Get rid of a lot of light sources to help lag.

This commit is contained in:
Duane Robertson 2016-05-16 21:29:46 -05:00
parent 18b8401334
commit fb8b9eb68d

View file

@ -6,12 +6,7 @@
-- These are instantiated by voxel.lua since the decoration manager -- These are instantiated by voxel.lua since the decoration manager
-- only works at the surface of the world. -- only works at the surface of the world.
local light_max = 12 local light_max = 15
minetest.override_item("default:river_water_source", {light_source = 8})
minetest.override_item("default:river_water_flowing", {light_source = 8})
minetest.override_item("default:water_source", {light_source = 8})
minetest.override_item("default:water_flowing", {light_source = 8})
minetest.add_group("default:ice", {surface_cold = 3}) minetest.add_group("default:ice", {surface_cold = 3})
--minetest.override_item("default:ice", {damage_per_second = 1}) --minetest.override_item("default:ice", {damage_per_second = 1})
@ -29,7 +24,7 @@ minetest.register_node("fun_caves:huge_mushroom_cap", {
{-0.33, -0.5, -0.33, 0.33, -0.33, -0.5}, {-0.33, -0.5, -0.33, 0.33, -0.33, -0.5},
{-0.33, -0.33, -0.33, 0.33, -0.17, 0.33}, {-0.33, -0.33, -0.33, 0.33, -0.17, 0.33},
} }, } },
light_source = 10, light_source = 14,
groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1}, groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1},
}) })
@ -47,7 +42,7 @@ minetest.register_node("fun_caves:giant_mushroom_cap", {
{-0.4, -0.5, -0.75, 0.4, -0.25, -0.4}, {-0.4, -0.5, -0.75, 0.4, -0.25, -0.4},
{-0.4, -0.5, 0.4, 0.4, -0.25, 0.75}, {-0.4, -0.5, 0.4, 0.4, -0.25, 0.75},
} }, } },
light_source = 10, light_source = 12,
groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1}, groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1, leafdecay=1},
}) })
@ -121,7 +116,7 @@ minetest.register_node("fun_caves:glowing_fungal_stone", {
description = "Glowing Fungal Stone", description = "Glowing Fungal Stone",
tiles = {"default_stone.png^vmg_glowing_fungal.png",}, tiles = {"default_stone.png^vmg_glowing_fungal.png",},
is_ground_content = true, is_ground_content = true,
light_source = 12, light_source = 14,
groups = {cracky=3, stone=1}, groups = {cracky=3, stone=1},
drop = {items={ {items={"default:cobble"},}, {items={"fun_caves:glowing_fungus",},},},}, drop = {items={ {items={"default:cobble"},}, {items={"fun_caves:glowing_fungus",},},},},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
@ -192,7 +187,6 @@ for _, desc in pairs(spel) do
is_ground_content = true, is_ground_content = true,
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
--light_source = 14,
drop = (desc.drop or "fun_caves:stalactite"), drop = (desc.drop or "fun_caves:stalactite"),
drawtype = "nodebox", drawtype = "nodebox",
node_box = { type = "fixed", node_box = { type = "fixed",
@ -211,7 +205,6 @@ for _, desc in pairs(spel) do
is_ground_content = true, is_ground_content = true,
walkable = false, walkable = false,
paramtype = "light", paramtype = "light",
--light_source = 14,
drop = "fun_caves:stalagmite", drop = "fun_caves:stalagmite",
drawtype = "nodebox", drawtype = "nodebox",
node_box = { type = "fixed", node_box = { type = "fixed",
@ -302,7 +295,6 @@ minetest.register_node("fun_caves:thin_ice", {
groups = {cracky=3}, groups = {cracky=3},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
use_texture_alpha = true, use_texture_alpha = true,
light_source = 1,
drawtype = "glasslike", drawtype = "glasslike",
sunlight_propagates = true, sunlight_propagates = true,
freezemelt = "default:water_source", freezemelt = "default:water_source",
@ -313,7 +305,6 @@ minetest.register_node("fun_caves:stone_with_moss", {
description = "Cave Stone with Moss", description = "Cave Stone with Moss",
tiles = {"default_stone.png^fun_caves_moss.png"}, tiles = {"default_stone.png^fun_caves_moss.png"},
