Consolidate goblins. Simplify digging.
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parent
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12 changed files with 637 additions and 1612 deletions
608
goblin.lua
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608
goblin.lua
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---------------------------------------------------------------
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-- GOBLINS
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---------------------------------------------------------------
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local spawn_frequency = 150 -- 150
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local dig_freq = 5 -- 5
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local trap_freq = 25 -- 25
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local torch_freq = 2 -- 2
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--fun_caves.goblin_drops = { "default:pick_steel", "default:sword_steel", "default:shovel_steel", "farming:bread", "bucket:bucket_water", "default:pick_stone", "default:sword_stone" }
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--{"group:stone"} = { "default:stone", "default:mossycobble", "default:sandstone", "default:desert_stone", "default:stone_with_coal", "default:stone_with_iron", "default:stone_with_copper", "default:stone_with_gold", "default:stone_with_diamond" }
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local diggable = {"group:cracky", "group:snappy", "group:crumbly"}
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local traps = {
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'fun_caves:mossycobble_trap',
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'fun_caves:stone_with_coal_trap',
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'fun_caves:stone_with_copper_trap',
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'fun_caves:stone_with_diamond_trap',
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'fun_caves:stone_with_gold_trap',
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'fun_caves:stone_with_iron_trap',
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}
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local function goblin_do(self)
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if not fun_caves.custom_ready(self) then
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return
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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-- dig
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if self.name == 'fun_caves:goblin_digger' then
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fun_caves.search_replace(pos, 1, diggable, 'air')
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else
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fun_caves.search_replace(pos, dig_freq, diggable, 'air')
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end
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-- steal torches
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fun_caves.search_replace(self.object:getpos(), torch_freq, {"default:torch"}, "air")
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pos.y = pos.y - 0.5
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-- place a mossycobble
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local cobbling = trap_freq
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if self.name == 'fun_caves:goblin_cobbler' then
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cobbling = torch_freq
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end
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fun_caves.search_replace(pos, cobbling, {"group:stone", "default:sandstone"}, "default:mossycobble")
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-- place a trap
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local trap = 'fun_caves:mossycobble_trap'
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if self.name == 'fun_caves:goblin_ice' then
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trap = 'fun_caves:stone_with_ice_trap'
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fun_caves.search_replace(pos, trap_freq, {"default:ice"}, trap)
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else
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if self.name == 'fun_caves:goblin_coal' then
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trap = 'fun_caves:stone_with_coal_trap'
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elseif self.name == 'fun_caves:goblin_copper' then
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trap = 'fun_caves:stone_with_copper_trap'
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elseif self.name == 'fun_caves:goblin_diamond' then
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trap = 'fun_caves:stone_with_diamond_trap'
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elseif self.name == 'fun_caves:goblin_gold' then
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trap = 'fun_caves:stone_with_gold_trap'
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elseif self.name == 'fun_caves:goblin_iron' then
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trap = 'fun_caves:stone_with_iron_trap'
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elseif self.name == 'fun_caves:goblin_king' then
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trap = traps[math.random(#traps)]
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end
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if self.name == 'fun_caves:goblin_king' then
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print(trap)
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end
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fun_caves.search_replace(pos, trap_freq, {"group:stone", "default:sandstone"}, trap)
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end
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fun_caves.surface_damage(self)
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end
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--local function goblin_right_click(self, clicker)
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-- local item = clicker:get_wielded_item()
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-- local name = clicker:get_player_name()
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--
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-- -- feed to heal goblin
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-- if item:get_name() == "default:apple"
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-- or item:get_name() == "farming:bread" then
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--
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-- local hp = self.object:get_hp()
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-- -- return if full health
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-- if hp >= self.hp_max then
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-- minetest.chat_send_player(name, "goblin at full health.")
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-- return
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-- end
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-- hp = hp + 4
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-- if hp > self.hp_max then hp = self.hp_max end
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-- self.object:set_hp(hp)
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-- -- take item
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-- if not minetest.setting_getbool("creative_mode") then
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-- item:take_item()
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-- clicker:set_wielded_item(item)
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-- end
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--
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-- -- right clicking with gold lump drops random item from fun_caves.goblin_drops
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-- elseif item:get_name() == "default:gold_lump" then
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-- if not minetest.setting_getbool("creative_mode") then
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-- item:take_item()
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-- clicker:set_wielded_item(item)
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-- end
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-- local pos = self.object:getpos()
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-- pos.y = pos.y + 0.5
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-- minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
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--
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-- else
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-- -- if owner switch between follow and stand
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-- if self.owner and self.owner == clicker:get_player_name() then
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-- if self.order == "follow" then
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-- self.order = "stand"
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-- else
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-- self.order = "follow"
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-- end
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-- -- else
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-- -- self.owner = clicker:get_player_name()
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-- end
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-- end
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--
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-- mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
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--end
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local drops = {
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digger = {
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{name = "default:mossycobble", chance = 1, min = 1, max = 3},
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},
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cobbler = {
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{name = "fun_caves:glowing_fungus", chance = 1, min = 2, max = 5},
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},
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coal = {
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{name = "default:coal_lump", chance = 1, min = 1, max = 3},
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},
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copper = {
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{name = "default:copper_lump", chance = 1, min = 1, max = 3},
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},
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diamond = {
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{name = "default:diamond", chance = 5, min = 1, max = 3},
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},
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gold = {
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{name = "default:gold_lump", chance = 1, min = 1, max = 3},
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},
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ice = {
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{name = "default:coal_lump", chance = 1, min = 1, max = 3},
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},
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iron = {
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{name = "default:iron_lump", chance = 1, min = 1, max = 3},
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},
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king = {
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{name = "default:mese_crystal", chance = 1, min = 1, max = 3},
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},
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}
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for name, drop in pairs(drops) do
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if name == 'digger' or name == 'cobbler' or name == 'coal' or name == 'ice' then
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drop[#drop+1] = {name = "default:pick_stone", chance = 3, min = 1, max = 3}
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drop[#drop+1] = {name = "default:sword_stone", chance = 5, min = 1, max = 1}
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elseif name == 'copper' or name == 'iron' then
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drop[#drop+1] = {name = "default:pick_steel", chance = 3, min = 1, max = 3}
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drop[#drop+1] = {name = "default:sword_steel", chance = 5, min = 1, max = 1}
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elseif name == 'diamond' or name == 'gold' then
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drop[#drop+1] = {name = "default:pick_diamond", chance = 3, min = 1, max = 3}
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drop[#drop+1] = {name = "default:sword_diamond", chance = 5, min = 1, max = 1}
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elseif name == 'king' then
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drop[#drop+1] = {name = "default:pick_mese", chance = 3, min = 1, max = 3}
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drop[#drop+1] = {name = "default:sword_mese", chance = 5, min = 1, max = 1}
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end
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drop[#drop+1] = {name = "fun_caves:mushroom_steak", chance = 2, min = 1, max = 2}
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drop[#drop+1] = {name = "default:torch", chance = 3, min = 1, max = 10}
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end
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mobs:register_mob("fun_caves:goblin_digger", {
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description = "Digger Goblin",
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type = "monster",
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passive = false,
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damage = 1,
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attack_type = "dogfight",
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attacks_monsters = true,
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hp_min = 5,
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hp_max = 10,
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armor = 100,
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fear_height = 4,
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collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
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visual = "mesh",
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mesh = "goblins_goblin.b3d",
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drawtype = "front",
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textures = {
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{"goblins_goblin_digger.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "goblins_goblin_ambient",
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warcry = "goblins_goblin_attack",
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attack = "goblins_goblin_attack",
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damage = "goblins_goblin_damage",
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death = "goblins_goblin_death",
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distance = 15,
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},
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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drops = drops['digger'],
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water_damage = 1,
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lava_damage = 2,
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light_damage = 0,
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--lifetimer = 360,
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follow = {"default:diamond"},
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view_range = 10,
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owner = "",
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order = "follow",
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animation = {
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speed_normal = 30,
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speed_run = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 168,
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run_end = 187,
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punch_start = 200,
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punch_end = 219,
