblin_spawn_frequency, 3, -51)
minetest.register_node("fun_caves:stone_with_iron_trap", {
description = "Iron Trap",
tiles = {"default_cobble.png^default_mineral_iron.png"},
groups = {cracky = 3},
--drop = 'default:iron_lump',
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
})
-- summon a metallic goblin?
-- pit of iron razors?
minetest.register_abm({
nodenames = {"fun_caves:stone_with_iron_trap"},
interval = 2,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if object:is_player() then
if object:get_hp() > 0 then
object:set_hp(object:get_hp()-1)
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end
end})

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@ -1,131 +0,0 @@
mobs:register_mob("fun_caves:goblin_king", {
description = "Goblin King",
type = "monster",
passive = false,
damage = 4,
attack_type = "dogfight",
attacks_monsters = false,
hp_min = 20,
hp_max = 40,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",
drawtype = "front",
textures = {
{"goblins_goblin_king.png"},
},
makes_footstep_sound = true,
sounds = {
random = "goblins_goblin_ambient",
warcry = "goblins_goblin_attack",
attack = "goblins_goblin_attack",
damage = "goblins_goblin_damage",
death = "goblins_goblin_death",
distance = 15,
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:pick_mese",
chance = 2, min = 1, max = 1},
{name = "default:sword_mese",
chance = 4, min = 1, max = 1},
{name = "fun_caves:mushroom_steak",
chance = 2, min = 1, max = 2},
{name = "default:mese_crystal",
chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 0,
cold_damage = 1,
light_damage = 0,
follow = "default:diamond",
view_range = 10,
owner = "",
order = "follow",
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- feed to heal goblin
if item:get_name() == "default:apple"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "goblin at full health.")
return
end
hp = hp + 4
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
-- else
-- self.owner = clicker:get_player_name()
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end,
do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"default:mossycobble"}, "fun_caves:mossycobble_trap")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_coal_trap")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_copper_trap")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_gold_trap")
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_iron_trap")
fun_caves.surface_damage(self)
end,
})
mobs:register_egg("fun_caves:goblin_king", "Goblin King Egg", "default_mossycobble.png", 1)
mobs:register_spawn("fun_caves:goblin_king", {"default:stone_with_mese"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 1, -51)
mobs:register_spawn("fun_caves:goblin_king", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 3 * fun_caves.goblin_spawn_frequency, 3, -51)

160
mobs.lua
View file

@ -1,7 +1,7 @@
-- search/replace -- lets mobs change the terrain -- search/replace -- lets mobs change the terrain
-- used for goblin traps and torch thieving -- used for goblin traps and torch thieving
fun_caves.search_replace = function(pos, search_rate, replace_what, replace_with) fun_caves.search_replace = function(pos, search_rate, replace_what, replace_with)
if math.random(1, search_rate) == 1 then if math.random(search_rate) == 1 then
local p1 = vector.subtract(pos, 1) local p1 = vector.subtract(pos, 1)
local p2 = vector.add(pos, 1) local p2 = vector.add(pos, 1)
@ -9,8 +9,8 @@ fun_caves.search_replace = function(pos, search_rate, replace_what, replace_with
local nodelist = minetest.find_nodes_in_area(p1, p2, replace_what) local nodelist = minetest.find_nodes_in_area(p1, p2, replace_what)
if #nodelist > 0 then if #nodelist > 0 then
for key,value in pairs(nodelist) do for _, new_pos in pairs(nodelist) do
minetest.set_node(value, {name = replace_with}) minetest.set_node(new_pos, {name = replace_with})
return -- only one at a time return -- only one at a time
end end
end end
@ -61,109 +61,9 @@ fun_caves.surface_damage = function(self, cold_natured)
--end --end
end end
local cardinals = {{x=0,y=0,z=0.75}, {x=-0.75,y=0,z=0}, {x=0,y=0,z=-0.75}, {x=0.75,y=0,z=0}}
--local diggable_nodes = {"group:stone", "group:sand", "group:soil", "group:plant", "default:stone_with_coal", "default:stone_with_iron", "default:stone_with_copper", "default:stone_with_gold", "default:stone_with_mese", "default:stone_with_diamond", "default:mese", "default:coalblock"}
local diggable_nodes = {
digger = {"group:cracky", "group:snappy", "group:crumbly"},
bee = {"fun_caves:tree", "fun_caves:glowing_fungal_wood", "fun_caves:sap"},
}
fun_caves.tunneling = function(self, type)
-- Types are available for fine-tuning.