is_ground_content = true, is_ground_content = true,
light_source = 10,
groups = {stone=1, crumbly=3}, groups = {stone=1, crumbly=3},
drop = 'default:cobble', drop = 'default:cobble',
sounds = default.node_sound_dirt_defaults({ sounds = default.node_sound_dirt_defaults({
@ -325,7 +316,6 @@ minetest.register_node("fun_caves:stone_with_lichen", {
description = "Cave Stone with Lichen", description = "Cave Stone with Lichen",
tiles = {"default_stone.png^fun_caves_lichen.png"}, tiles = {"default_stone.png^fun_caves_lichen.png"},
is_ground_content = true, is_ground_content = true,
light_source = 10,
groups = {stone=1, crumbly=3}, groups = {stone=1, crumbly=3},
drop = 'default:cobble', drop = 'default:cobble',
sounds = default.node_sound_dirt_defaults({ sounds = default.node_sound_dirt_defaults({
@ -337,7 +327,6 @@ minetest.register_node("fun_caves:stone_with_algae", {
description = "Cave Stone with Algae", description = "Cave Stone with Algae",
tiles = {"default_stone.png^fun_caves_algae.png"}, tiles = {"default_stone.png^fun_caves_algae.png"},
is_ground_content = true, is_ground_content = true,
light_source = 10,
groups = {stone=1, crumbly=3}, groups = {stone=1, crumbly=3},
drop = 'default:cobble', drop = 'default:cobble',
sounds = default.node_sound_dirt_defaults({ sounds = default.node_sound_dirt_defaults({
@ -348,7 +337,6 @@ minetest.register_node("fun_caves:stone_with_algae", {
minetest.register_node("fun_caves:stone_with_salt", { minetest.register_node("fun_caves:stone_with_salt", {
description = "Cave Stone with Salt", description = "Cave Stone with Salt",
tiles = {"caverealms_salty2.png"},--{"caverealms_salty2.png^caverealms_salty.png", "caverealms_salty2.png", "caverealms_salty2.png^caverealms_salty_side.png"}, tiles = {"caverealms_salty2.png"},--{"caverealms_salty2.png^caverealms_salty.png", "caverealms_salty2.png", "caverealms_salty2.png^caverealms_salty_side.png"},
light_source = 9,
paramtype = "light", paramtype = "light",
use_texture_alpha = true, use_texture_alpha = true,
drawtype = "glasslike", drawtype = "glasslike",
@ -364,7 +352,7 @@ minetest.register_node("fun_caves:glow_obsidian", {
tiles = {"caverealms_glow_obsidian.png"}, tiles = {"caverealms_glow_obsidian.png"},
is_ground_content = true, is_ground_content = true,
groups = {stone=2, crumbly=1}, groups = {stone=2, crumbly=1},
light_source = 7, --light_source = 7,
sounds = default.node_sound_stone_defaults({ sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25}, footstep = {name="default_stone_footstep", gain=0.25},
}), }),
@ -377,7 +365,7 @@ minetest.register_node("fun_caves:glow_obsidian_2", {
is_ground_content = true, is_ground_content = true,
groups = {stone=2, crumbly=1, surface_hot=3, igniter=1}, groups = {stone=2, crumbly=1, surface_hot=3, igniter=1},
damage_per_second = 1, damage_per_second = 1,
light_source = 9, --light_source = 9,
sounds = default.node_sound_stone_defaults({ sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25}, footstep = {name="default_stone_footstep", gain=0.25},
}), }),
@ -421,7 +409,6 @@ minetest.register_node("fun_caves:hot_cobble", {
is_ground_content = true, is_ground_content = true,
groups = {crumbly=2, surface_hot=3}, groups = {crumbly=2, surface_hot=3},
damage_per_second = 1, damage_per_second = 1,
light_source = 6,
sounds = default.node_sound_stone_defaults({ sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25}, footstep = {name="default_stone_footstep", gain=0.25},
}), }),
@ -638,7 +625,6 @@ for i in ipairs(spike_size) do
groups = {cracky=3, oddly_breakable_by_hand=1, hot=3}, groups = {cracky=3, oddly_breakable_by_hand=1, hot=3},
damage_per_second = 1, damage_per_second = 1,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
light_source = 3,
paramtype = "light", paramtype = "light",
drawtype = "plantlike", drawtype = "plantlike",
walkable = false, walkable = false,