local max_depth = 31000 local function teleporter(user, area, power) if not user then return end local name = user:get_player_name() local pos = user:getpos() if not fun_caves.db.teleport_data[name] then fun_caves.db.teleport_data[name] = {} end local out = io.open(fun_caves.world..'/fun_caves_data.txt','w') if not (out and name) then return end if fun_caves.db.teleport_data[name].teleported_from then user:setpos(fun_caves.db.teleport_data[name].teleported_from) fun_caves.db.teleport_data[name].teleported_from = nil else local newpos if area == 'overworld' then newpos = { x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)), y = 120, z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)) } elseif area == 'hell' then newpos = { x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)), y = fun_caves.underzones[({'Caina','Phlegethos','Dis','Minauros', 'Phlegethos','Styx'})[power+1]].ceiling-30, z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)) } elseif area == 'sky' then newpos = { x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)), y = ({4368, 8768, 13168, 4368, 4368, 4368})[power+1]+76, z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)) } elseif area == 'dungeon' then newpos = {} local base_pos = table.copy(pos) if power > 0 then base_pos.y = fun_caves.underzones[({'Caina','Phlegethos','Dis','Minauros', 'Phlegethos','Styx'})[power]].lower_bound end -- check below the top level base_pos.y = base_pos.y - (base_pos.y + 32) % 80 - 12 for i = 1, 1000 do newpos = { x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)), y = base_pos.y - math.random(50) * 80, z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)) } -- avoid walls if newpos.x % 16 == 0 then newpos.x = newpos.x + 1 end if newpos.z % 16 == 0 then newpos.z = newpos.z + 1 end if fun_caves.is_fortress(newpos) then break end end if not fun_caves.is_fortress(newpos) then return end -- place on the top level newpos.y = newpos.y + 10 elseif area == 'underworld' then local good = false local base_pos = table.copy(pos) base_pos.y = -100 if power > 0 then base_pos.y = fun_caves.underzones[({'Caina','Phlegethos','Dis','Minauros', 'Phlegethos','Styx'})[power]].lower_bound end local c1, c2 for i = 1, 1000 do newpos = { x = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)), y = base_pos.y - math.random(50) * 80, z = (math.random(2)*2-3)*(math.random(math.floor(max_depth/6))+power*math.floor(max_depth/6)) } c1 = minetest.get_perlin(fun_caves.cave_noise_1):get3d(newpos) c2 = minetest.get_perlin(fun_caves.cave_noise_2):get3d(newpos) if c1 * c2 > fun_caves.cave_width then newpos.y = newpos.y - 1 c1 = minetest.get_perlin(fun_caves.cave_noise_1):get3d(newpos) c2 = minetest.get_perlin(fun_caves.cave_noise_2):get3d(newpos) if c1 * c2 > fun_caves.cave_width then good = true break end end end if not good then return end else return end user:setpos(newpos) print('Fun Caves: '..name..' teleported to ('..pos.x..','..pos.y..','..pos.z..')') fun_caves.db.teleport_data[name].teleported_from = pos user:set_physics_override({gravity=0.1}) minetest.after(20, function() user:set_physics_override({gravity=1}) end) end end local gems = { {gem = 'Moonstone', teleport = 'sky', ore = true}, {gem = 'Garnet', teleport = 'underworld', ore = true}, {gem = 'Coral Gem', teleport = 'hell'}, {gem = 'Zoisite', teleport = 'dungeon', ore = true}, {gem = 'Aquamarine', teleport = 'overworld', ore = true}, } for _, gem in pairs(gems) do if not gem.lower then gem.lower = gem.gem:lower() gem.lower = gem.lower:gsub(' ', '_') end minetest.register_craftitem("fun_caves:"..gem.lower, { description = gem.gem, drawtype = "plantlike", paramtype = "light", tiles = {'fun_caves_'..gem.lower..'.png'}, inventory_image = 'fun_caves_'..gem.lower..'