if type == nil then
type = "digger"
end
-- This translates yaw into vectors.
local pos = self.object:getpos()
if self.state == "tunnel" then
-- Yaw is stored as one of the four cardinal directions.
if not self.digging_dir then
self.digging_dir = math.random(0,3)
end
-- Turn him roughly in the right direction.
self.object:setyaw(self.digging_dir * math.pi * 0.5)
-- Get a pair of coordinates that should cover what's in front of him.
local p = vector.add(pos, cardinals[self.digging_dir+1])
-- What's this about?
if type == "digger" then
p.y = p.y - 0.5
else
p.y = p.y + 0.25
end
local p1 = vector.add(p, -0.3)
local p2 = vector.add(p, 0.3)
-- Get any diggable nodes in that area.
local np_list = minetest.find_nodes_in_area(p1, p2, diggable_nodes[type])
if #np_list > 0 then
-- Dig it.
for _, np in pairs(np_list) do
if type ~= 'digger' or np.name ~= "default:cobble" then
minetest.remove_node(np)
end
end
end
if math.random() < 0.2 then
local d = {-1,1}
self.digging_dir = (self.digging_dir + d[math.random(2)]) % 4
end
set_animation(self, "walk")
set_velocity(self, self.walk_velocity)
elseif self.state == "room" then -- Dig a room.
if not self.room_radius or not self.room_count then
self.room_radius = 1
self.room_count = 0
end
set_animation(self, "stand")
set_velocity(self, 0)
-- Work from the inside, out.
for r = 1,self.room_radius do
-- Get a pair of coordinates that form a room.
local p1 = vector.add(pos, -r)
local p2 = vector.add(pos, r)
-- But not below him.
p1.y = pos.y
local np_list = minetest.find_nodes_in_area(p1, p2, diggable_nodes[type])
-- I wanted to leave the outer layer incomplete, but this
-- actually tends to make it look worse.
if r >= self.room_radius and self.room_count > (self.room_radius * 2 + 1) ^ 3 or #np_list == 0 then
self.room_radius = math.random(1,2) + math.random(0,1)
self.state = "stand"
break
end
self.room_count = self.room_count + 1
if #np_list > 0 then
-- Dig it.
