-- Fun_Caves abms.lua -- Copyright Duane Robertson (duane@duanerobertson.com), 2017 -- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) ------------------------------------------------------------------- -- Abms ------------------------------------------------------------------- -- player surface damage local dps_delay = 3 local last_dps_check = 0 local cold_delay = 5 local dps_count = cold_delay local mushrooms = {"flowers:mushroom_brown", "flowers:mushroom_red"} local time_factor = (fun_caves_mod.time_factor or 10) local light_max = (fun_caves_mod.light_max or 10) -- fungal tree nodes local fungal_tree_leaves = {} for i = 1, 4 do fungal_tree_leaves[#fungal_tree_leaves+1] = "fun_caves:fungal_tree_leaves_"..i end local is_fungal_leaf = {} for _, leaf in ipairs(fungal_tree_leaves) do is_fungal_leaf[leaf] = true end local fungal_nodes = {} for _, leaf in pairs(fungal_tree_leaves) do fungal_nodes[#fungal_nodes+1] = {name = leaf} end fungal_nodes[#fungal_nodes+1] = {name = 'fun_caves:fungal_tree_fruit'} local fungi_to_explode = {} -- see below local exploding_fungi = fun_caves_mod.exploding_fungi if not exploding_fungi then exploding_fungi = {} end -- hot spike parameters local spike_air = {} spike_air['default:lava_source'] = true spike_air['default:lava_source'] = true spike_air['default:lava_flowing'] = true local spike_soil = {} spike_soil['fun_caves:hot_cobble'] = true spike_soil['fun_caves:black_sand'] = true ------------------------------------------------------------ -- all the fun_caves globalstep functions ------------------------------------------------------------ local hot_stuff = {"group:surface_hot"} local cold_stuff = {"group:surface_cold"} local poison_stuff = {"group:poison"} local minetest_find_nodes_in_area = minetest.find_nodes_in_area minetest.register_globalstep(function(dtime) if not (dtime and type(dtime) == 'number') then return end local time = minetest.get_gametime() if not (time and type(time) == 'number') then return end -- Execute only after an interval. if not last_dps_check or time - last_dps_check < dps_delay then return end local players = minetest.get_connected_players() if not (players and type(players) == 'table') then return end for i = 1, #players do local player = players[i] local pos = player:getpos() pos = vector.round(pos) local player_name = player:get_player_name() -- environmental damage if fun_caves_mod.DEBUG and player:get_hp() < 20 then -- Regenerate the player while testing. print("HP: "..player:get_hp()) player:set_hp(20) return else local minp = vector.subtract(pos, 0.5) local maxp = vector.add(pos, 0.5) -- ... from standing on or near hot objects. local counts = minetest_find_nodes_in_area(minp, maxp, hot_stuff) if not (counts and type(counts) == 'table') then return end if #counts > 1 then player:set_hp(player:get_hp() - 1) end -- ... from standing on or near poison. local counts = minetest_find_nodes_in_area(minp, maxp, poison_stuff) if not (counts and type(counts) == 'table') then return end if #counts > 1 then player:set_hp(player:get_hp() - 1) end -- ... from standing on or near cold objects (less often). if dps_count % cold_delay == 0 then counts = minetest_find_nodes_in_area(minp, maxp, cold_stuff) if not (counts and type(counts) == 'table') then return end if #counts > 1 then player:set_hp(player:get_hp() - 1) end end end end -- Set this outside of the player loop, to affect everyone. if dps_count % cold_delay < 1 then dps_count = cold_delay end last_dps_check = minetest.get_gametime() if not (last_dps_check and type(last_dps_check) == 'number') then last_dps_check = 0 end dps_count = dps_count - 1 end) ------------------------------------------------------------ -- destruction ------------------------------------------------------------ minetest.register_abm({ nodenames = {"fun_caves:hot_cobble",}, neighbors = {"group:water"}, interval = time_factor, chance = 30, catch_up = false, action = function(pos, node) if not (pos and node) then return end