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},
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on_rightclick = nil,
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do_custom = goblin_do,
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})
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mobs:register_egg("fun_caves:goblin_digger", "Goblin Egg (digger)", "default_mossycobble.png", 1)
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mobs:register_spawn("fun_caves:goblin_digger", {"group:stone"}, 100, 0, 20 * spawn_frequency, 3, -51)
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mobs:register_spawn("fun_caves:goblin_digger", {"default:mossycobble"}, 100, 0, spawn_frequency, 3, -51)
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local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
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m.name = 'fun_caves:goblin_cobbler'
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m.textures = { {"goblins_goblin_cobble1.png"}, {"goblins_goblin_cobble2.png"}, }
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m.base_texture = m.textures[1]
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m.drops = drops['cobbler']
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minetest.registered_entities["fun_caves:goblin_cobbler"] = m
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mobs.spawning_mobs["fun_caves:goblin_cobbler"] = true
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mobs:register_spawn("fun_caves:goblin_cobbler", {"group:stone"}, 100, 0, 10 * spawn_frequency, 3, -51)
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mobs:register_spawn("fun_caves:goblin_cobbler", {"default:mossycobble"}, 100, 0, spawn_frequency, 3, -51)
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mobs:register_egg("fun_caves:goblin_cobbler", "Goblin Egg (cobbler)", "default_mossycobble.png", 1)
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local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
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m.name = 'fun_caves:goblin_coal'
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m.textures = { {"goblins_goblin_coal1.png"}, {"goblins_goblin_coal2.png"}, }
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m.base_texture = m.textures[1]
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m.drops = drops['coal']
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minetest.registered_entities["fun_caves:goblin_coal"] = m
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mobs.spawning_mobs["fun_caves:goblin_coal"] = true
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mobs:register_spawn("fun_caves:goblin_coal", {'default:coalblock', "default:stone_with_coal"}, 100, 0, spawn_frequency, 3, -51)
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mobs:register_spawn("fun_caves:goblin_coal", {"default:mossycobble"}, 100, 0, spawn_frequency, 3, -51)
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mobs:register_egg("fun_caves:goblin_coal", "Goblin Egg (coal)", "default_mossycobble.png", 1)
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local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
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m.name = 'fun_caves:goblin_copper'
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m.hp_min = 7
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m.hp_max = 15
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m.armor = 75
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m.textures = { {"goblins_goblin_copper1.png"}, {"goblins_goblin_copper2.png"}, }
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m.base_texture = m.textures[1]
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m.drops = drops['copper']
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minetest.registered_entities["fun_caves:goblin_copper"] = m
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mobs.spawning_mobs["fun_caves:goblin_copper"] = true
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mobs:register_spawn("fun_caves:goblin_copper", {"default:stone_with_copper"}, 100, 0, spawn_frequency, 3, -51)
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mobs:register_spawn("fun_caves:goblin_copper", {"default:mossycobble"}, 100, 0, 2 * spawn_frequency, 3, -51)
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mobs:register_egg("fun_caves:goblin_copper", "Goblin Egg (copper)", "default_mossycobble.png", 1)
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local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
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m.name = 'fun_caves:goblin_diamond'
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m.damage = 3
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m.hp_min = 7
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m.hp_max = 15
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m.armor = 50
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m.textures = { {"goblins_goblin_diamond1.png"}, {"goblins_goblin_diamond2.png"}, }
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m.base_texture = m.textures[1]
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m.drops = drops['diamond']
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minetest.registered_entities["fun_caves:goblin_diamond"] = m
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mobs.spawning_mobs["fun_caves:goblin_diamond"] = true
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mobs:register_spawn("fun_caves:goblin_diamond", {"default:stone_with_diamond"}, 100, 0, spawn_frequency, 3, -51)
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mobs:register_spawn("fun_caves:goblin_diamond", {"default:mossycobble"}, 100, 0, 2 * spawn_frequency, 3, -51)
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mobs:register_egg("fun_caves:goblin_diamond", "Goblin Egg (diamond)", "default_mossycobble.png", 1)
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local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
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m.name = 'fun_caves:goblin_gold'
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m.damage = 3
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m.hp_min = 7
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m.hp_max = 15
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m.armor = 75
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m.textures = { {"goblins_goblin_gold1.png"}, {"goblins_goblin_gold2.png"}, }
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m.base_texture = m.textures[1]
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m.drops = drops['gold']
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minetest.registered_entities["fun_caves:goblin_gold"] = m
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mobs.spawning_mobs["fun_caves:goblin_gold"] = true
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mobs:register_spawn("fun_caves:goblin_gold", {"default:stone_with_gold"}, 100, 0, spawn_frequency, 3, -51)
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mobs:register_spawn("fun_caves:goblin_gold", {"default:mossycobble"}, 100, 0, 2 * spawn_frequency, 3, -51)
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mobs:register_egg("fun_caves:goblin_gold", "Goblin Egg (gold)", "default_mossycobble.png", 1)
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local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
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m.name = 'fun_caves:goblin_ice'
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m.textures = { {"fun_caves_goblin_ice2.png"}, }
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m.base_texture = m.textures[1]
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m.drops = drops['ice']
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minetest.registered_entities["fun_caves:goblin_ice"] = m
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mobs.spawning_mobs["fun_caves:goblin_ice"] = true
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mobs:register_spawn("fun_caves:goblin_ice", {"default:ice"}, 100, 0, 10 * spawn_frequency, 3, -51)
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mobs:register_egg("fun_caves:goblin_ice", "Goblin Egg (ice)", "default_mossycobble.png", 1)
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local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
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m.name = 'fun_caves:goblin_iron'
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m.damage = 3
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m.hp_min = 7
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m.hp_max = 15
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m.armor = 75
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m.textures = { {"goblins_goblin_iron1.png"}, {"goblins_goblin_iron2.png"}, }
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m.base_texture = m.textures[1]
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m.drops = drops['iron']
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minetest.registered_entities["fun_caves:goblin_iron"] = m
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mobs.spawning_mobs["fun_caves:goblin_iron"] = true
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mobs:register_spawn("fun_caves:goblin_iron", {"default:stone_with_iron"}, 100, 0, spawn_frequency, 3, -51)
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mobs:register_spawn("fun_caves:goblin_iron", {"default:mossycobble"}, 100, 0, 2 * spawn_frequency, 3, -51)
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mobs:register_egg("fun_caves:goblin_iron", "Goblin Egg (iron)", "default_mossycobble.png", 1)
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local m = table.copy(minetest.registered_entities["fun_caves:goblin_digger"])
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m.name = 'fun_caves:goblin_king'
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m.damage = 3
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m.hp_min = 10
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m.hp_max = 20
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m.armor = 50
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m.textures = { {"goblins_goblin_king.png"}, }
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m.base_texture = m.textures[1]
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m.drops = drops['king']
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minetest.registered_entities["fun_caves:goblin_king"] = m
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mobs.spawning_mobs["fun_caves:goblin_king"] = true
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mobs:register_spawn("fun_caves:goblin_king", {"default:stone_with_mese"}, 100, 0, spawn_frequency, 3, -51)
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mobs:register_spawn("fun_caves:goblin_king", {"default:mossycobble"}, 100, 0, 3 * spawn_frequency, 3, -51)
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mobs:register_egg("fun_caves:goblin_king", "Goblin Egg (king)", "default_mossycobble.png", 1)
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---------------------------------------------------------------
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-- Traps
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---------------------------------------------------------------
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minetest.register_node("fun_caves:mossycobble_trap", {
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description = "Messy Gobblestone",
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tiles = {"default_mossycobble.png"},
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is_ground_content = false,
|
||||
groups = {cracky = 2, stone = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
paramtype = "light",
|
||||
light_source = 4,
|
||||
})
|
||||
|
||||
--[[ too bad we can't keep track of what physics are set too by other mods...]]
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:mossycobble_trap"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 0.95)) do -- IDKWTF this is but it works
|
||||
if object:is_player() then
|
||||
object:set_physics_override({speed = 0.1})
|
||||
minetest.after(1, function() -- this effect is temporary
|
||||
object:set_physics_override({speed = 1}) -- we'll just set it to 1 and be done.
|
||||
end)
|
||||
end
|
||||
end
|
||||
end})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:stone",
|
||||
recipe = "fun_caves:mossycobble_trap",
|
||||
})
|
||||
|
||||
minetest.register_node("fun_caves:stone_with_coal_trap", {
|
||||
description = "Coal Trap",
|
||||
tiles = {"default_cobble.png^default_mineral_coal.png"},
|
||||
groups = {cracky = 3},
|
||||
--drop = 'default:coal_lump',
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:stone_with_coal_trap"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
|
||||
if object:is_player() then
|
||||
minetest.set_node(pos, {name="fire:basic_flame"})
|
||||
if object:get_hp() > 0 then
|
||||
object:set_hp(object:get_hp()-2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("fun_caves:stone_with_diamond_trap", {
|
||||
description = "Diamond Trap",
|
||||
tiles = {"default_cobble.png^default_mineral_diamond.png"},
|
||||
groups = {cracky = 3},
|
||||
--drop = 'default:diamond',
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
local singleplayer = minetest.is_singleplayer()
|
||||
local setting = minetest.setting_getbool("enable_tnt")
|
||||
if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then
|
||||
-- wimpier trap for non-tnt settings
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:stone_with_diamond_trap"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
|
||||
if object:is_player() then
|
||||
minetest.set_node(pos, {name="default:lava_source"})
|
||||
if object:get_hp() > 0 then
|
||||
object:set_hp(object:get_hp()-2)
|
||||
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
end
|
||||
end})
|
||||
else
|
||||
-- 5... 4... 3... 2... 1...
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:stone_with_diamond_trap"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
|
||||
if object:is_player() then
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
minetest.get_node_timer(pos):start(5)
|
||||
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
end})
|
||||
end
|
||||
|
||||
newnode = fun_caves.clone_node("default:lava_source")
|
||||
newnode.description = "Molten Gold Source"
|
||||
newnode.wield_image = "goblins_molten_gold.png"
|
||||
newnode.tiles[1].name = "goblins_molten_gold_source_animated.png"
|
||||
newnode.special_tiles[1].name = "goblins_molten_gold_source_animated.png"
|
||||
newnode.liquid_alternative_flowing = "fun_caves:molten_gold_flowing"
|
||||
newnode.liquid_alternative_source = "fun_caves:molten_gold_source"
|
||||
newnode.liquid_renewable = false
|
||||
newnode.post_effect_color = {a=192, r=255, g=64, b=0}
|
||||
minetest.register_node("fun_caves:molten_gold_source", newnode)
|
||||
|
||||
newnode = fun_caves.clone_node("default:lava_flowing")
|
||||
newnode.description = "Flowing Molten Gold"
|
||||
newnode.wield_image = "goblins_molten_gold.png"
|
||||
newnode.tiles = {"goblins_molten_gold.png"}
|
||||
newnode.special_tiles[1].name = "goblins_molten_gold_flowing_animated.png"
|
||||
newnode.liquid_alternative_flowing = "fun_caves:molten_gold_flowing"
|
||||
newnode.liquid_alternative_source = "fun_caves:molten_gold_source"
|
||||
newnode.liquid_renewable = false
|
||||
newnode.post_effect_color = {a=192, r=255, g=64, b=0}
|
||||
minetest.register_node("fun_caves:molten_gold_flowing", newnode)
|
||||
|
||||
minetest.register_node("fun_caves:stone_with_gold_trap", {
|
||||
description = "Gold Trap",
|
||||
tiles = {"default_cobble.png^default_mineral_gold.png"},
|
||||
groups = {cracky = 3},
|
||||
--drop = 'default:gold_lump',
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:stone_with_gold_trap"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
|
||||
if object:is_player() then
|
||||
minetest.set_node(pos, {name="fun_caves:molten_gold_source"})
|
||||
if object:get_hp() > 0 then
|
||||
object:set_hp(object:get_hp()-2)
|
||||
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
end
|
||||
end})
|
||||
|
||||
minetest.register_node("fun_caves:ice_trap", {
|
||||
description = "Ice Trap",
|
||||
tiles = {"default_ice.png^default_mineral_coal.png"},
|
||||
groups = {cracky = 3},
|
||||
drop = 'default:ice',
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:ice_trap"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
|
||||
if object:is_player() then
|
||||
minetest.set_node(pos, {name="fire:basic_flame"})
|
||||
if object:get_hp() > 0 then
|
||||
object:set_hp(object:get_hp()-2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("fun_caves:stone_with_iron_trap", {
|
||||
description = "Iron Trap",
|
||||
tiles = {"default_cobble.png^default_mineral_iron.png"},
|
||||
groups = {cracky = 3},
|
||||
--drop = 'default:iron_lump',
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
-- summon a metallic goblin?