minetest.remove_node(np_list[math.random(#np_list)])
break
end
end
end
if self.state ~= "room" and math.random() < (type == 'digger' and 0.5 or 0.2) then
self.state = "tunnel"
elseif self.state == "tunnel" and math.random() < 0.01 then
self.state = "room"
elseif self.state == "tunnel" and math.random() < 0.1 then
self.state = "stand"
end
end
-- executed in a mob's do_custom() to regulate their actions -- executed in a mob's do_custom() to regulate their actions
-- if false, do nothing -- if false, do nothing
local custom_delay = 5000000 local custom_delay = 2000000
fun_caves.custom_ready = function(self, delay) fun_caves.custom_ready = function(self, delay)
local time = minetest.get_us_time() local time = minetest.get_us_time()
if not delay then if not delay then
@ -382,14 +282,17 @@ if minetest.registered_entities["mobs:bee"] then
return return
end end
local pos = self.object:getpos()
pos.y = pos.y + 1
if self.name == 'fun_caves:killer_bee' then if self.name == 'fun_caves:killer_bee' then
fun_caves.tunneling(self, "bee") fun_caves.search_replace(pos, 10, {'group:tree', 'fun_caves:glowing_fungal_wood',}, 'air')
end end
fun_caves.search_replace(pos, 10, {"fun_caves:tree"}, "fun_caves:glowing_fungal_wood")
fun_caves.search_replace(pos, 60, {"fun_caves:glowing_fungal_wood", 'fun_caves:sap'}, "air")
bee_summon(self) bee_summon(self)
fun_caves.climb(self)
fun_caves.search_replace(self.object:getpos(), 50, {"fun_caves:tree"}, "fun_caves:glowing_fungal_wood")
fun_caves.surface_damage(self) fun_caves.surface_damage(self)
end end
@ -418,7 +321,8 @@ if minetest.registered_entities["mobs:bee"] then
random = "mobs_bee", random = "mobs_bee",
}, },
walk_velocity = 1, walk_velocity = 1,
run_velocity = 3, run_velocity = 2,
fall_speed = -3,
jump = true, jump = true,
view_range = 15, view_range = 15,
floats = 0, floats = 0,
@ -429,8 +333,7 @@ if minetest.registered_entities["mobs:bee"] then
lava_damage = 5, lava_damage = 5,
light_damage = 0, light_damage = 0,
fall_damage = 0, fall_damage = 0,
--fall_speed = -3, --lifetimer = 360,
lifetimer = 360,
follow = nil, follow = nil,
animation = { animation = {
speed_normal = 15, speed_normal = 15,
@ -439,15 +342,12 @@ if minetest.registered_entities["mobs:bee"] then
walk_start = 35, walk_start = 35,
walk_end = 65, walk_end = 65,
}, },
replace_rate = 50,
replace_what = {"fun_caves:glowing_fungal_wood", "fun_caves:sap",},
replace_with = "air",
replace_offset = -1,
do_custom = bee_do do_custom = bee_do
}) })
mobs:register_spawn("fun_caves:killer_bee", {"fun_caves:tree", "fun_caves:ironwood", "fun_caves:diamondwood"}, 20, -1, 300, 5, 31000) mobs:register_spawn("fun_caves:killer_bee", {"fun_caves:tree", "fun_caves:ironwood", "fun_caves:diamondwood"}, 20, -1, 300, 5, 31000)
mobs:register_spawn("fun_caves:killer_bee", {"fun_caves:glowing_fungal_wood"}, 20, -1, 100, 5, 31000)
mobs:register_egg("fun_caves:killer_bee", "Killer Bee", "mobs_bee_inv.png", 1) mobs:register_egg("fun_caves:killer_bee", "Killer Bee", "mobs_bee_inv.png", 1)
@ -456,6 +356,7 @@ if minetest.registered_entities["mobs:bee"] then
m.damage = 3 m.damage = 3
m.hp_min = 3 m.hp_min = 3
m.hp_max = 9 m.hp_max = 9
m.collisionbox = {-0.25, 0, -0.25, 0.25, 0.25, 0.25}
m.visual_size = {x = 1.25, y = 1.25} m.visual_size = {x = 1.25, y = 1.25}
minetest.registered_entities["fun_caves:killer_bee_drone"] = m minetest.registered_entities["fun_caves:killer_bee_drone"] = m
@ -464,10 +365,11 @@ if minetest.registered_entities["mobs:bee"] then