minetest.set_node(pos, {name = "default:cobble"}) minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25}) end, }) -- Exploding fungal fruit minetest.register_abm({ nodenames = {"fun_caves:fungal_tree_fruit"}, interval = 12 * time_factor, chance = 400, catch_up = false, action = function(pos, node) if not (pos and node) then return end fun_caves_mod.soft_boom(pos) end }) -- Destroy mushroom caps in the light. minetest.register_abm({ nodenames = {"fun_caves:giant_mushroom_cap", "fun_caves:huge_mushroom_cap"}, interval = 3 * time_factor, chance = 200, action = function(pos, node) if not (pos and node) then return end if (minetest.get_node_light(pos, nil) or 99) >= light_max + 2 then minetest.remove_node(pos) return end end }) -- * Replace this with an after_destruct call * --minetest.register_abm({ -- nodenames = {"fun_caves:giant_mushroom_cap", "fun_caves:huge_mushroom_cap"}, -- interval = time_factor, -- chance = 20, -- action = function(pos, node) -- if not (pos and node) then -- return -- end -- -- pos.y = pos.y - 1 -- local node_below = minetest.get_node_or_nil(pos) -- if not (node_below and node_below.name == 'fun_caves:giant_mushroom_stem') then -- pos.y = pos.y + 1 -- minetest.remove_node(pos) -- return -- end -- end --}) --minetest.register_abm({ -- nodenames = {"fire:basic_flame"}, -- interval = 2 * time_factor, -- chance = 50, -- action = function(p0, node, _, _) -- minetest.remove_node(p0) -- end, --}) ------------------------------------------------------------ -- creation ------------------------------------------------------------ -- fungal spread minetest.register_abm({ nodenames = fungal_tree_leaves, neighbors = {"air", "group:liquid"}, interval = 4 * time_factor, chance = 200, catch_up = false, action = function(pos, node) if not (pos and node) then return end if (minetest.get_node_light(pos, nil) or 99) >= light_max + 2 then minetest.remove_node(pos) return end if math.random(40) == 1 then minetest.set_node(pos, fungal_nodes[#fungal_nodes]) return end if math.random(100) == 1 then minetest.set_node(pos, fungal_nodes[math.random(#fungal_nodes - 1)]) return end pos.y = pos.y - 1 local grow_node = minetest.get_node_or_nil(pos) if grow_node and grow_node.name == "air" then minetest.set_node(pos, node) return end pos.x = pos.x + math.random(-1, 1) pos.y = pos.y + math.random(-1, 1) + 1 pos.z = pos.z + math.random(-1, 1) grow_node = minetest.get_node_or_nil(pos) if grow_node and grow_node.name == "air" and (minetest.get_node_light(pos, nil) or 99) <= light_max then minetest.set_node(pos, node) return elseif grow_node and is_fungal_leaf[grow_node.name] and grow_node.name ~= node.name then minetest.remove_node(pos) return end end }) -- mushroom growth -- caps regenerate in time local huge_mushroom_cap_node = {name = 'fun_caves:huge_mushroom_cap'} minetest.register_abm({ nodenames = {"fun_caves:giant_mushroom_stem"}, neighbors = {'air'}, interval = 4 * time_factor, chance = 200, action = function(pos, node) if not (pos and node) then return end pos.y = pos.y + 1 local node_up = minetest.get_node_or_nil(pos) if not node_up or node_up.name ~= "air" then return end if (minetest.get_node_light(pos, nil) or 99) <= light_max then minetest.set_node(pos, huge_mushroom_cap_node) end end }) -- new fungi local mushroom_nodes = {} for _, mushroom in pairs(mushrooms) do mushroom_nodes[#mushroom_nodes+1] = {name = mushroom} end minetest.register_abm({ nodenames = {"default:dirt"}, neighbors = {'fun_caves:stone_with_lichen', 'fun_caves:stone_with_algae', 'fun_caves:giant_mushroom_stem'}, interval = 10 * time_factor, chance = 500, catch_up = false, action = function(pos, node) if not (pos and node and pos.y < 0) then return end pos.y = pos.y + 1 local grow_node = minetest.get_node_or_nil(pos) if grow_node and grow_node.name == "air" and (minetest.get_node_light(pos, nil) or 99) <= light_max then if math.random(4) == 1 then minetest.set_node(pos, fungal_nodes[math.random(#fungal_nodes - 1)]) else