|
||||
-- pit of iron razors?
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:stone_with_iron_trap"},
|
||||
interval = 2,
|
||||
chance = 2,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
|
||||
if object:is_player() then
|
||||
if object:get_hp() > 0 then
|
||||
object:set_hp(object:get_hp()-1)
|
||||
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
end
|
||||
end})
|
||||
|
||||
minetest.register_node("fun_caves:stone_with_copper_trap", {
|
||||
description = "Copper Trap",
|
||||
tiles = {"default_cobble.png^default_mineral_copper.png"},
|
||||
groups = {cracky = 3},
|
||||
--drop = 'default:copper_lump',
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
local function lightning_effects(pos, radius)
|
||||
minetest.add_particlespawner({
|
||||
amount = 30,
|
||||
time = 1,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x=-10, y=-10, z=-10},
|
||||
maxvel = {x=10, y=10, z=10},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 16,
|
||||
maxsize = 32,
|
||||
texture = "goblins_lightning.png",
|
||||
})
|
||||
end
|
||||
|
||||
--[[ based on dwarves cactus]]
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:stone_with_copper_trap"},
|
||||
interval = 1,
|
||||
chance = 2,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
|
||||
if object:is_player() then
|
||||
if object:get_hp() > 0 then
|
||||
object:set_hp(object:get_hp()-1)
|
||||
-- sprite
|
||||
lightning_effects(pos, 3)
|
||||
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
end
|
||||
end})
|
152
goblin_coal.lua
152
goblin_coal.lua
|
@ -1,152 +0,0 @@
|
|||
|
||||
|
||||
mobs:register_mob("fun_caves:goblin_coal", {
|
||||
description = "Coal Goblin",
|
||||
type = "monster",
|
||||
passive = false,
|
||||
damage = 1,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = true,
|
||||
hp_min = 5,
|
||||
hp_max = 10,
|
||||
armor = 100,
|
||||
fear_height = 4,
|
||||
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
|
||||
visual = "mesh",
|
||||
mesh = "goblins_goblin.b3d",
|
||||
drawtype = "front",
|
||||
textures = {
|
||||
{"goblins_goblin_coal1.png"},
|
||||
{"goblins_goblin_coal2.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "goblins_goblin_ambient",
|
||||
warcry = "goblins_goblin_attack",
|
||||
attack = "goblins_goblin_attack",
|
||||
damage = "goblins_goblin_damage",
|
||||
death = "goblins_goblin_death",
|
||||
distance = 15,
|
||||
},
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "default:coal_lump",
|
||||
chance = 1, min = 1, max = 3},
|
||||
{name = "fun_caves:mushroom_steak",
|
||||
chance = 2, min = 1, max = 2},
|
||||
{name = "default:torch",
|
||||
chance = 3, min = 1, max = 10},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
cold_damage = 1,
|
||||
light_damage = 0,
|
||||
follow = {"default:diamond"},
|
||||
view_range = 10,
|
||||
owner = "",
|
||||
order = "follow",
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 30,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
-- feed to heal goblin
|
||||
if item:get_name() == "default:apple"
|
||||
or item:get_name() == "farming:bread" then
|
||||
|
||||
local hp = self.object:get_hp()
|
||||
-- return if full health
|
||||
if hp >= self.hp_max then
|
||||
minetest.chat_send_player(name, "goblin at full health.")
|
||||
return
|
||||
end
|
||||
hp = hp + 4
|
||||
if hp > self.hp_max then hp = self.hp_max end
|
||||
self.object:set_hp(hp)
|
||||
-- take item
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
|
||||
elseif item:get_name() == "default:gold_lump" then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
local pos = self.object:getpos()
|
||||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
|
||||
|
||||
else
|
||||
-- if owner switch between follow and stand
|
||||
if self.owner and self.owner == clicker:get_player_name() then
|
||||
if self.order == "follow" then
|
||||
self.order = "stand"
|
||||
else
|
||||
self.order = "follow"
|
||||
end
|
||||
-- else
|
||||
-- self.owner = clicker:get_player_name()
|
||||
end
|
||||
end
|
||||
|
||||
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
|
||||
end,
|
||||
|
||||
do_custom = function(self)
|
||||
if not fun_caves.custom_ready(self) then
|
||||
return
|
||||
end
|
||||
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_coal_trap")
|
||||
|
||||
fun_caves.surface_damage(self)
|
||||
end,
|
||||
|
||||
})
|
||||
mobs:register_egg("fun_caves:goblin_coal", "Goblin Egg (coal)", "default_mossycobble.png", 1)
|
||||
mobs:register_spawn("fun_caves:goblin_coal", {"default:coalblock", "default:stone_with_coal"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
|
||||
mobs:register_spawn("fun_caves:goblin_coal", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
|
||||
|
||||
minetest.register_node("fun_caves:stone_with_coal_trap", {
|
||||
description = "Coal Trap",
|
||||
tiles = {"default_cobble.png^default_mineral_coal.png"},
|
||||
groups = {cracky = 3},
|
||||
--drop = 'default:coal_lump',
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:stone_with_coal_trap"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
|
||||
if object:is_player() then
|
||||
minetest.set_node(pos, {name="fire:basic_flame"})
|
||||
if object:get_hp() > 0 then
|
||||
object:set_hp(object:get_hp()-2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
@ -1,162 +0,0 @@
|
|||
|
||||
|
||||
mobs:register_mob("fun_caves:goblin_cobble", {
|
||||
description = "Cobble Goblin",
|
||||
type = "monster",
|
||||
passive = false,
|
||||
damage = 1,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = true,
|
||||
hp_min = 5,
|
||||
hp_max = 10,
|
||||
armor = 100,
|
||||
fear_height = 4,
|
||||
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
|
||||
visual = "mesh",
|
||||
mesh = "goblins_goblin.b3d",
|
||||
drawtype = "front",
|
||||
textures = {
|
||||
{"goblins_goblin_cobble1.png"},
|
||||
{"goblins_goblin_cobble2.png"},
|
||||
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "goblins_goblin_ambient",
|
||||
warcry = "goblins_goblin_attack",
|
||||
attack = "goblins_goblin_attack",
|
||||
damage = "goblins_goblin_damage",
|
||||
death = "goblins_goblin_death",
|
||||
distance = 15,
|
||||
},
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "default:pick_stone",
|
||||
chance = 1, min = 1, max = 3},
|
||||
{name = "fun_caves:mushroom_steak",
|
||||
chance = 2, min = 1, max = 2},
|
||||
{name = "fun_caves:glowing_fungus",
|
||||
chance = 1, min = 2, max = 5},
|
||||
{name = "default:torch",
|
||||
chance = 3, min = 1, max = 10},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 2,
|
||||
cold_damage = 1,
|
||||
light_damage = 0,
|
||||
lifetimer = 360,
|
||||
follow = {"default:diamond"},
|
||||
view_range = 10,
|
||||
owner = "",
|
||||
order = "follow",
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 30,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
-- feed to heal goblin
|
||||
if item:get_name() == "default:apple"
|
||||
or item:get_name() == "farming:bread" then
|
||||
|
||||
local hp = self.object:get_hp()
|
||||
-- return if full health
|
||||
if hp >= self.hp_max then
|
||||
minetest.chat_send_player(name, "goblin at full health.")
|
||||
return
|
||||
end
|
||||
hp = hp + 4
|
||||
if hp > self.hp_max then hp = self.hp_max end
|
||||
self.object:set_hp(hp)
|
||||
-- take item
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
|
||||
elseif item:get_name() == "default:gold_lump" then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
local pos = self.object:getpos()
|
||||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
|
||||
|
||||
else
|
||||
-- if owner switch between follow and stand
|
||||
if self.owner and self.owner == clicker:get_player_name() then
|
||||
if self.order == "follow" then
|
||||
self.order = "stand"
|
||||
else
|
||||
self.order = "follow"
|
||||
end
|
||||
-- else
|
||||
-- self.owner = clicker:get_player_name()
|
||||
end
|
||||
end
|
||||
|
||||
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
|
||||
end,
|
||||
|
||||
do_custom = function(self)
|
||||
if not fun_caves.custom_ready(self) then
|
||||
return
|
||||
end
|
||||
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"default:mossycobble"}, "fun_caves:mossycobble_trap")
|
||||
|
||||
fun_caves.surface_damage(self)
|
||||
end,
|
||||
})
|
||||
mobs:register_egg("fun_caves:goblin_cobble", "Goblin Egg (cobble)", "default_mossycobble.png", 1)
|
||||
mobs:register_spawn("fun_caves:goblin_cobble", {"group:stone"}, 100, 0, 10 * fun_caves.goblin_spawn_frequency, 3, -51)
|
||||
mobs:register_spawn("fun_caves:goblin_cobble", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
|
||||
|
||||
minetest.register_node("fun_caves:mossycobble_trap", {
|
||||
description = "Messy Gobblestone",
|
||||
tiles = {"default_mossycobble.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 2, stone = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
paramtype = "light",
|
||||
light_source = 4,
|
||||
})
|
||||
|
||||
--[[ too bad we can't keep track of what physics are set too by other mods...]]