mobs:register_spawn("fun_caves:killer_bee_drone", {"fun_caves:tree", "fun_caves:ironwood", "fun_caves:diamondwood"}, 20, -1, 1000, 5, 31000) mobs:register_spawn("fun_caves:killer_bee_drone", {"fun_caves:tree", "fun_caves:ironwood", "fun_caves:diamondwood"}, 20, -1, 1000, 5, 31000)
m = table.copy(minetest.registered_entities["fun_caves:killer_bee"]) m = table.copy(minetest.registered_entities["fun_caves:killer_bee"])
m.name = 'fun_caves:killer_bee_queen'
m.damage = 2 m.damage = 2
m.hp_min = 4 m.hp_min = 4
m.hp_max = 12 m.hp_max = 12
m.name = 'fun_caves:killer_bee_queen' m.collisionbox = {-0.3, 0, -0.3, 0.3, 0.3, 0.3}
m.visual_size = {x = 1.5, y = 1.25} m.visual_size = {x = 1.5, y = 1.25}
minetest.registered_entities["fun_caves:killer_bee_queen"] = m minetest.registered_entities["fun_caves:killer_bee_queen"] = m
@ -478,6 +380,7 @@ end
if minetest.registered_entities["kpgmobs:wolf"] then if minetest.registered_entities["kpgmobs:wolf"] then
local m = table.copy(minetest.registered_entities["kpgmobs:wolf"]) local m = table.copy(minetest.registered_entities["kpgmobs:wolf"])
m.name = 'fun_caves:white_wolf'
m.textures = { {"fun_caves_white_wolf.png"}, } m.textures = { {"fun_caves_white_wolf.png"}, }
m.base_texture = m.textures[1] m.base_texture = m.textures[1]
@ -498,6 +401,7 @@ end
if minetest.registered_entities["kpgmobs:medved"] then if minetest.registered_entities["kpgmobs:medved"] then
local m = table.copy(minetest.registered_entities["kpgmobs:medved"]) local m = table.copy(minetest.registered_entities["kpgmobs:medved"])
m.name = 'fun_caves:moon_bear'
m.textures = { {"fun_caves_moon_bear.png"}, } m.textures = { {"fun_caves_moon_bear.png"}, }
m.type = 'monster' m.type = 'monster'
m.base_texture = m.textures[1] m.base_texture = m.textures[1]
@ -519,6 +423,7 @@ end
if minetest.registered_entities["mobs_monster:spider"] then if minetest.registered_entities["mobs_monster:spider"] then
-- Deep spider -- Deep spider
local m = table.copy(minetest.registered_entities["mobs_monster:spider"]) local m = table.copy(minetest.registered_entities["mobs_monster:spider"])
m.name = 'fun_caves:spider'
m.docile_by_day = false m.docile_by_day = false
m.drops = { m.drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3}, {name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
@ -543,6 +448,7 @@ if minetest.registered_entities["mobs_monster:spider"] then
-- ice spider -- ice spider
m = table.copy(minetest.registered_entities["mobs_monster:spider"]) m = table.copy(minetest.registered_entities["mobs_monster:spider"])
m.name = 'fun_caves:spider_ice'
m.docile_by_day = false m.docile_by_day = false
m.textures = { {"fun_caves_spider_ice.png"}, } m.textures = { {"fun_caves_spider_ice.png"}, }
m.base_texture = m.textures[1] m.base_texture = m.textures[1]
@ -569,6 +475,7 @@ if minetest.registered_entities["mobs_monster:spider"] then
-- dangling spiders -- dangling spiders
m = table.copy(minetest.registered_entities["mobs_monster:spider"]) m = table.copy(minetest.registered_entities["mobs_monster:spider"])
m.name = 'fun_caves:dangler'
m.docile_by_day = false m.docile_by_day = false
m.attacks_monsters = true m.attacks_monsters = true
m.damage = 2 m.damage = 2
@ -604,6 +511,7 @@ if minetest.registered_entities["mobs_monster:spider"] then
-- tarantula -- tarantula
m = table.copy(minetest.registered_entities["mobs_monster:spider"]) m = table.copy(minetest.registered_entities["mobs_monster:spider"])