minetest.set_node(pos, mushroom_nodes[math.random(#mushroom_nodes)]) end end end }) -- mushroom growth -- small into huge local giant_mushroom_stem_node = {name = 'fun_caves:giant_mushroom_stem'} minetest.register_abm({ nodenames = mushrooms, interval = 20 * time_factor, chance = 700, catch_up = false, action = function(pos, node) if not (pos and node and pos.y < 0) then return end local pos_up = {x=pos.x,y=pos.y+1,z=pos.z} local node_up = minetest.get_node_or_nil(pos_up) if not node_up or node_up.name ~= "air" then return end local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) if not node_under or minetest.get_item_group(node_under.name, "soil") == 0 or (minetest.get_node_light(pos_up, nil) or 99) > light_max then return end minetest.set_node(pos_up, huge_mushroom_cap_node) minetest.set_node(pos, giant_mushroom_stem_node) end }) -- mushroom growth -- huge into giant local giant_mushroom_cap_node = {name = "fun_caves:giant_mushroom_cap"} minetest.register_abm({ nodenames = {"fun_caves:huge_mushroom_cap"}, interval = 40 * time_factor, chance = 2000, catch_up = false, action = function(pos, node) if not (pos and node) then return end local pos_up = {x=pos.x,y=pos.y+1,z=pos.z} local node_up = minetest.get_node_or_nil(pos_up) if not node_up or node_up.name ~= "air" then return end -- Check for soil. local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 2, z = pos.z}) if not node_under or minetest.get_item_group(node_under.name, "soil") == 0 or (minetest.get_node_light(pos_up, nil) or 99) > light_max then return end minetest.set_node(pos_up, giant_mushroom_cap_node) minetest.set_node(pos, {name = "fun_caves:giant_mushroom_stem"}) end }) -- Spike spread and death minetest.register_abm({ nodenames = fun_caves_mod.hot_spikes, interval = 40 * time_factor, chance = 2000, action = function(pos, node) if not (pos and node and pos.y < 0) then return end if not (fun_caves_mod.hot_spike and fun_caves_mod.hot_spikes) then return end local spike_num = fun_caves_mod.hot_spike[node.name] if not spike_num then return end if spike_num < #fun_caves_mod.hot_spikes then minetest.set_node(pos, {name=fun_caves_mod.hot_spikes[spike_num+1]}) return end pos.x = pos.x + math.random(-2, 2) pos.y = pos.y + math.random(-1, 1) pos.z = pos.z + math.random(-2, 2) local new_node = minetest.get_node_or_nil(pos) if not (new_node and spike_air[new_node.name]) then return end local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) if not (node_under and spike_soil[node_under.name]) then return end minetest.set_node(pos, {name = fun_caves_mod.hot_spikes[1]}) end }) ------------------------------------------------------------ -- explosive functions ------------------------------------------------------------ -- All of this is copied from TNT, but modified to leave stone intact. -- Fill a list with data for content IDs, after all nodes are registered local cid_data = {} minetest.after(0, function() for name, def in pairs(minetest.registered_nodes) do cid_data[minetest.get_content_id(name)] = { name = name, --drops = def.drops, flammable = def.groups.flammable, choppy = def.groups.choppy, fleshy = def.groups.fleshy, snappy = def.groups.snappy, on_blast = def.on_blast, } end -- This also has to be done after content ids are established. for i = 1, 4 do fungi_to_explode[minetest.get_content_id("fun_caves:fungal_tree_leaves_"..i)] = true end fungi_to_explode[minetest.get_content_id('fun_caves:fungal_tree_fruit')] = true fungi_to_explode[minetest.get_content_id('fun_caves:giant_mushroom_cap')] = true fungi_to_explode[minetest.get_content_id('fun_caves:giant_mushroom_stem')] = true fungi_to_explode[minetest.get_content_id('fun_caves:huge_mushroom_cap')] = true end) local function add_effects(pos, radius) if not (pos and radius and type(radius) == 'number') then return end minetest.add_particlespawner({ amount = 128, time = 1, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), minvel = {x=-20, y=-20, z=-20}, maxvel = {x=20, y=20, z=20}, minacc = vector.new(), maxacc = vector.new(), minexptime = 1, maxexptime = 3, minsize = 8, maxsize = 16, texture = "tnt_smoke.png", }) end local function destroy(pos, cid) if not (pos and cid) then return end local def = cid_data[cid] if not (def and def.flammable and def.flammable > 0 and not minetest.is_protected(pos, "")) then return end if def.on_blast then def.on_blast(vector.new(pos), 1) return end if def.snappy == nil and def.choppy == nil and def.fleshy == nil and def.name ~= "fire:basic_flame" then return end if exploding_fungi or fungi_to_explode[cid] then minetest.remove_node(pos) end end local math_random = math.random local function explode(pos, radius) if not (pos and radius and type(radius) == 'number') then return end local pos = vector.round(pos) local vm = VoxelManip() local p1 = vector.subtract(pos, radius) local p2 = vector.add(pos, radius) local minp, maxp = vm:read_from_map(p1, p2) local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() local p = {} local c_air = minetest.get_content_id("air") for z = -radius, radius do for y = -radius, 4*radius do local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) for x = -radius, radius do if (x * x) + (y * y / 4) + (z * z) <= (radius * radius) + math_random(-radius, radius) then local cid = data[vi] p.x = pos.x + x p.y = pos.y + y p.z = pos.z + z if cid ~= c_air then destroy(p, cid) end end vi = vi + 1 end end end end local function calc_velocity(pos1, pos2, old_vel, power) if not (pos1 and pos2 and old_vel and power) then return end local vel = vector.direction(pos1, pos2) vel = vector.normalize(vel) vel = vector.multiply(vel, power) -- Divide by distance local dist = vector.distance(pos1, pos2) dist = math.max(dist, 1) vel = vector.divide(vel, dist) -- Add old velocity vel = vector.add(vel, old_vel) return vel end local function entity_physics(pos, radius) if not (pos and radius and type(radius) == 'number') then return end -- Make the damage radius larger than the destruction radius radius = radius * 2 local objs = minetest.get_objects_inside_radius(pos, radius) if not (objs and type(objs) == 'table') then return end local math_max = math.max local vector_distance = vector.distance for _, obj in pairs(objs) do local obj_pos = obj:getpos() local obj_vel = obj:getvelocity() local dist = math_max(1, vector_distance(pos, obj_pos)) if obj_vel ~= nil then obj:setvelocity(calc_velocity(pos, obj_pos, obj_vel, radius * 10)) end local damage = (4 / dist) * radius obj:set_hp(obj:get_hp() - damage) end end fun_caves_mod.soft_boom = function(pos) if not pos then return end local node = minetest.get_node_or_nil(pos) if not node then return end if exploding_fungi then minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}) end local radius = 5 minetest.remove_node(pos) explode(pos, radius) if exploding_fungi then entity_physics(pos, radius) add_effects(pos, radius) end end ----------------------------------------------- -- testing only -- remove before distribution ----------------------------------------------- -- Mushroom spread and death --minetest.register_abm({ -- nodenames = mushrooms, -- interval = 1 * time_factor, -- chance = 50, -- action = function(pos, node) -- if minetest.get_node_light(pos, nil) >= light_max + 2 then -- minetest.remove_node(pos) -- return -- end -- local random = { -- x = pos.x + math.random(-2, 2), -- y = pos.y + math.random(-1, 1), -- z = pos.z + math.random(-2, 2) -- } -- local random_node = minetest.get_node_or_nil(random) -- if not random_node or random_node.name ~= "air" then -- return -- end -- local node_under = minetest.get_node_or_nil({x = random.x, -- y = random.y - 1, z = random.z}) -- if not node_under then -- return -- end -- -- if (minetest.get_item_group(node_under.name, "soil") ~= 0 or -- minetest.get_item_group(node_under.name, "tree") ~= 0) and -- minetest.get_node_light(pos, 0.5) <= light_max and -- minetest.get_node_light(random, 0.5) <= light_max then -- minetest.set_node(random, {name = node.name}) -- end -- end --})