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:mossycobble_trap"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 0.95)) do -- IDKWTF this is but it works
|
||||
if object:is_player() then
|
||||
object:set_physics_override({speed = 0.1})
|
||||
minetest.after(1, function() -- this effect is temporary
|
||||
object:set_physics_override({speed = 1}) -- we'll just set it to 1 and be done.
|
||||
end)
|
||||
end
|
||||
end
|
||||
end})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:stone",
|
||||
recipe = "fun_caves:mossycobble_trap",
|
||||
})
|
||||
|
|
@ -1,171 +0,0 @@
|
|||
|
||||
|
||||
mobs:register_mob("fun_caves:goblin_copper", {
|
||||
description = "Copper Goblin",
|
||||
type = "monster",
|
||||
passive = false,
|
||||
damage = 2,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = false,
|
||||
hp_min = 10,
|
||||
hp_max = 20,
|
||||
armor = 100,
|
||||
fear_height = 4,
|
||||
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
|
||||
visual = "mesh",
|
||||
mesh = "goblins_goblin.b3d",
|
||||
drawtype = "front",
|
||||
textures = {
|
||||
{"goblins_goblin_copper1.png"},
|
||||
{"goblins_goblin_copper2.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "goblins_goblin_ambient",
|
||||
warcry = "goblins_goblin_attack",
|
||||
attack = "goblins_goblin_attack",
|
||||
damage = "goblins_goblin_damage",
|
||||
death = "goblins_goblin_death",
|
||||
distance = 15,
|
||||
},
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "default:copper_lump",
|
||||
chance = 1, min = 1, max = 3},
|
||||
{name = "fun_caves:mushroom_steak",
|
||||
chance = 2, min = 1, max = 2},
|
||||
{name = "default:pick_steel",
|
||||
chance = 5, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 2,
|
||||
cold_damage = 1,
|
||||
light_damage = 0,
|
||||
follow = "default:diamond",
|
||||
view_range = 15,
|
||||
owner = "",
|
||||
order = "follow",
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 30,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
-- feed to heal goblin
|
||||
if item:get_name() == "default:apple"
|
||||
or item:get_name() == "farming:bread" then
|
||||
|
||||
local hp = self.object:get_hp()
|
||||
-- return if full health
|
||||
if hp >= self.hp_max then
|
||||
minetest.chat_send_player(name, "goblin at full health.")
|
||||
return
|
||||
end
|
||||
hp = hp + 4
|
||||
if hp > self.hp_max then hp = self.hp_max end
|
||||
self.object:set_hp(hp)
|
||||
-- take item
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
|
||||
elseif item:get_name() == "default:gold_lump" then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
local pos = self.object:getpos()
|
||||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
|
||||
|
||||
else
|
||||
-- if owner switch between follow and stand
|
||||
if self.owner and self.owner == clicker:get_player_name() then
|
||||
if self.order == "follow" then
|
||||
self.order = "stand"
|
||||
else
|
||||
self.order = "follow"
|
||||
end
|
||||
-- else
|
||||
-- self.owner = clicker:get_player_name()
|
||||
end
|
||||
end
|
||||
|
||||
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
|
||||
end,
|
||||
|
||||
do_custom = function(self)
|
||||
if not fun_caves.custom_ready(self) then
|
||||
return
|
||||
end
|
||||
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_copper_trap")
|
||||
|
||||
fun_caves.surface_damage(self)
|
||||
end,
|
||||
})
|
||||
mobs:register_egg("fun_caves:goblin_copper", "Goblin Egg (copper)", "default_mossycobble.png", 1)
|
||||
mobs:register_spawn("fun_caves:goblin_copper", {"default:stone_with_copper"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
|
||||
mobs:register_spawn("fun_caves:goblin_copper", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
|
||||
|
||||
minetest.register_node("fun_caves:stone_with_copper_trap", {
|
||||
description = "Copper Trap",
|
||||
tiles = {"default_cobble.png^default_mineral_copper.png"},
|
||||
groups = {cracky = 3},
|
||||
--drop = 'default:copper_lump',
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
local function lightning_effects(pos, radius)
|
||||
minetest.add_particlespawner({
|
||||
amount = 30,
|
||||
time = 1,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x=-10, y=-10, z=-10},
|
||||
maxvel = {x=10, y=10, z=10},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 16,
|
||||
maxsize = 32,
|
||||
texture = "goblins_lightning.png",
|
||||
})
|
||||
end
|
||||
|
||||
--[[ based on dwarves cactus]]
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:stone_with_copper_trap"},
|
||||
interval = 1,
|
||||
chance = 2,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
|
||||
if object:is_player() then
|
||||
if object:get_hp() > 0 then
|
||||
object:set_hp(object:get_hp()-1)
|
||||
-- sprite
|
||||
lightning_effects(pos, 3)
|
||||
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
end
|
||||
end})
|
||||
|
|
@ -1,173 +0,0 @@
|
|||
|
||||
|
||||
mobs:register_mob("fun_caves:goblin_diamond", {
|
||||
description = "Diamond Goblin",
|
||||
type = "monster",
|
||||
passive = false,
|
||||
damage = 3,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = false,
|
||||
hp_min = 20,
|
||||
hp_max = 30,
|
||||
armor = 100,
|
||||
fear_height = 4,
|
||||
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
|
||||
visual = "mesh",
|
||||
mesh = "goblins_goblin.b3d",
|
||||
drawtype = "front",
|
||||
textures = {
|
||||
{"goblins_goblin_diamond1.png"},
|
||||
{"goblins_goblin_diamond2.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "goblins_goblin_ambient",
|
||||
warcry = "goblins_goblin_attack",
|
||||
attack = "goblins_goblin_attack",
|
||||
damage = "goblins_goblin_damage",
|
||||
death = "goblins_goblin_death",
|
||||
distance = 15,
|
||||
},
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "default:pick_diamond",
|
||||
chance = 2, min = 1, max = 1},
|
||||
{name = "default:sword_diamond",
|
||||
chance = 5, min = 1, max = 1},
|
||||
{name = "fun_caves:mushroom_steak",
|
||||
chance = 2, min = 1, max = 2},
|
||||
{name = "default:diamond",
|
||||
chance = 5, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
cold_damage = 1,
|
||||
light_damage = 0,
|
||||
follow = "default:diamond",
|
||||
view_range = 10,
|
||||
owner = "",
|
||||
order = "follow",
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 30,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
-- feed to heal goblin
|
||||
if item:get_name() == "default:apple"
|
||||
or item:get_name() == "farming:bread" then
|
||||
|
||||
local hp = self.object:get_hp()
|
||||
-- return if full health
|
||||
if hp >= self.hp_max then
|
||||
minetest.chat_send_player(name, "goblin at full health.")
|
||||
return
|
||||
end
|
||||
hp = hp + 4
|
||||
if hp > self.hp_max then hp = self.hp_max end
|
||||
self.object:set_hp(hp)
|
||||
-- take item
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
|
||||
elseif item:get_name() == "default:gold_lump" then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
local pos = self.object:getpos()
|
||||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
|
||||
|
||||
else
|
||||
-- if owner switch between follow and stand
|
||||
if self.owner and self.owner == clicker:get_player_name() then
|
||||
if self.order == "follow" then
|
||||
self.order = "stand"
|
||||
else
|
||||
self.order = "follow"
|
||||
end
|
||||
-- else
|
||||
-- self.owner = clicker:get_player_name()
|
||||
end
|
||||
end
|
||||
|
||||
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
|
||||
end,
|
||||
|
||||
do_custom = function(self)
|
||||
if not fun_caves.custom_ready(self) then
|
||||
return
|
||||
end
|
||||
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_diamond_trap")
|
||||
|
||||
fun_caves.surface_damage(self)
|
||||
end,
|
||||
|
||||
})
|
||||
mobs:register_egg("fun_caves:goblin_diamond", "Goblin Egg (diamond)", "default_mossycobble.png", 1)
|
||||
mobs:register_spawn("fun_caves:goblin_diamond", {"default:stone_with_diamond" }, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 2, -51)
|
||||
mobs:register_spawn("fun_caves:goblin_diamond", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 2 * fun_caves.goblin_spawn_frequency, 3, -51)
|
||||
|
||||
minetest.register_node("fun_caves:stone_with_diamond_trap", {
|
||||
description = "Diamond Trap",
|
||||
tiles = {"default_cobble.png^default_mineral_diamond.png"},
|
||||
groups = {cracky = 3},
|
||||
--drop = 'default:diamond',
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
local singleplayer = minetest.is_singleplayer()
|
||||
local setting = minetest.setting_getbool("enable_tnt")
|
||||
if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then
|
||||
-- wimpier trap for non-tnt settings
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:stone_with_diamond_trap"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
|
||||
if object:is_player() then
|
||||
minetest.set_node(pos, {name="default:lava_source"})
|
||||
if object:get_hp() > 0 then
|
||||
object:set_hp(object:get_hp()-2)
|
||||
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
end
|
||||
end})
|
||||
else
|
||||
-- 5... 4... 3... 2... 1...