.png', groups = {dig_immediate = 3}, sounds = default.node_sound_stone_defaults(), }) if gem.ore then minetest.register_node('fun_caves:stone_with_'..gem.lower..'s', { description = gem.gem..' Ore', tiles = {'default_stone.png^fun_caves_mineral_'..gem.lower..'.png'}, groups = {cracky = 1}, drop = 'fun_caves:'..gem.lower..'', sounds = default.node_sound_stone_defaults(), }) minetest.register_ore({ ore_type = "scatter", ore = 'fun_caves:stone_with_'..gem.lower..'s', wherein = "default:stone", clust_scarcity = 21 * 21 * 21, clust_num_ores = 1, clust_size = 1, y_min = -31000, y_max = 31000, }) end end local metals = { { base = 'copper', crucible = 'copper_crucible', crucible_desc = 'Crucible of Copper', level = 0, metal = 'Copper', node = 'Very Pure Copper', node_lower = 'pure_copper', tile = 'default_copper_ingot.png', }, { base = 'meteorite', base_desc = 'Iron Meteorite', crucible = 'meteoritic_iron_crucible', crucible_desc = 'Crucible of Meteoritic Iron', level = 0, metal = 'Iron', node = 'Sky Iron', tile = 'default_steel_ingot.png', }, { base = 'eternal_ice_crystal', base_desc = 'Eternal Ice Crystal', crucible = 'metallic_ice_crucible', crucible_desc = 'Crucible of Metallic Ice', level = 1, metal = 'Metallic Ice', node = 'metallic_ice', tile = 'default_steel_ingot.png^[colorize:#385B72:150', }, } for _, metal in pairs(metals) do if not metal.lower then metal.lower = metal.metal:lower() metal.lower = metal.lower:gsub(' ', '_') end if not metal.node_lower then metal.node_lower = metal.node:lower() metal.node_lower = metal.node_lower:gsub(' ', '_') end local full_base if minetest.registered_items['default:'..metal.base..'_ingot'] then full_base = 'default:'..metal.base..'_ingot' else full_base = 'fun_caves:'..metal.base minetest.register_craftitem(full_base, { description = metal.base_desc, drawtype = "plantlike", paramtype = "light", tiles = {'fun_caves_'..metal.base..'.png'}, inventory_image = 'fun_caves_'..metal.base..'.png', groups = {dig_immediate = 3}, sounds = default.node_sound_stone_defaults(), }) end minetest.register_craftitem("fun_caves:"..metal.node_lower, { description = metal.node, drawtype = "plantlike", paramtype = "light", tiles = {metal.tile}, inventory_image = metal.tile, groups = {dig_immediate = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craftitem("fun_caves:"..metal.crucible, { description = metal.crucible_desc, drawtype = "plantlike", paramtype = "light", tiles = {"fun_caves_crucible.png"}, inventory_image = "fun_caves_crucible.png", groups = {dig_immediate = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = 'fun_caves:'..metal.crucible, recipe = { {full_base, full_base, full_base}, {full_base, full_base, full_base}, {full_base, 'fun_caves:crucible', full_base}, } }) minetest.register_craft({ type = "cooking", output = "fun_caves:"..metal.node_lower, recipe = "fun_caves:"..metal.crucible, cooktime = 30, }) if metal.base ~= 'copper' then for _, gem in pairs(gems) do minetest.register_craftitem('fun_caves:tesseract_'..metal.lower..'_'..gem.lower, { description = metal.metal..' and '..gem.gem..' Tesseract', drawtype = "plantlike", paramtype = "light", tiles = {'fun_caves_tesseract_'..metal.lower..'_'..gem.lower..'.png'}, inventory_image = 'fun_caves_tesseract_'..metal.lower..'_'..gem.lower..'.png', groups = {dig_immediate = 3}, sounds = default.node_sound_stone_defaults(), on_use = function(itemstack, user, pointed_thing) teleporter(user, gem.teleport, metal.level) end, }) minetest.register_alias('fun_caves:teleporter_'..metal.lower..'_'..gem.lower, 'fun_caves:tesseract_'..metal.lower..'_'..gem.lower) minetest.register_craft({ output = 'fun_caves:tesseract_'..metal.lower..'