m.name = 'fun_caves:tarantula'
m.type = "animal" m.type = "animal"
m.reach = 1 m.reach = 1
m.damage = 1 m.damage = 1
@ -644,6 +552,7 @@ end
if minetest.registered_entities["mobs_monster:sand_monster"] then if minetest.registered_entities["mobs_monster:sand_monster"] then
local m = table.copy(minetest.registered_entities["mobs_monster:sand_monster"]) local m = table.copy(minetest.registered_entities["mobs_monster:sand_monster"])
m.name = 'fun_caves:tar_monster'
m.damage = 2 m.damage = 2
m.hp_min = 10 m.hp_min = 10
m.hp_max = 30 m.hp_max = 30
@ -664,6 +573,7 @@ if minetest.registered_entities["mobs_monster:sand_monster"] then
m = table.copy(minetest.registered_entities["mobs_monster:sand_monster"]) m = table.copy(minetest.registered_entities["mobs_monster:sand_monster"])
m.name = 'fun_caves:sand_monster'
m.textures = { {"fun_caves_sand_monster.png"}, } m.textures = { {"fun_caves_sand_monster.png"}, }
m.base_texture = m.textures[1] m.base_texture = m.textures[1]
m.drops = { {name = "default:sand", chance = 1, min = 3, max = 5}, } m.drops = { {name = "default:sand", chance = 1, min = 3, max = 5}, }
@ -724,6 +634,7 @@ if minetest.registered_entities["mobs_sharks:shark_lg"] then
local l_spawn_in = {"default:water_flowing","default:water_source"} local l_spawn_in = {"default:water_flowing","default:water_source"}
local l_spawn_near = {"default:water_flowing","default:water_source","seawrecks:woodship","seawrecks:uboot"} local l_spawn_near = {"default:water_flowing","default:water_source","seawrecks:woodship","seawrecks:uboot"}
m.name = 'fun_caves:shark_giant'
m.damage = 7 m.damage = 7
m.hp_min = 20 m.hp_min = 20
m.hp_max = 60 m.hp_max = 60
@ -740,24 +651,7 @@ if minetest.registered_entities["mobs_sharks:shark_lg"] then
end end
dofile(fun_caves.path.."/zombie.lua") dofile(fun_caves.path.."/zombie.lua")
dofile(fun_caves.path.."/goblin.lua")
fun_caves.goblin_spawn_frequency = 150
fun_caves.goblin_trap_freq = 25
fun_caves.goblin_torch_freq = 2
fun_caves.goblin_drops = { "default:pick_steel", "default:sword_steel", "default:shovel_steel", "farming:bread", "bucket:bucket_water", "default:pick_stone", "default:sword_stone" }
--{"group:stone"} = { "default:stone", "default:mossycobble", "default:sandstone", "default:desert_stone", "default:stone_with_coal", "default:stone_with_iron", "default:stone_with_copper", "default:stone_with_gold", "default:stone_with_diamond" }
dofile(fun_caves.path.."/goblin_cobbler.lua")
dofile(fun_caves.path.."/goblin_digger.lua")
dofile(fun_caves.path.."/goblin_coal.lua")
dofile(fun_caves.path.."/goblin_ice.lua")
dofile(fun_caves.path.."/goblin_copper.lua")
dofile(fun_caves.path.."/goblin_iron.lua")
dofile(fun_caves.path.."/goblin_gold.lua")
dofile(fun_caves.path.."/goblin_diamond.lua")
dofile(fun_caves.path.."/goblin_king.lua")
fun_caves.fortress_spawns = {} fun_caves.fortress_spawns = {}
local t_mobs = { local t_mobs = {

View file

@ -5,6 +5,8 @@ local newnode = fun_caves.clone_node("default:tree")
newnode.description = "Bark" newnode.description = "Bark"
newnode.tiles = {"default_tree.png"} newnode.tiles = {"default_tree.png"}
newnode.is_ground_content = false newnode.is_ground_content = false
newnode.groups.tree = 0
newnode.groups.flammable = 0
minetest.register_node("fun_caves:bark", newnode) minetest.register_node("fun_caves:bark", newnode)
newnode = fun_caves.clone_node("default:tree") newnode = fun_caves.clone_node("default:tree")