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:stone_with_diamond_trap"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
|
||||
if object:is_player() then
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
minetest.get_node_timer(pos):start(5)
|
||||
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
end})
|
||||
end
|
|
@ -1,130 +0,0 @@
|
|||
-- goblins_digger.lua
|
||||
--
|
||||
|
||||
mobs:register_mob("fun_caves:goblin_digger", {
|
||||
description = "Digger Goblin",
|
||||
type = "monster",
|
||||
passive = false,
|
||||
damage = 1,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = true,
|
||||
hp_min = 5,
|
||||
hp_max = 10,
|
||||
armor = 100,
|
||||
fear_height = 4,
|
||||
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
|
||||
visual = "mesh",
|
||||
mesh = "goblins_goblin.b3d",
|
||||
drawtype = "front",
|
||||
textures = {
|
||||
{"goblins_goblin_digger.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "goblins_goblin_ambient",
|
||||
warcry = "goblins_goblin_attack",
|
||||
attack = "goblins_goblin_attack",
|
||||
damage = "goblins_goblin_damage",
|
||||
death = "goblins_goblin_death",
|
||||
distance = 15,
|
||||
},
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "default:mossycobble",
|
||||
chance = 1, min = 1, max = 3},
|
||||
{name = "fun_caves:mushroom_steak",
|
||||
chance = 2, min = 1, max = 2},
|
||||
{name = "default:torch",
|
||||
chance = 3, min = 1, max = 10},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 2,
|
||||
cold_damage = 1,
|
||||
light_damage = 0,
|
||||
lifetimer = 360,
|
||||
follow = {"default:diamond"},
|
||||
view_range = 10,
|
||||
owner = "",
|
||||
order = "follow",
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 30,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
-- feed to heal goblin
|
||||
if item:get_name() == "default:apple"
|
||||
or item:get_name() == "farming:bread" then
|
||||
|
||||
local hp = self.object:get_hp()
|
||||
-- return if full health
|
||||
if hp >= self.hp_max then
|
||||
minetest.chat_send_player(name, "goblin at full health.")
|
||||
return
|
||||
end
|
||||
hp = hp + 4
|
||||
if hp > self.hp_max then hp = self.hp_max end
|
||||
self.object:set_hp(hp)
|
||||
-- take item
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
|
||||
elseif item:get_name() == "default:gold_lump" then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
local pos = self.object:getpos()
|
||||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
|
||||
|
||||
else
|
||||
-- if owner switch between follow and stand
|
||||
if self.owner and self.owner == clicker:get_player_name() then
|
||||
if self.order == "follow" then
|
||||
self.order = "stand"
|
||||
else
|
||||
self.order = "follow"
|
||||
end
|
||||
-- else
|
||||
-- self.owner = clicker:get_player_name()
|
||||
end
|
||||
end
|
||||
|
||||
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
|
||||
end,
|
||||
|
||||
do_custom = function(self)
|
||||
if not fun_caves.custom_ready(self) then
|
||||
return
|
||||
end
|
||||
|
||||
fun_caves.tunneling(self, "digger")
|
||||
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"default:mossycobble"}, "fun_caves:mossycobble_trap")
|
||||
|
||||
fun_caves.surface_damage(self)
|
||||
end,
|
||||
})
|
||||
|
||||
mobs:register_egg("fun_caves:goblin_digger", "Goblin Egg (digger)", "default_mossycobble.png", 1)
|
||||
mobs:register_spawn("fun_caves:goblin_digger", {"group:stone"}, 100, 0, 20 * fun_caves.goblin_spawn_frequency, 3, -51)
|
||||
mobs:register_spawn("fun_caves:goblin_digger", {"default:mossycobble"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
|
||||
|
256
goblin_gold.lua
256
goblin_gold.lua
|
@ -1,256 +0,0 @@
|
|||
|
||||
|
||||
mobs:register_mob("fun_caves:goblin_gold", {
|
||||
description = "Gold Goblin",
|
||||
type = "monster",
|
||||
passive = false,
|
||||
damage = 3,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = false,
|
||||
hp_min = 10,
|
||||
hp_max = 30,
|
||||
armor = 100,
|
||||
fear_height = 4,
|
||||
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
|
||||
visual = "mesh",
|
||||
mesh = "goblins_goblin.b3d",
|
||||
drawtype = "front",
|
||||
textures = {
|
||||
{"goblins_goblin_gold1.png"},
|
||||
{"goblins_goblin_gold2.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "goblins_goblin_ambient",
|
||||
warcry = "goblins_goblin_attack",
|
||||
attack = "goblins_goblin_attack",
|
||||
damage = "goblins_goblin_damage",
|
||||
death = "goblins_goblin_death",
|
||||
distance = 15,
|
||||
},
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "default:gold_lump",
|
||||
chance = 1, min = 1, max = 3},
|
||||
{name = "fun_caves:mushroom_steak",
|
||||
chance = 2, min = 1, max = 2},
|
||||
{name = "default:gold_ingot",
|
||||
chance = 5, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
cold_damage = 1,
|
||||
light_damage = 0,
|
||||
follow = "default:diamond",
|
||||
view_range = 10,
|
||||
owner = "",
|
||||
order = "follow",
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 30,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
-- feed to heal goblin
|
||||
if item:get_name() == "default:apple"
|
||||
or item:get_name() == "farming:bread" then
|
||||
|
||||
local hp = self.object:get_hp()
|
||||
-- return if full health
|
||||
if hp >= self.hp_max then
|
||||
minetest.chat_send_player(name, "goblin at full health.")
|
||||
return
|
||||
end
|
||||
hp = hp + 4
|
||||
if hp > self.hp_max then hp = self.hp_max end
|
||||
self.object:set_hp(hp)
|
||||
-- take item
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
|
||||
elseif item:get_name() == "default:gold_lump" then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
local pos = self.object:getpos()
|
||||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
|
||||
|
||||
else
|
||||
-- if owner switch between follow and stand
|
||||
if self.owner and self.owner == clicker:get_player_name() then
|
||||
if self.order == "follow" then
|
||||
self.order = "stand"
|
||||
else
|
||||
self.order = "follow"
|
||||
end
|
||||
-- else
|
||||
-- self.owner = clicker:get_player_name()
|
||||
end
|
||||
end
|
||||
|
||||
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
|
||||
end,
|
||||
|
||||
do_custom = function(self)
|
||||
if not fun_caves.custom_ready(self) then
|
||||
return
|
||||
end
|
||||
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_gold_trap")
|
||||
|
||||
fun_caves.surface_damage(self)
|
||||
end,
|
||||
})
|
||||
mobs:register_egg("fun_caves:goblin_gold", "Goblin Egg (gold)", "default_mossycobble.png", 1)
|
||||
mobs:register_spawn("fun_caves:goblin_gold", {"default:stone_with_gold" }, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 2, -51)
|
||||
mobs:register_spawn("fun_caves:goblin_gold", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 2 * fun_caves.goblin_spawn_frequency, 3, -51)
|
||||
|
||||
minetest.register_node("fun_caves:molten_gold_source", {
|
||||
description = "Molten Gold Source",
|
||||
wield_image = "goblins_molten_gold.png",
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{
|
||||
name = "goblins_molten_gold_source_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.0,
|
||||
},
|
||||
},
|
||||
},
|
||||
special_tiles = {
|
||||
-- New-style lava source material (mostly unused)
|
||||
{
|
||||
name = "goblins_molten_gold_source_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.0,
|
||||
},
|
||||
backface_culling = false,
|
||||
},
|
||||
},
|
||||
paramtype = "light",
|
||||
light_source = default.LIGHT_MAX - 1,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "fun_caves:molten_gold_flowing",
|
||||
liquid_alternative_source = "fun_caves:molten_gold_source",
|
||||
liquid_viscosity = 7,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 3,
|
||||
damage_per_second = 4 * 2,
|
||||
post_effect_color = {a=192, r=255, g=64, b=0},
|
||||
groups = {lava=3, liquid=2, hot=3, igniter=1},
|
||||
})
|
||||
|
||||
minetest.register_node("fun_caves:molten_gold_flowing", {
|
||||
description = "Flowing Molten Gold",
|
||||
wield_image = "goblins_molten_gold.png",
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"goblins_molten_gold.png"},
|
||||
special_tiles = {
|
||||
{
|
||||
name = "goblins_molten_gold_flowing_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.3,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "goblins_molten_gold_flowing_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.3,
|
||||
},
|
||||
},
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
light_source = default.LIGHT_MAX - 1,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "fun_caves:molten_gold_flowing",
|
||||
liquid_alternative_source = "fun_caves:molten_gold_source",
|
||||
liquid_viscosity = 7,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 3,
|
||||
damage_per_second = 4 * 2,
|
||||
post_effect_color = {a=192, r=255, g=64, b=0},
|
||||
groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
bucket.register_liquid(
|
||||
"fun_caves:molten_gold_source",
|
||||
"fun_caves:molten_gold_flowing",
|
||||
"fun_caves:bucket_molten_gold",
|
||||
"fun_caves_bucket_molten_gold.png",
|
||||
"Molten Gold Bucket",
|
||||
{lava_bucket = 1}
|
||||
)
|
||||
|
||||
minetest.register_node("fun_caves:stone_with_gold_trap", {
|
||||
description = "Gold Trap",
|
||||
tiles = {"default_cobble.png^default_mineral_gold.png"},
|
||||
groups = {cracky = 3},
|
||||
--drop = 'default:gold_lump',
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:stone_with_gold_trap"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
|
||||
if object:is_player() then
|
||||
minetest.set_node(pos, {name="fun_caves:molten_gold_source"})
|
||||
if object:get_hp() > 0 then
|
||||
object:set_hp(object:get_hp()-2)
|
||||
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
end
|
||||
end})
|
||||
|
150
goblin_ice.lua
150
goblin_ice.lua
|
@ -1,150 +0,0 @@
|
|||
|
||||
|
||||
mobs:register_mob("fun_caves:goblin_ice", {
|
||||
description = "Ice Goblin",
|
||||
type = "animal",
|
||||
passive = false,
|
||||
damage = 1,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = true,
|
||||
hp_min = 5,
|
||||
hp_max = 10,
|
||||
armor = 100,
|
||||
fear_height = 4,
|
||||
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
|
||||
visual = "mesh",
|
||||
mesh = "goblins_goblin.b3d",
|
||||
drawtype = "front",
|
||||
textures = {
|
||||
{"fun_caves_goblin_ice2.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "goblins_goblin_ambient",
|
||||
warcry = "goblins_goblin_attack",
|
||||
attack = "goblins_goblin_attack",
|
||||
damage = "goblins_goblin_damage",
|
||||
death = "goblins_goblin_death",
|
||||
distance = 15,
|
||||
},
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "default:coal_lump",
|
||||
chance = 1, min = 1, max = 3},
|
||||
{name = "fun_caves:mushroom_steak",
|
||||
chance = 2, min = 1, max = 2},
|
||||
{name = "default:torch",
|
||||
chance = 3, min = 1, max = 10},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 4,
|
||||
cold_damage = 0,
|
||||
light_damage = 0,
|
||||
follow = {"default:diamond"},
|
||||
view_range = 10,
|
||||
owner = "",
|
||||
order = "follow",
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 30,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
-- feed to heal goblin
|
||||
if item:get_name() == "fun_caves:mushroom_steak"
|
||||
or item:get_name() == "farming:bread" then
|
||||
|
||||
local hp = self.object:get_hp()
|
||||
-- return if full health
|
||||
if hp >= self.hp_max then
|
||||
minetest.chat_send_player(name, "goblin at full health.")