_'..gem.lower, recipe = { {'fun_caves:'..metal.node_lower, 'fun_caves:pure_copper', 'fun_caves:'..metal.node_lower}, {'fun_caves:'..gem.lower, 'fun_caves:'..gem.lower, 'fun_caves:'..gem.lower}, {'fun_caves:'..metal.node_lower, 'default:obsidian_shard', 'fun_caves:'..metal.node_lower}, } }) end end end minetest.register_craft({ type = "cooking", output = "fun_caves:coral_gem", recipe = "fun_caves:precious_coral", cooktime = 5, }) minetest.register_craftitem("fun_caves:crucible", { description = "Crucible", drawtype = "plantlike", paramtype = "light", tiles = {"fun_caves_crucible.png"}, inventory_image = "fun_caves_crucible.png", groups = {dig_immediate = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = 'fun_caves:crucible', recipe = { {'default:clay', '', 'default:clay'}, {'default:clay', '', 'default:clay'}, {'', 'default:clay', ''}, } }) local function translocate(pos, node, clicker, itemstack, pointed_thing) local meta = minetest.get_meta(pos) local id = meta:get_string('id') if not (id and tonumber(id)) then return end local pair = fun_caves.db.translocators[tonumber(id)] if not pair or #pair < 2 then return end local pos2 if minetest.serialize(pair[2]) == minetest.serialize(pos) then pos2 = table.copy(pair[1]) else pos2 = table.copy(pair[2]) end pos2.y = pos2.y + 1 clicker:setpos(pos2) end local function trans_use(itemstack, user, pointed_thing) if not itemstack then return end local data = minetest.deserialize(itemstack:get_metadata()) if not (data and data.id) then return end local player_name = user:get_player_name() minetest.chat_send_player(player_name, "You see a serial number: "..data.id) end local function trans_place(itemstack, placer, pointed_thing) if not (itemstack and pointed_thing) then return end local data = minetest.deserialize(itemstack:get_metadata()) if not (data and data.id) then return end local pos = pointed_thing.above local pair = fun_caves.db.translocators[tonumber(data.id)] if #pair > 1 then print('* Fun Caves: high error in translocator storage') return end local ret, place_good = minetest.item_place_node(itemstack, placer, pointed_thing) if place_good then pair[#pair+1] = pos local meta = minetest.get_meta(pos) meta:set_string('id', data.id) end return ret, place_good end local function trans_dig(pos, node, digger) if not (pos and digger) then return end ------------------------------------- -- This needs to check for protection. ------------------------------------- local meta = minetest.get_meta(pos) local id = meta:get_string('id') local data = { id = id } if not (data and data.id) then return end local pair = fun_caves.db.translocators[tonumber(data.id)] if #pair < 1 then print('* Fun Caves: low error in translocator storage') return end local inv = digger:get_inventory() local item = ItemStack(node.name) local data_str = minetest.serialize(data) item:set_metadata(data_str) if not inv:add_item('main', item) then return end minetest.remove_node(pos) if #pair > 1 and minetest.serialize(pair[2]) == minetest.serialize(pos) then table.remove(pair, 2) else table.remove(pair, 1) end end newnode = fun_caves.clone_node("default:steelblock") newnode.description = "Translocator" newnode.on_rightclick = translocate newnode.on_use = trans_use newnode.on_place = trans_place newnode.on_dig = trans_dig newnode.stack_max = 1 newnode.groups = {cracky = 3, oddly_breakable_by_hand = 3} minetest.register_node("fun_caves:translocator", newnode) for _, gem in pairs(gems) do minetest.register_craft({ output = 'fun_caves:translocator 2', type = 'shapeless', recipe = { 'fun_caves:'..gem.lower, 'default:mese_crystal', 'default:steelblock', } }) end minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) if itemstack:get_name() ~= "fun_caves:translocator" then return end data = {} data.id = string.format('%d', #fun_caves.db.translocators+1) fun_caves.db.translocators[#fun_caves.db.translocators+1] = {} local data_str = minetest.serialize(data) itemstack:set_metadata(data_str) end)