|
||||
return
|
||||
end
|
||||
hp = hp + 4
|
||||
if hp > self.hp_max then hp = self.hp_max end
|
||||
self.object:set_hp(hp)
|
||||
-- take item
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
|
||||
elseif item:get_name() == "default:gold_lump" then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
local pos = self.object:getpos()
|
||||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
|
||||
|
||||
else
|
||||
-- if owner switch between follow and stand
|
||||
if self.owner and self.owner == clicker:get_player_name() then
|
||||
if self.order == "follow" then
|
||||
self.order = "stand"
|
||||
else
|
||||
self.order = "follow"
|
||||
end
|
||||
-- else
|
||||
-- self.owner = clicker:get_player_name()
|
||||
end
|
||||
end
|
||||
|
||||
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
|
||||
end,
|
||||
|
||||
do_custom = function(self)
|
||||
if not fun_caves.custom_ready(self) then
|
||||
return
|
||||
end
|
||||
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
|
||||
--fun_caves.search_replace(self.object:getpos(), 20, {"group:stone", "default:sandstone"}, "default:mossycobble")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"default:ice"}, "fun_caves:ice_trap")
|
||||
|
||||
fun_caves.surface_damage(self, true)
|
||||
end,
|
||||
|
||||
})
|
||||
mobs:register_egg("fun_caves:goblin_ice", "Goblin Egg (ice)", "default_mossycobble.png", 1)
|
||||
mobs:register_spawn("fun_caves:goblin_ice", {"default:ice"}, 100, 0, 5 * fun_caves.goblin_spawn_frequency, 3, -51)
|
||||
|
||||
minetest.register_node("fun_caves:ice_trap", {
|
||||
description = "Ice Trap",
|
||||
tiles = {"default_ice.png^default_mineral_coal.png"},
|
||||
groups = {cracky = 3},
|
||||
drop = 'default:ice',
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:ice_trap"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
|
||||
if object:is_player() then
|
||||
minetest.set_node(pos, {name="fire:basic_flame"})
|
||||
if object:get_hp() > 0 then
|
||||
object:set_hp(object:get_hp()-2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
154
goblin_iron.lua
154
goblin_iron.lua
|
@ -1,154 +0,0 @@
|
|||
|
||||
|
||||
mobs:register_mob("fun_caves:goblin_iron", {
|
||||
description = "Iron Goblin",
|
||||
type = "monster",
|
||||
passive = false,
|
||||
damage = 2,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = false,
|
||||
hp_min = 10,
|
||||
hp_max = 20,
|
||||
armor = 100,
|
||||
fear_height = 4,
|
||||
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
|
||||
visual = "mesh",
|
||||
mesh = "goblins_goblin.b3d",
|
||||
drawtype = "front",
|
||||
textures = {
|
||||
{"goblins_goblin_iron1.png"},
|
||||
{"goblins_goblin_iron2.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "goblins_goblin_ambient",
|
||||
warcry = "goblins_goblin_attack",
|
||||
attack = "goblins_goblin_attack",
|
||||
damage = "goblins_goblin_damage",
|
||||
death = "goblins_goblin_death",
|
||||
distance = 15,
|
||||
},
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "default:iron_lump",
|
||||
chance = 1, min = 1, max = 3},
|
||||
{name = "fun_caves:mushroom_steak",
|
||||
chance = 2, min = 1, max = 2},
|
||||
{name = "default:pick_steel",
|
||||
chance = 5, min = 1, max = 1},
|
||||
{name = "default:sword_steel",
|
||||
chance = 5, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
cold_damage = 1,
|
||||
light_damage = 0,
|
||||
follow = "default:diamond",
|
||||
view_range = 10,
|
||||
owner = "",
|
||||
order = "follow",
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 30,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
-- feed to heal goblin
|
||||
if item:get_name() == "default:apple"
|
||||
or item:get_name() == "farming:bread" then
|
||||
|
||||
local hp = self.object:get_hp()
|
||||
-- return if full health
|
||||
if hp >= self.hp_max then
|
||||
minetest.chat_send_player(name, "goblin at full health.")
|
||||
return
|
||||
end
|
||||
hp = hp + 4
|
||||
if hp > self.hp_max then hp = self.hp_max end
|
||||
self.object:set_hp(hp)
|
||||
-- take item
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
|
||||
elseif item:get_name() == "default:gold_lump" then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
local pos = self.object:getpos()
|
||||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
|
||||
|
||||
else
|
||||
-- if owner switch between follow and stand
|
||||
if self.owner and self.owner == clicker:get_player_name() then
|
||||
if self.order == "follow" then
|
||||
self.order = "stand"
|
||||
else
|
||||
self.order = "follow"
|
||||
end
|
||||
-- else
|
||||
-- self.owner = clicker:get_player_name()
|
||||
end
|
||||
end
|
||||
|
||||
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
|
||||
end,
|
||||
|
||||
do_custom = function(self)
|
||||
if not fun_caves.custom_ready(self) then
|
||||
return
|
||||
end
|
||||
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_iron_trap")
|
||||
|
||||
fun_caves.surface_damage(self)
|
||||
end,
|
||||
})
|
||||
mobs:register_egg("fun_caves:goblin_iron", "Goblin Egg (iron)", "default_mossycobble.png", 1)
|
||||
mobs:register_spawn("fun_caves:goblin_iron", {"default:stone_with_iron"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 3, -51)
|
||||
mobs:register_spawn("fun_caves:goblin_iron", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 2 * fun_caves.goblin_spawn_frequency, 3, -51)
|
||||
|
||||
minetest.register_node("fun_caves:stone_with_iron_trap", {
|
||||
description = "Iron Trap",
|
||||
tiles = {"default_cobble.png^default_mineral_iron.png"},
|
||||
groups = {cracky = 3},
|
||||
--drop = 'default:iron_lump',
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
-- summon a metallic goblin?
|
||||
-- pit of iron razors?
|
||||
minetest.register_abm({
|
||||
nodenames = {"fun_caves:stone_with_iron_trap"},
|
||||
interval = 2,
|
||||
chance = 2,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
|
||||
if object:is_player() then
|
||||
if object:get_hp() > 0 then
|
||||
object:set_hp(object:get_hp()-1)
|
||||
minetest.sound_play("default_dig_crumbly", {pos = pos, gain = 0.5, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
end
|
||||
end})
|
||||
|
131
goblin_king.lua
131
goblin_king.lua
|
@ -1,131 +0,0 @@
|
|||
|
||||
|
||||
mobs:register_mob("fun_caves:goblin_king", {
|
||||
description = "Goblin King",
|
||||
type = "monster",
|
||||
passive = false,
|
||||
damage = 4,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = false,
|
||||
hp_min = 20,
|
||||
hp_max = 40,
|
||||
armor = 100,
|
||||
fear_height = 4,
|
||||
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
|
||||
visual = "mesh",
|
||||
mesh = "goblins_goblin.b3d",
|
||||
drawtype = "front",
|
||||
textures = {
|
||||
{"goblins_goblin_king.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "goblins_goblin_ambient",
|
||||
warcry = "goblins_goblin_attack",
|
||||
attack = "goblins_goblin_attack",
|
||||
damage = "goblins_goblin_damage",
|
||||
death = "goblins_goblin_death",
|
||||
distance = 15,
|
||||
},
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "default:pick_mese",
|
||||
chance = 2, min = 1, max = 1},
|
||||
{name = "default:sword_mese",
|
||||
chance = 4, min = 1, max = 1},
|
||||
{name = "fun_caves:mushroom_steak",
|
||||
chance = 2, min = 1, max = 2},
|
||||
{name = "default:mese_crystal",
|
||||
chance = 5, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
cold_damage = 1,
|
||||
light_damage = 0,
|
||||
follow = "default:diamond",
|
||||
view_range = 10,
|
||||
owner = "",
|
||||
order = "follow",
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 30,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
-- feed to heal goblin
|
||||
if item:get_name() == "default:apple"
|
||||
or item:get_name() == "farming:bread" then
|
||||
|
||||
local hp = self.object:get_hp()
|
||||
-- return if full health
|
||||
if hp >= self.hp_max then
|
||||
minetest.chat_send_player(name, "goblin at full health.")
|
||||
return
|
||||
end
|
||||
hp = hp + 4
|
||||
if hp > self.hp_max then hp = self.hp_max end
|
||||
self.object:set_hp(hp)
|
||||
-- take item
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
-- right clicking with gold lump drops random item from fun_caves.goblin_drops
|
||||
elseif item:get_name() == "default:gold_lump" then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
local pos = self.object:getpos()
|
||||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = fun_caves.goblin_drops[math.random(1, #fun_caves.goblin_drops)]})
|
||||
|
||||
else
|
||||
-- if owner switch between follow and stand
|
||||
if self.owner and self.owner == clicker:get_player_name() then
|
||||
if self.order == "follow" then
|
||||
self.order = "stand"
|
||||
else
|
||||
self.order = "follow"
|
||||
end
|
||||
-- else
|
||||
-- self.owner = clicker:get_player_name()
|
||||
end
|
||||
end
|
||||
|
||||
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
|
||||
end,
|
||||
|
||||
do_custom = function(self)
|
||||
if not fun_caves.custom_ready(self) then
|
||||
return
|
||||
end
|
||||
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_torch_freq, {"default:torch"}, "air")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone", "default:sandstone"}, "default:mossycobble")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"default:mossycobble"}, "fun_caves:mossycobble_trap")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_coal_trap")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_copper_trap")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_gold_trap")
|
||||
fun_caves.search_replace(self.object:getpos(), fun_caves.goblin_trap_freq, {"group:stone"}, "fun_caves:stone_with_iron_trap")
|
||||
|
||||
fun_caves.surface_damage(self)
|
||||
end,
|
||||
})
|
||||
mobs:register_egg("fun_caves:goblin_king", "Goblin King Egg", "default_mossycobble.png", 1)
|
||||
mobs:register_spawn("fun_caves:goblin_king", {"default:stone_with_mese"}, 100, 0, 1 * fun_caves.goblin_spawn_frequency, 1, -51)
|
||||
mobs:register_spawn("fun_caves:goblin_king", {"default:mossycobble", "fun_caves:hot_cobble"}, 100, 0, 3 * fun_caves.goblin_spawn_frequency, 3, -51)
|
||||
|
160
mobs.lua
160
mobs.lua
|
@ -1,7 +1,7 @@
|
|||
-- search/replace -- lets mobs change the terrain
|
||||
-- used for goblin traps and torch thieving
|
||||
fun_caves.search_replace = function(pos, search_rate, replace_what, replace_with)
|
||||
if math.random(1, search_rate) == 1 then
|
||||
if math.random(search_rate) == 1 then
|
||||
local p1 = vector.subtract(pos, 1)
|
||||
local p2 = vector.add(pos, 1)
|
||||
|
||||
|
@ -9,8 +9,8 @@ fun_caves.search_replace = function(pos, search_rate, replace_what, replace_with
|
|||
local nodelist = minetest.find_nodes_in_area(p1, p2, replace_what)
|
||||
|
||||
if #nodelist > 0 then
|
||||
for key,value in pairs(nodelist) do
|
||||
minetest.set_node(value, {name = replace_with})
|
||||
for _, new_pos in pairs(nodelist) do
|
||||
minetest.set_node(new_pos, {name = replace_with})
|
||||
return -- only one at a time
|
||||
end
|
||||
end
|
||||
|
@ -61,109 +61,9 @@ fun_caves.surface_damage = function(self, cold_natured)
|
|||
--end
|
||||
end
|
||||
|
||||
local cardinals = {{x=0,y=0,z=0.75}, {x=-0.75,y=0,z=0}, {x=0,y=0,z=-0.75}, {x=0.75,y=0,z=0}}
|
||||
--local diggable_nodes = {"group:stone", "group:sand", "group:soil", "group:plant", "default:stone_with_coal", "default:stone_with_iron", "default:stone_with_copper", "default:stone_with_gold", "default:stone_with_mese", "default:stone_with_diamond", "default:mese", "default:coalblock"}
|
||||
local diggable_nodes = {
|
||||
digger = {"group:cracky", "group:snappy", "group:crumbly"},
|
||||
bee = {"fun_caves:tree", "fun_caves:glowing_fungal_wood", "fun_caves:sap"},
|
||||
}
|
||||
fun_caves.tunneling = function(self, type)
|
||||
-- Types are available for fine-tuning.
|
||||
if type == nil then
|
||||
type = "digger"
|
||||
end
|
||||
|
||||
-- This translates yaw into vectors.
|
||||
local pos = self.object:getpos()
|
||||
|
||||
if self.state == "tunnel" then
|
||||
-- Yaw is stored as one of the four cardinal directions.
|
||||
if not self.digging_dir then
|
||||
self.digging_dir = math.random(0,3)
|
||||
end
|
||||
|
||||
-- Turn him roughly in the right direction.
|
||||
self.object:setyaw(self.digging_dir * math.pi * 0.5)
|
||||
|
||||
-- Get a pair of coordinates that should cover what's in front of him.
|
||||
local p = vector.add(pos, cardinals[self.digging_dir+1])
|
||||
|
||||
-- What's this about?
|
||||
if type == "digger" then
|
||||
p.y = p.y - 0.5
|
||||
else
|
||||
p.y = p.y + 0.25
|
||||
end
|
||||
local p1 = vector.add(p, -0.3)
|
||||
local p2 = vector.add(p, 0.3)
|
||||
|
||||
-- Get any diggable nodes in that area.
|
||||
local np_list = minetest.find_nodes_in_area(p1, p2, diggable_nodes[type])
|
||||
|
||||
if #np_list > 0 then
|
||||
-- Dig it.
|
||||
for _, np in pairs(np_list) do
|
||||
if type ~= 'digger' or np.name ~= "default:cobble" then
|
||||
minetest.remove_node(np)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if math.random() < 0.2 then
|
||||
local d = {-1,1}
|
||||
self.digging_dir = (self.digging_dir + d[math.random(2)]) % 4
|
||||
end
|
||||
|
||||
set_animation(self, "walk")
|
||||
set_velocity(self, self.walk_velocity)
|
||||
elseif self.state == "room" then -- Dig a room.
|
||||
if not self.room_radius or not self.room_count then
|
||||
self.room_radius = 1
|
||||
self.room_count = 0
|
||||
end
|
||||
|
||||
set_animation(self, "stand")
|
||||
set_velocity(self, 0)
|
||||
|
||||
-- Work from the inside, out.
|
||||
for r = 1,self.room_radius do
|
||||
-- Get a pair of coordinates that form a room.
|
||||
local p1 = vector.add(pos, -r)
|
||||
local p2 = vector.add(pos, r)
|
||||
-- But not below him.
|
||||
p1.y = pos.y
|
||||
|
||||
local np_list = minetest.find_nodes_in_area(p1, p2, diggable_nodes[type])
|
||||
|
||||
-- I wanted to leave the outer layer incomplete, but this
|
||||
-- actually tends to make it look worse.
|
||||
if r >= self.room_radius and self.room_count > (self.room_radius * 2 + 1) ^ 3 or #np_list == 0 then
|
||||
self.room_radius = math.random(1,2) + math.random(0,1)
|
||||
self.state = "stand"
|
||||
break
|
||||
end
|
||||
|
||||
self.room_count = self.room_count + 1
|
||||
if #np_list > 0 then
|
||||
-- Dig it.
|
||||
minetest.remove_node(np_list[math.random(#np_list)])
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.state ~= "room" and math.random() < (type == 'digger' and 0.5 or 0.2) then
|
||||
self.state = "tunnel"
|
||||
elseif self.state == "tunnel" and math.random() < 0.01 then
|
||||
self.state = "room"
|
||||
elseif self.state == "tunnel" and math.random() < 0.1 then
|
||||
self.state = "stand"
|
||||
end
|
||||
end
|
||||
|
||||
-- executed in a mob's do_custom() to regulate their actions
|
||||
-- if false, do nothing
|
||||
local custom_delay = 5000000
|
||||
local custom_delay = 2000000
|
||||
fun_caves.custom_ready = function(self, delay)
|
||||
local time = minetest.get_us_time()
|
||||
if not delay then
|
||||
|
@ -382,14 +282,17 @@ if minetest.registered_entities["mobs:bee"] then
|
|||
return
|
||||
end
|
||||
|
||||
local pos = self.object:getpos()
|
||||
pos.y = pos.y + 1
|
||||
|
||||
if self.name == 'fun_caves:killer_bee' then
|
||||
fun_caves.tunneling(self, "bee")
|
||||
fun_caves.search_replace(pos, 10, {'group:tree', 'fun_caves:glowing_fungal_wood',}, 'air')
|
||||
end
|
||||
fun_caves.search_replace(pos, 10, {"fun_caves:tree"}, "fun_caves:glowing_fungal_wood")
|
||||
fun_caves.search_replace(pos, 60, {"fun_caves:glowing_fungal_wood", 'fun_caves:sap'}, "air")
|
||||
|
||||
bee_summon(self)
|
||||
|
||||
fun_caves.climb(self)
|
||||
fun_caves.search_replace(self.object:getpos(), 50, {"fun_caves:tree"}, "fun_caves:glowing_fungal_wood")
|
||||
fun_caves.surface_damage(self)
|
||||
end
|
||||
|
||||
|
@ -418,7 +321,8 @@ if minetest.registered_entities["mobs:bee"] then
|
|||
random = "mobs_bee",
|
||||
},
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
run_velocity = 2,
|
||||
fall_speed = -3,
|
||||
jump = true,
|
||||
view_range = 15,
|
||||
floats = 0,
|
||||
|
@ -429,8 +333,7 @@ if minetest.registered_entities["mobs:bee"] then
|
|||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
fall_damage = 0,
|
||||
--fall_speed = -3,
|
||||
lifetimer = 360,
|
||||
--lifetimer = 360,
|
||||
follow = nil,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
|
@ -439,15 +342,12 @@ if minetest.registered_entities["mobs:bee"] then
|
|||
walk_start = 35,
|
||||
walk_end = 65,
|
||||
},
|
||||
replace_rate = 50,
|
||||
replace_what = {"fun_caves:glowing_fungal_wood", "fun_caves:sap",},
|
||||
replace_with = "air",
|
||||
replace_offset = -1,
|
||||
do_custom = bee_do
|
||||
})
|
||||
|
||||
|
||||
mobs:register_spawn("fun_caves:killer_bee", {"fun_caves:tree", "fun_caves:ironwood", "fun_caves:diamondwood"}, 20, -1, 300, 5, 31000)
|
||||
mobs:register_spawn("fun_caves:killer_bee", {"fun_caves:glowing_fungal_wood"}, 20, -1, 100, 5, 31000)
|
||||
mobs:register_egg("fun_caves:killer_bee", "Killer Bee", "mobs_bee_inv.png", 1)
|
||||
|
||||
|
||||
|
@ -456,6 +356,7 @@ if minetest.registered_entities["mobs:bee"] then
|
|||
m.damage = 3
|
||||
m.hp_min = 3
|
||||
m.hp_max = 9
|
||||
m.collisionbox = {-0.25, 0, -0.25, 0.25, 0.25, 0.25}
|
||||
m.visual_size = {x = 1.25, y = 1.25}
|
||||
|
||||
minetest.registered_entities["fun_caves:killer_bee_drone"] = m
|
||||
|
@ -464,10 +365,11 @@ if minetest.registered_entities["mobs:bee"] then
|
|||
mobs:register_spawn("fun_caves:killer_bee_drone", {"fun_caves:tree", "fun_caves:ironwood", "fun_caves:diamondwood"}, 20, -1, 1000, 5, 31000)
|
||||
|
||||
m = table.copy(minetest.registered_entities["fun_caves:killer_bee"])
|
||||
m.name = 'fun_caves:killer_bee_queen'
|
||||
m.damage = 2
|
||||
m.hp_min = 4
|
||||
m.hp_max = 12
|
||||
m.name = 'fun_caves:killer_bee_queen'
|
||||
m.collisionbox = {-0.3, 0, -0.3, 0.3, 0.3, 0.3}
|
||||
m.visual_size = {x = 1.5, y = 1.25}
|
||||
|
||||
minetest.registered_entities["fun_caves:killer_bee_queen"] = m
|
||||
|
@ -478,6 +380,7 @@ end
|
|||
|
||||
if minetest.registered_entities["kpgmobs:wolf"] then
|
||||
local m = table.copy(minetest.registered_entities["kpgmobs:wolf"])
|
||||
m.name = 'fun_caves:white_wolf'
|
||||
m.textures = { {"fun_caves_white_wolf.png"}, }
|
||||
m.base_texture = m.textures[1]
|
||||
|
||||
|
@ -498,6 +401,7 @@ end
|
|||
|
||||
if minetest.registered_entities["kpgmobs:medved"] then
|
||||
local m = table.copy(minetest.registered_entities["kpgmobs:medved"])
|
||||
m.name = 'fun_caves:moon_bear'
|
||||
m.textures = { {"fun_caves_moon_bear.png"}, }
|
||||
m.type = 'monster'
|
||||
m.base_texture = m.textures[1]
|
||||
|
@ -519,6 +423,7 @@ end
|
|||
if minetest.registered_entities["mobs_monster:spider"] then
|
||||
-- Deep spider
|
||||
local m = table.copy(minetest.registered_entities["mobs_monster:spider"])
|
||||
m.name = 'fun_caves:spider'
|
||||
m.docile_by_day = false
|
||||
m.drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
|
||||
|
@ -543,6 +448,7 @@ if minetest.registered_entities["mobs_monster:spider"] then
|
|||
|
||||
-- ice spider
|
||||
m = table.copy(minetest.registered_entities["mobs_monster:spider"])
|
||||
m.name = 'fun_caves:spider_ice'
|
||||
m.docile_by_day = false
|
||||
m.textures = { {"fun_caves_spider_ice.png"}, }
|
||||
m.base_texture = m.textures[1]
|
||||
|
@ -569,6 +475,7 @@ if minetest.registered_entities["mobs_monster:spider"] then
|
|||
|
||||
-- dangling spiders
|
||||
m = table.copy(minetest.registered_entities["mobs_monster:spider"])
|
||||
m.name = 'fun_caves:dangler'
|
||||
m.docile_by_day = false
|
||||
m.attacks_monsters = true
|
||||
m.damage = 2
|
||||
|
@ -604,6 +511,7 @@ if minetest.registered_entities["mobs_monster:spider"] then
|
|||
|
||||
-- tarantula
|
||||
m = table.copy(minetest.registered_entities["mobs_monster:spider"])
|
||||
m.name = 'fun_caves:tarantula'
|
||||
m.type = "animal"
|
||||
m.reach = 1
|
||||
m.damage = 1
|
||||
|
@ -644,6 +552,7 @@ end
|
|||
|
||||
if minetest.registered_entities["mobs_monster:sand_monster"] then
|
||||
local m = table.copy(minetest.registered_entities["mobs_monster:sand_monster"])
|
||||
m.name = 'fun_caves:tar_monster'
|
||||
m.damage = 2
|
||||
m.hp_min = 10
|
||||
m.hp_max = 30
|
||||
|
@ -664,6 +573,7 @@ if minetest.registered_entities["mobs_monster:sand_monster"] then
|
|||
|
||||
|
||||
m = table.copy(minetest.registered_entities["mobs_monster:sand_monster"])
|
||||
m.name = 'fun_caves:sand_monster'
|
||||
m.textures = { {"fun_caves_sand_monster.png"}, }
|
||||
m.base_texture = m.textures[1]
|
||||
m.drops = { {name = "default:sand", chance = 1, min = 3, max = 5}, }
|
||||
|
@ -724,6 +634,7 @@ if minetest.registered_entities["mobs_sharks:shark_lg"] then
|
|||
local l_spawn_in = {"default:water_flowing","default:water_source"}
|
||||
local l_spawn_near = {"default:water_flowing","default:water_source","seawrecks:woodship","seawrecks:uboot"}
|
||||
|
||||
m.name = 'fun_caves:shark_giant'
|
||||
m.damage = 7
|
||||
m.hp_min = 20
|
||||
m.hp_max = 60
|
||||
|
@ -740,24 +651,7 @@ if minetest.registered_entities["mobs_sharks:shark_lg"] then
|
|||
end
|
||||
|
||||
dofile(fun_caves.path.."/zombie.lua")
|
||||
|
||||
|
||||
fun_caves.goblin_spawn_frequency = 150
|
||||
fun_caves.goblin_trap_freq = 25
|
||||
fun_caves.goblin_torch_freq = 2
|
||||
|
||||
fun_caves.goblin_drops = { "default:pick_steel", "default:sword_steel", "default:shovel_steel", "farming:bread", "bucket:bucket_water", "default:pick_stone", "default:sword_stone" }
|
||||
--{"group:stone"} = { "default:stone", "default:mossycobble", "default:sandstone", "default:desert_stone", "default:stone_with_coal", "default:stone_with_iron", "default:stone_with_copper", "default:stone_with_gold", "default:stone_with_diamond" }
|
||||
|
||||
dofile(fun_caves.path.."/goblin_cobbler.lua")
|
||||
dofile(fun_caves.path.."/goblin_digger.lua")
|
||||
dofile(fun_caves.path.."/goblin_coal.lua")
|
||||
dofile(fun_caves.path.."/goblin_ice.lua")
|
||||
dofile(fun_caves.path.."/goblin_copper.lua")
|
||||
dofile(fun_caves.path.."/goblin_iron.lua")
|
||||
dofile(fun_caves.path.."/goblin_gold.lua")
|
||||
dofile(fun_caves.path.."/goblin_diamond.lua")
|
||||
dofile(fun_caves.path.."/goblin_king.lua")
|
||||
dofile(fun_caves.path.."/goblin.lua")
|
||||
|
||||
fun_caves.fortress_spawns = {}
|
||||
local t_mobs = {
|
||||
|
|
|
@ -5,6 +5,8 @@ local newnode = fun_caves.clone_node("default:tree")
|
|||
newnode.description = "Bark"
|
||||
newnode.tiles = {"default_tree.png"}
|
||||
newnode.is_ground_content = false
|
||||
newnode.groups.tree = 0
|
||||
newnode.groups.flammable = 0
|
||||
minetest.register_node("fun_caves:bark", newnode)
|
||||
|
||||
newnode = fun_caves.clone_node("default:tree")
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue